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Everything posted by Ironhand
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It allows the Inertial Navigation System time to align. Otherwise you’ll have issues as Akiazusa noted above.
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make night sky more realistic, including milky way
Ironhand replied to nir's topic in DCS Core Wish List
Cool link! -
Explanation of new lines drawn on Range Scale?
Ironhand replied to Ironhand's topic in DCS: MiG-29A Fulcrum
Ahhh….never thought to check the telelight panel. After 20+ years in FC aircraft, I stopped looking because the panel never told the full story. Thanks for the help. -
I was able to spend some quality time with the MiG today. One of the ways I like to test my understanding of how systems integrate is to misalign the switches and predict what will happen. Everything happened as I expected except one--the new lines being drawn on the range scale as the range marker moved down. The setup: IRST is primary first searching, then capturing. The radar is set to Dummy with the Co-op switch up. I, however, left the radar mode in Average rather than Close Combat so that there would be no ranging. I've never seen what I saw on the range scale before. TRK file attached. MiG-29A Fulcrum R-27T WTF.trk
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What are the odds of an official Su-24M?
Ironhand replied to JalilDoran's topic in DCS Core Wish List
I imagine the odds of it happening will be directly proportional to the FF MiG-29 Fulcrum sales figures. -
For years people complained that bombs were not sufficiently effective with no secondary blast effects. Now…
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Took a look at the TRK file and also took control of it to play around a bit. In the image you posted, it turns out that the debris you see are ground textures. In experimenting with you track, I had to be above something like 850 m for them not to appear and not feel the blast effect. BTW, it's the same texture whether you were hitting ground or, in this case, the bridge.
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In the Weapons section of Gameplay Bugs there have been a number of complaints about bomb damage radius (of a variety of bombs) being too large. Haven’t checked it out myself.
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I don’t know the answer to what it was translated from. As for the page numbering, I doubt it. It’s an odd mixture of standard print and pages that are obviously enlarged photocopies of translated text and/or diagrams.
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I own these: MiG-29 Flight Manual (Schiffer Military History Book) by Alan R. Wise MIG 29 Flight Manual GAF T.O 1F-MIG29-1 English Edition [Loose Leaf 2001] by Luftwaffe
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Just noticed this. If there was a fix, it’s been unfixed. My installation is up to date but the issue remains and is demonstrated in the first two TRK files I posted above. It would be most helpful to have it fixed again.
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Excellent!
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@BIGNEWY, not sure exactly what you’re requesting the tracks to demonstrate but… Here are some TRK files that might be helpful. The 1 minute cool down starting after an air start is a thing. "MiG-29A Fulcrum R-27T-TG Low Mach-Less Time" and "MiG-29A Fulcrum R-27T-TG Low Mach-Less Time2" are the same track. The difference between them is that I opened "MiG-29A Fulcrum R-27T-TG Low Mach-Less Time" in the ME and moved the F-15's start position closer to my MiG. In both, you get launch authorization 1 minute plus 2 seconds after mission start. 1 minute for the cool down. Then 2 seconds for the missile seeker to do its thing. The other thing going on is the strength of the heat source. "MiG-29A Fulcrum R-27T High Mach" results in launch authorization shortly after the R-Max kinematic range at 23 km. "MiG-29A Fulcrum R-27T-TG Low Mach" results in launch authorization much later. The kinematic range is identical but authorization doesn't occur until the range closes to 8 km. Just for fun, I then opened "MiG-29A Fulcrum R-27T High Mach" in the ME and swapped out the R-27Ts for R-27ETs. As expected, the kinematic range is much greater but launch authorization is identical in "MiG-29 Fulcrum R-27ET" to "MiG-29A Fulcrum R-27T High Mach". MiG-29A Fulcrum R-27T-TG Low Mach-Less Time.trk MiG-29A Fulcrum R-27T-TG Low Mach-Less Time2.trk MiG-29A Fulcrum R-27T High Mach.trk MiG-29A Fulcrum R-27T-TG Low Mach.trk MiG-29 Fulcrum R-27ET.trk
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Here’s the relevant forum with the guide: https://forum.dcs.world/forum/901-voice-chat/
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EDIT: Nevermind. What I wrote below simply enables the possibility of using it. It’s the key combo that makes it actually appear. So what I wrote below won’t work. You should be able to do do at least a part of that by editing the mission file. A MIZ file is a zipped file. Simply open it, locate the line that states whether or not the pilot body is enabled and change it. Don’t have access to my computer right now, so I can’t be more specific. You may be out of luck on the HMD, though.
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Weather presets don't change cloud type
Ironhand replied to Lixma 06's topic in Weather System Bugs & Problems
From the DCS User Manual: Have you selected “Load”? -
Yes, I know. Some of the above was hyperbole, though I have had it happen. Very disconcerting when it does.
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I’ve never used it but DCS has its own voice chat system. There’s also SRS which, again, I’ve never used. And Discord which I have used.
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Susceptibility to chaff has always been this missile’s weakness in the sim. Doesn’t seem any worse than previously, though. Much more often than not, in a BVR dual, it’ll be a missile with an IR seeker that will make the kill. The R-27R/ERs just give you something to do, while you wait to make the R-73 kill.
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That’s interesting. I was only going by the data you presented and hadn’t watched the videos. You used active pause. So there’s a variable not account for. Either the target aircraft were flying at different speeds within the first two test groups or the “own” aircraft speeds are not identical as assumed. I suppose both could be true, though. The 11,800 m test is the one where they were identical. EDIT: Maybe I’m making a mountain out of a mole hill. And this isn’t a criticism of your test procedure. It just seems that something is amiss and it might not be the missile.
