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Everything posted by RustBelt
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“I once caught a fish this fast.” It’s all fishing stories. Their plane is best plane, and facts just get in the way of that narrative. You don’t have to tell the truth in a podcast. edit: also it’s been seen before that a lot of the best “fighter pilots” have some level of ADHD, so assume un-reliable narrators when dealing with how great their plane is by qualitative impressions. ADHD is a hell of a drug.
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Lighting is a constant fight in DCS. My guess is as usual “Waiting for Vulkan” because anything else would be constantly chasing their own tail. Refer to the disastrous 2.5 lighting upheaval.
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The implemented FFB in the Tomcat is tuned to direct motor FFB sticks like the Brunner, Rhino, and the old Sidewinder FFB2. The feel is good even through a backlashey 20+ year old FFB2. Bobweight could be stronger, But then so could the FFB2. Using a system like you described will need a translator to convert the DirectInput FFB info to your Control Loading system. Or completely ignoring the Very well implemented FFB Heatblur has written and going full self coded reading from DCSBios. I can HIGHLY recommend the VPForce KITS which are cheaper than a prefab Rhino, and also readily available as oppsoed to a year back wait list. Anticogging and everything pre solved and DirectInput native.
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Voice acting is readily available by hobby semi-pros like myself Spud, and many others on the internet. Devs think everything is "hard" but most of the time I'm convinced that is just their way of saying "I don't want to".
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The thing you aren't taking into account is the people who would do the clean cockpit textures are tasked with other stuff across 3(?) other active projects plus the Tomcat and Viggen? It's as much schedule availability as actual work time. Of course, they also were sure nobody would ever go through and change all of Jesters recordings and well.......Hobbyists don't work to EU work hour regulations so......ya know....
- 8 replies
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- textures
- factory new
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The US FAA has free PDF copies of the Airplane flying Handbook and the Pilots Handbook of Aeronautical Knowledge and Aerodynamics for Naval Aviators on their website. https://www.faa.gov/regulations_policies/handbooks_manuals/aviation
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KTS is for low and slow. In the Flight Levels you need to reference MACH as it corrects for the very thin very cold air up there, as well as the compression effects as the speed of sound goes down, and the speed of you goes up.
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F14 - air refueling - I find it easier to refuel with the wing folded
RustBelt replied to Kelevra's topic in DCS: F-14A & B
“The refueling SandCat knows where it is because it knows where it isn’t….” -
Be the random whim you desire to see in the world.
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JestHer | Female RIO | Complete Jester Voice Replacement Mod
RustBelt replied to _BringTheReign_'s topic in DCS: F-14A & B
His videos include all the details on how to do it. Get cranking. -
Trim neutral for landing - do you really do it?
RustBelt replied to virgo47's topic in Christen Eagle II
Sometimes for aerobatics you intentionally trim with a bias and strong arm your straight and level flight portions. That checklist item is to trim the plane back to a neutral stick for landing. -
You wan’t another product to practice IFR. DCS is not that product.
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A lot of the “best” never had a single actual kill. They were flying Sports ACM in safe environments. Much like DCS really.
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- mid compression bypass circuit
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The best at not checking their damn control locks anyways.
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You can't really compare the Mudhen and the Tomcat for two big reasons. One, the Mudhen is less than a month into early access. Assume many things aren't square. And two, they're really doing different jobs. The Hen is designed to lift crazy amounts of attack munitions, loiter, and defend itself. The Tomcat was a Fighter interceptor that had strike capabilities. And sure near the end the D was doing similar work to the Strike Eagle, but only as a means of filling in the hole left by the A-6 while the Super Hornet was being developed. The Mud Hen is also using decades later technology that was built specifically for it. In a lot of ways it makes sense the Hornet Drivers are enamored with the Strike Eagle. The Strike Eagle does better what the Hornet does, Ground attack with self defense in one package. It just can't fly off a boat.
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Oh it's not being replaced. VR has once again in my 40 years been a huge disappointment.
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What headset are you using? My G2 can’t make a solid black to save it’s life. Which it soon won’t have to because it’s getting eBayed the hell off my wall soon.
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If we waited for everything ED and HB needed to improve. We’d never actually fly. Until someone invents a Holodeck, even Level D sims have work arounds or usually more often operating limitations to make up for equipment fidelity limits. Even the current market of VR goggles can’t manage realistic night until they finally put proper UHDR OLED displays in them, not bleedy grey for black backlit LCDs. Or again, my crazy crackpot pet theory that we need to give up on projection rendering and get working on direct light field pipelines. Let the eye do the eye’s job. Not a rendering algorithm.
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Well, not with a 20+ year old Sidewinder FFB2 no. And trimming around a spring centered dead zone is an exercise in futility unless you use something like an encoder to force single digit axis changes at like 10-12 Bits resolution. It’s never happening with an 8bit input. the second you plugged in a spring centered joystick you sure did. In the 80’s and 90’s it was manageable because the simulation was crude. Simulators now have left them in the dust.
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I guess you perhaps wish to rewrite a rendering system that behaves exactly like a human eye, and or a display system that can produce an un-attenuated light field that would provide the eye with the exact same input as if it was looking at the real scene. otherwise, i mean, using the NVG is a reasonable workaround. Even adjusting the light cone aim isn’t fully solving the problem due to how rendering manages dynamic range. Especially at night, vision is super weird and hard to duplicate with computer game rendering techniques.
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You’re really better off following the normal practice of: Set Power, Pitch for level, then trim off the force. It’s a shame FFB flight sticks had to have a 20 year hiatus thanks to patent trolls. Once you feel it, the trim process feels intuitive like it does in real non-fly by wire planes.
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Tomcat trims out fine hands free on my FFB stick. Time for an upgrade?
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There’s always gps approaches in the “ns” 430…..lol