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Everything posted by RustBelt
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Some facts related to TARPS and ideas for mission builders
RustBelt replied to Tomcatter87's topic in DCS: F-14A & B
Good thinking. Since TARPS is so no feedback in the jet, your method works basically as well as the way it actually worked. Fly the plan, run the pod, come home and see what it saw. Only down side is no “you took a picture of nothing” instances when you don’t nail the flight plan.- 1 reply
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Should heading hold follow the heading bug IRL ?
RustBelt replied to Schlomo1933's topic in DCS: F-14A & B
Because “the other sim” is using a primitive autopilot implementation back from version 4 or 5. In that product HDG only means Heading bug. It has no faculty to capture and hold a current heading. Some planes fake it by running an invisible HDG Bug 2 that snaps to the current heading. But in the current all online all locked down implementation of “the other sim” it’s difficult and unreliable. Like the rest of “the other sim”. And like it’s 2024 “half update” will also be. -
[VR] Anyone else finds the canopy bow fantastically vis. obstructive?
RustBelt replied to eFirehawk's topic in DCS: F-14A & B
Yea, the F-16’s canopy was a big deal for a reason. -
I mean, that's a whole other argument they don't allow here.
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By knowing what they’re attacking, and the speed its moving. Scrambled for Fleet Defense? If it’s fast its a missile, if it’s slow a bomber. On CAP, odds are good it’s a fighter sized target. Context clues, and the briefed mission.
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[VR] Anyone else finds the canopy bow fantastically vis. obstructive?
RustBelt replied to eFirehawk's topic in DCS: F-14A & B
Look at almost any picture of a pilot flying an F-14 and they’re hunched forward. -
A 1996 Supra Twin Turbo is still “Popular” today. Doesn’t mean Toyota is still spending resources updating them for 2024. At some point limited resources can’t go everywhere.
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Sigh….I gotta get started on my 500x500 ratrig….
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I mean, at some point “End Of Life” needs to be talked about. It’s not realistic to keep pretending every module will be maintained and supported forever. Modules will sundown at some point. Or rather, it needs to be acknowledged this is already happening intentionally or not.
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No, “at minimum” expect nothing. As has been proven repeatably by past performance.
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Basically, what your saying is just be a superpower with better equipment. Yea that’s not the F-5 way. F-5s were cheap fighters for poorer nations to “fight communism”.
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Air Quake.
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It’s a 1960’s computer. You want to absolutely positively hit a target; STT. Especially in an AirQuake environment, the AWG-9 is going to lose its mind trying to manage TWS. AWG-9 TWS was primarily a Marketing, Development, and Situational Awareness feature, NOT a reliable method of attacking anything other than drone targets and Hail Marry fleet defense SHF events. The FEAR of a TWS ninja attack made the Tomcat formidable. If you heard an AWG-9 on your RWR you knew you COULD get a Phoenix to the face with less than 60seconds warning. And you also knew if they did LOCK you. You WERE getting a Phoenix or a Sparrow guaranteed, because for the time the AWG-9 was a hell of a good automatic STT beast. Heck the USN only EVER made kills in STT. And never did with a Phoenix STT or TWS.
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At 50 NM you tried to TWS multi-shot Head on fighters? STT one Phoenix, in formation they can't tell who you're shooting at and both should be running defensive as soon as you light them up. TWS isn't Ninja stealth missile shots. You're throwing away missiles.
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Sounds like they have a lead on some -1A. But not anything in hands yet. Or nothing “officially” in hands anyways. Perhaps there’s some sanitizing projects being done to provide the screens but not the classified whole deal.
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How much longer do wait for these bugs to get fixed?
RustBelt replied to SandMan23's topic in Bugs and Problems
I mean, buy what you like. Reality is we get what we get when we get it. -
I didn’t think it was mean. I mean these are really kind of a digital grownup version of a Busy Dashboard. I loved those things as a kid. Had one strapped to the back of my dad’s drivers seat so I could drive too! AND I had a wycked Nightrider one with lights and sounds and everything! It’s what we’re all making when we make game cockpits when you get down to it. Embrace play, don’t take it as an insult.
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Some day all the button and key assignments will happen. Some day.
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You assume they have the ability to. There’s a lot of “only I may touch this” going on with DCS.
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Carling switches are cheap, beefy and full sized. Beyond that, you’re looking at $50 Honeywell's or surplus on eBay. And you’ll never find cheap 1/2 throw switches which planes are full of. Honestly, build to need. You don’t need fully sealed waterproof switches with a paper trail because you’re not in an actual cockpit environment. And you’re not building a museum replica because you’re 3D printing what should be engraved backlit acrylic on aluminum panels. Best bet is look for switches with fixed batons (they’ll have a little pivot pin in the middle of the bushing) so you can put 3D printed caps on them and they won’t spin. Because finding surplus real switches like that are unicorn turd rare. And you can’t even order new ones. They were all special manufacturer run lots. also. I dig your captive nut design on these. Smart!
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That’s because in 2.5 DCS gave the cameras a circular astigmatism for some reason, and they insist it will all be better when VULKAN comes so no point fixing it. Then they keep deprecating everyones work arounds because they just do that.
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You fly a 14 to fly a 14. Who cares about its qualities as an eSports toy? You wanna eSports, you don’t want or care about the 14. You don’t have shelves with digital goods. When it earns enough back, you can lower prices to allow more market access. Either through buyers who can’t spend $60+ on a toy, or ones who just never buy at full price. Digital goods work really different.
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So three people have now told you that's not a flare, but you're just gonna dig in.
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Not happening. Air Force Cockpit logic sucks.
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That’s not a flare. That’s just holding on speed AoA with a proper descent rate. A flare would have had the planes nose continue to pitch up to hold off touching down while bleeding off speed. If your landings don’t look like this, your descent rate is too high when landing onshore. As for the aero breaking post touchdown, just be glad the wheels even kind of interact correctly with the ground. The sim has to fudge Weight on Wheels due to how the system works. It’s that or you never have ground friction. Pick one.