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Everything posted by RustBelt
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Master Arm Cover - Toggle command only registers close
RustBelt replied to Nightdare's topic in DCS: F-14A & B
A toggle is only half a toggle to DCS. When DCS says toggle, it means button. A toggle switch is just a button that’s either pushed or not. So set the pushed direction to the corresponding open or closed, then set the other command to that “buttons” “off” state. I’ve been on an input mod for a long time now. (Because “once we’re out of early access we’ll add the commands” is just a nice way of saying figure it out yourself) Manually setting an “off” case for a button is DCS not some mod right? -
1 in 2 Sparrows doesn't track the target in STT
RustBelt replied to MavOne96's topic in DCS: F-14A & B
The missile knows where it is because it knows where it isn’t. But with the Sparrow it doesn’t KNOW where the target is, only that the target isn’t where it is. Once it loses the target reference, like a gold fish, it has permanently forgotten there was a target, and where it would last have been. They got approximately smarter as time went on to attempt to re-acquire the signal. But were very limited. Almost Sidewinder level limited in sensor search patterns. A Radar can keep tracking a target, but the sparrow is un-able to look at it if it loses sight. So you’re still tracking, but the Missile lost the memo. Making the sparrow smarter was basically making the AMMRAM there’s a reason they’re basically the same form factor. -
You may have a conflicting binding somewhere. When you say “trim” do you mean the “trimmed center” or do you mean the actual numerical value the sim has for the trim itself? That is to say, where it’s putting the little trim mark on the control input popup. Or where in DCSBios it’s outputting a numerical trim value. Also are you using the Rhino’s own FFB or DCS’s DirectInput FFB? If the answer is both, that could also cause an issue like that.
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Until you see it mentioned as fixed in the patch update, it’s still, not again.
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You wan’t actual immersion, get a friend and run with a real RIO. Jester is just an interface for a single pilot to operate a two crew aircraft. It‘s not an advanced general AI model meant to replace a skilled individual. If you enjoy single pilot in the hornet, that may be a better fit for you.
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I am a backseater and can back up the low “resolution” of the ins is whats doing it. No big deal with a back seater, but not 100% hands off with jester. Welcome to flying with histories FIRST Integrated Circuit computers. You need tenths of a second to perfectly put a bomb down a smoke stack without having to manually target. The Target pod can do it, but the Tomcat can’t tell it to.
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Wish all FFB was better, but with low install base it won’t be a big focus until more Hobby level products come back to market. Hell Even Heatblur themselves don’t always have a working FFB stick to develop with. The current best deal has a 1 year wait list. And everything else is either a roll of the eBay dice, or Industry sim level equipment, at industry pricing. When the buy in gets as high as FFB racing wheels expect big improvements, as well as hopefully moving away from 1990’s DirectInput FFB protocols.
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It’s social media, Backlash is both a given, and an intended feature of all ad monetized platforms. The F-4 will not be universally loved. It doesn’t fix your mistakes.
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Try doing a full Repair, when weird stuff like this comes up that nobody else reports it’s a good practice. Updates don’t always go right for reasons….
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Reviewing and/or PRINTiNG out the documents with a Reflected campaign is mandatory. It fills my 1990’s big old game box full of feelies heart.
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Like 3 little bullet points with no pictures that I never even NOTICED until you referenced them now because I only ever used the NATOPS for Systems. Also not everyone is ALLOWED to have the NATOPS. You can't even share it HERE. They're OK. But they lack insight when you don't nail the maneuvers, so it's just a guessing game as to how you could actually improve. The Text is by far the more useful bit.
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Oh, yea that goes back to the whole “Match HOTAS switches” or whatever setting that never works. I run a Warthog and I have to leave it out of cutoff detent when spawning in. Then click it down into Cutoff after the plane loads in because on the Warthog they’re “held” buttons in cutoff. Also prevents issues when spawning in HOT or in the air.
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Idle is the opposite of cutoff. Whatever you have set for cutoff, the opposite of doing that gives you Idle.
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The briefing PDF’s are pretty good. It’s literally the only source I’ve ever seen for actual formation sight lines on the Tomcat.
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Already read the whole book. It’s incomplete, because the manual is incomplete.
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The problem is both the Official manual, and Chuck's guide only cover the raw basics, so that's all any videos cover since they use the selfsame sources. Heck, the only documentation on the TID AVIA page is a Grim Reapers video. Fun bonus quiz, what actual button undesignates the LANTIRN pod? It's an assignable binding, but no source knows what actual button on the stick it corresponds to. My guess is S4 Left, but I have no documented proof, and no 3rd party instructions even speculates on it.
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Also pilots have zero problems landing in a crosswind. Because that’s almost always what you have on land.
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HB needs to fix the TF-30 sound for the F-14A
RustBelt replied to DarkJedi_7's topic in DCS: F-14A & B
Tomcat was more "Rippey" due to how far apart the engines were, lots of interaction between the individual engines jets and the disrupted free air between it. It made a wicked beat oscillation that sounded like space time was being ripped open. Most of the other twin fighters have the engines so close it doesn't quite match it. The 35, 16 and 18 Booms and the 15 and 22 screech. The only other stuff that gets close is the Su-27 and MiG-29 but those also have totally different tones due to intake geometry. (I got super lucky to see the 29 during the '91 "Friendship tour" at the Cleveland Airshow, which also had the regular tomcat show) Oh and the B-1 at full spank. it does it too although it's different because it's louder and lower frequency. My guess is the Concorde did it at full blast too, but never got to see that. -
Oooooo good find! You don’t want to know how much the real ones sell for!
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How to significantly reduce the F-14’s Liveries folder size
RustBelt replied to Skuva's topic in DCS: F-14A & B
To be fair, 5 years ago, the idea that top end cards would still be bumbling around with only 6-8GB of VRAM today was absurd. But here we are. Progress stumbles barely on. -
HB needs to fix the TF-30 sound for the F-14A
RustBelt replied to DarkJedi_7's topic in DCS: F-14A & B
Yea I remember Top Gear once posted their whole audio kit and it was some very specific and pricey microphones to get good sound. Also vests don’t even do it. The air is so energetic it makes a standing wave in your ear canal. You hear it with your sinuses and eyeballs. -
HB needs to fix the TF-30 sound for the F-14A
RustBelt replied to DarkJedi_7's topic in DCS: F-14A & B
Not just VHS LP. Also cheap built in VHS camera omnidirectional mic clipped into the plastic case of the camera. Even Top Gun isn’t 100% accurate as the masters were compressed to work on 35mm optical audio track. If there’s ever a Criterion super restored remaster, then it might be right, for the few shots that weren’t filmed silent with a separate audio track in post. (Or that weren’t the RC planes). I experienced them in person at airshows in the 90’s. Granted from airshow stands distance, and Heatblur has it mostly right, except where your speakers can’t physically abuse the air the way Zone 5 AB does in the real world. It’s a full body experience then. -
I think that may be a structural sub layer, not the actual “detent tracks” which screw on top of it. Or the detents are IN the pivot mechanism which would be more complex.