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Mapi

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Everything posted by Mapi

  1. Quick TEST, No Prob here: BTW, EAGEL II looks like EAGE I .. so wrong Model
  2. Hmmm. is it a 3d model training? Looks good, but a hight poly model will not helb the game.
  3. look here: doint no if it will helps you
  4. I made them without red https://forum.dcs.world/topic/307951-ov-10a-bronco-mod-by-split-air-teamand-more/page/9/#findComment-5052663 you can Dl: https://www.digitalcombatsimulator.com/en/files/filter/user-is-Mapi/apply/
  5. Mapi

    KC-10 Extender

    old LockOn code?
  6. AH-1Z ! Footage of the DEADLIEST Gunship Ever Created
  7. wow, I thought they would be able to program soon... so many construction sites, but always new modules
  8. It's a shame or slowly embarrassing: you can move it ... but why isn't the last user position saved for each module! Every time you have to move it from the bottom right. All pop-ups should be able to be moved, dimmed and the position saved!
  9. There is so much for ED to do, no new maps and no new models will help, it never ends ...
  10. It's all interesting, but we don't have GPS satellites and I don't think we have a kalman filter, just a flat map: 0x/0y x nx/ny. It's all just eye candy
  11. At the moment it only works like this: CPG -> set it off, then back to the pilot
  12. LOL so again. the EF comes after the F-35
  13. In SavedGames push out the 3 files and restart DCS with your monis
  14. Perhaps the landscape was meant?
  15. Man guys, the Eurofighter is coming after the F-35, let's see who's still alive
  16. Really? Yes, and you can drop the bombs just like that ... So ED doesn't need to make a new model? Wow
  17. The overlay is a good idea if ED does not want to make a high poly model, or just a high modeled PDL, on the old LockOn model. On the other hand, the PDL is more CODE again And then again at night: see CARRIER OVERLAY with the brightness ...
  18. VSN F-35A MOD , and i made the GAF 42+01 skin out of boredom ... it would be an exercise for the Eurofighter
  19. i know, the MG-01 is under the ger flag then , i mean like this with dynamic numbers:
  20. And tail numbers for:
  21. Moin, hier n German Skin von mir: https://www.digitalcombatsimulator.com/en/files/3339196/
  22. (steerpoints 1-25) > steerpoints 1-20 (auto) > steerpoints 21-25 (only man) can also be displayed in MGRS format Active Navigation Route (white line) steerpoints 1-25. >>> The Bullseye point is normally set to Steerpoint 25, but can be set to a different steerpoint on the BULL DED page. > Steerpoints 26-30 are reserved as markpoints Each subsequent markpoint that is stored will overwrite steerpoints 26-30 in a cyclic fashion.
  23. Na dann viel Spaß, mit den neuen Bugs!
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