

Bob_Bushman
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Everything posted by Bob_Bushman
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I think that guy has had one to many RedBulls... Also VR is in general much more awesome in actuality but it is impossible to show on a flat medium. It is also quite a bit of work which is what turns most off compared to trackIr, or whatever they have gotten used over the past ten years.
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They are usually small volume stuff, but there is a fair few who makes a basic collective for about $5-$600. Replica stuff starts around a grand. You can also get stuff off ebay and macgyver it with a Leo Bodnar board or an arduino. Fact is, I do not accept this is anything more difficult to make than any other throttle\gimbal solution. If they can sell the CM3 for €360 so can this. If you simplify. It's a stick with a hall sensor at the end, and a brake.
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As with anything, depends on price. Anymore than $300 they might as well have not bothered. Above that we already have options.
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Say the button rack under the throttle. Is mapped in game as button 40-45 or something in mode 1, in mode 2 those same buttons will map as buttons 46-53 etc for the remaining modes. All handled in the units firmware, no software needed to be running in the background. You can also change all this in the software, load up into the firmware and that profile will be in the unit until you change it again. I don't have the cm, just the very first gen throttle but the grip buttons do not change depending on modes. In the software you can change that as well.
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I too have gotten a Quest as getting hold of G2 is less likely for the moment, and I "just wanted a toy". It was pretty much the only toy in stock to get at the moment. The standalone is great, huge update to the q1, and the controllers are worlds apart from the q1 and Rift-S controllers. I honestly can't find fault with them, in say beat saber I'm not missing blocks cause the controllers weren't keeping up, but because I suck, I do suck, in the S it was both. Now for using with link, as a PC headset, I'm honestly getting less sold by every attempt. The increase in resolution is big, Like almost be able to read the little pressure gauges by your left knee in the tomcat, with no zooming, and performance isn't much worse than the Rift-s. There are a lot of circumstances that seems to affect this. First, I need glasses, -5/-6 and with the Quest I'd be using the glasses spacer., this does seem to detract FOV and misalignment of the lenses, "a little weird" Contacts would be great, but is expensive. It works without but it is a tight fit between my glasses but everything seems much closer to how the lenses feel in the S. Ditching the glasses spaces hugely increases the comfort as well, moving the main pressure points of my cheeks and onto my brow. Quite honestly I suspect the spacer only exist so they can point fingers at you if you scratch your glasses or lenses while not wearing it. Using it is a pretty big downgrade. Unlike above, it does not "just work". I only have a singel USB-C port on my z370 , it 'should be' a 3.1 gen 2 controller. Buuut, it's also an Asmedia one, running the test I do sometimes get 1.9Gbps, but if I run the same a few minutes later I could get no more than 1..5Gbps. It also noteworthy that my Rift-S also never liked this connection. Asmedia is notorious for corner cutting when it comes to USB's, I had hoped they had gotten a grip lately with the introduction of VR, but guess not. There is nothing else taxing this controller. I have since tested using an anker cable and not the oculus actual cable on a different port, the front port on my cabinet even, and that reaches so far a stable 2.5 and that had far less stutters, and less ASW transfer issues. I have ordered a StarTech USB 3.1 gen 2 expansion card so will be intriguer to see if that is an improvement. Overall though, I don't think the extra hassels of using link is worth the increase in resolution over the S.
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Work is starting here to make a common EULA all the companies\services will have to adhere to rather than making a huge one for everyone. 90% of these EULA's are pretty much invalid anyways though, cause you cannot op out of the law!
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HP Reverb G2 & Stand-Alone DCS?
Bob_Bushman replied to mytai01's topic in PC Hardware and Related Software
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Nah, when the instruments starts going wonky I just start ignoring them :pilotfly: Landing is mostly under the mentality of "Git-er-down".:joystick: If this wasn't a sim, and RL, I'm sure I would fly nicer, not so much out of my own hubris. but I'm sure the mechanical crew would break out the pilot adjustment tool.
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Which CPU/GPU with which G2/Q2 to get the best VR so far.
Bob_Bushman replied to Nalfeyn's topic in Virtual Reality
Can mention that I have the occasional stutter and double vision out the side on Syria with the S, but caucasus and PG are buttery smooth. There is definitely some work to be done with Syria, but it is a gorgeus map. It might not be the most stable for testing performance on yet, in any case consider it perhaps a worst case scenario. -
I'm mostly pointificating, but so far it seems if you pull much more than 6g in the cat, the hud goes all wonky. I always stay under 5g myself... Ummm, not really, to this point I don't think I have had a landing where the HUD wasn't bent six ways from sundays when coming in for a landing. I'm sure the mechanics love me..
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My virpil kit is all seperate devices, each one needs a profile, unless something has changed that is. I currently have two sticks, and the first generation throtlle.
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There isn't going to be a 3080ti ever. There might be a 3080S in a little over a years time, but certainly not sooner. The rumors of 3080's with more VRAM where old, and will not come to pass. In fact there is already a 3080 with more RAM and it's called the 3090, it is literally the only difference between the cards. They certainly wouldn't be launching a replacement or obfuscation on the 3080 before they have lasting stocks in stores. I'm holding some patience here, betting that once stocks come in more reliably, and AMD is finally putting up a little competition, although I'm still too concerned about drivers to get one.
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I certainly don't expect to get it this first batch, but it seems HP aren't holding back on the production. And if I do get it. I would like to say I ordered mine this weekend!
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I can only hope to disappoint :devil_2:
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I just use the mouse to aim around the center of my view, and head movements to actually aim the pointer, it might make me look odd when punching in GPS JDAM coordinates but it works well enough for me. The odd part though, is there is a decoupled mouse pointer in game already, but that is only working for the radio menus. Could be something like it's difficult to map a decoupled mouse to the 3d cockpit and the menu's are 2d planes injected.
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In the store I ordered mine, they have and still stating "expecting 50+ units on the 17th", the launch won't be until 20th or something. I'm still not really expecting it any time too soon, but "50+" is the largest stock quantity they operate with, so they are definitely going in on VR
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Do I correctly see (VR) pilot body improvements here?
Bob_Bushman replied to sirrah's topic in DCS: F/A-18C
Anyone use the pilot body in VR? I certainly never would. -
Also, after alignment set the knob to IFA and not NAV as before, They introduced INS drift in nav as it is not using gps.
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Throttle movement in-game vs. HOTAS
Bob_Bushman replied to Guppy's topic in Controller Questions and Bugs
This movement "bump to idle" is only necessary when landing on a runway. When at the boat your in AB when touching down anyways. As for the simulated flight idle, current implementation is the best implementation. Full stop. (Hihi) The reason why it exist in the first place is so you don't choke your engines in flight. Of ED didn't simulated this we would have a lesser sim and simpler engine model. It doesn't cost us any control fidelity it just the Sim throttle response, having the ranges change as in flight vs weight on wheels is a bad idea. I think there is such an axis that changes on state. The nws between normal and high, as in sure we all know in a high, a much smaller input is needed for a given result, and u really don't want that behavior, even a little bit on my throttle. -
Depends how old, If it's from the quality years it's probably all good, if it's from the mid 2010's. Mine from 2016 has some spongy buttons, and one hat register one out of three presses on average, and loose pins, but even after tightening the pin connectors I got so much pot noise it was nearly unusable for flying things in DCS.
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Also. Don't play with IPD, this setting is far more crucial than "it looks sharp". Just being a mm or two less off your true IPD is enough to make your brain start to feel uncomfortable, it is not an fov slider My glasses for instance tends to focus into my correct IPD, so I could see "clearly" in the cv1 at almost any setting, but finding that I'm truly 64.5mm as a setting is the most crucial adjustment I have ever made for VR comfort.
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Huey randomly malfunctions and crashes after flying for a while
Bob_Bushman replied to e32lover's topic in DCS: UH-1H
Like menti-oned, keep a look on the gauges, and keep your rotor at 6600 RPM. You might get away with doing something wrong once, maybe twice. The third time, your rotor blades will run away. -
Benefits of a Home Server
Bob_Bushman replied to Avalanche110's topic in PC Hardware and Related Software
I have actually noticed that running the stand alone server on the same machine I'm playing on the main game gets a boost. -
The warthog is a far cry away from even getting close. The detent and force needed to actuate is situational, much less in air than on ground for example. Even the Winwing throttle unit doesn't account for this. Close enough sure.
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That's a link to a file stored locally on your machine, Luckily inaccessible to us. The TO/Trim setting from the boat varies on weight. It only matters for th2 few first seconds after launch and you grab hold of the stick and start flying, hands off stick during launch. 16 is almost to much for a light aircraft, 17, I'd probably wouldn't turn for unless I was in excess of 40k lbs. Update: From chucks f18, p112 the table seems to have the font and general look to have been pulled out of a natops. CATAPULT LONGITUDINAL TRIM WEIGHT BOARD 44,000 LBS AND BELOW = 16 45,000 - 48,000 LBS = 17 49,000 LBS AND ABOVE = 19