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Everything posted by wowbagger
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Please don't consider a few very vocal and shockingly unreasonable voices on these forums as 'the community'. The vast, vast majority of us are quietly, if eagerly, awaiting the best F-14 you can make; whenever it will arrive.
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Personally, I very much hope it has autostart. :drink: :joystick: And maybe some function to weed out would-be-elitist, keyboard warriors too. Does Jester have a 'Lighten up, Francis' in his repertoire?
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I know I'm jumping the gun here - pre-release and all, but ... I think the F-18 Mission for the Week is a brilliant idea (especially for a sim which has had, since inception, a paucity of actual things to do). I assume ED has more resources to draw on for this kind of thing, but I would LOVE to see something like this for the Tomcat. It doesn't need to be fancy, with voice-overs etc. It doesn't even need to be weekly. Mission for the Month would be great. I buy all my modules purely based on content available for it. I had no interest in the Mi-8, but when I saw that it has as many campaigns available as it does, I decided to buy it. I bought the Mirage and the Harrier solely because it has Baltic Dragon powering the offline content. I'm really looking forward to the official Viggen campaign, having already purchased the Red Flag one. I have zero interest in the F-18, but am on the verge of buying it purely because of its Missions for the Week. I know the Heatblur F-14 doesn't need more incentive for people to buy it, but having a regular-ish mission drop for it ... sometime down the road after release etc ... would be a real cherry on the top of the already delicious Tomcat Cake (caveat - I don't really like cherries on my pastries :puke:, but you get my meaning). Maybe you could work the mission drop into beta testing features, or something. Anyway, just a thought. This game needs sooooo much help in the offline content area and I very much like the direction ED seems to be heading this past year. Looking forwards to release and hope you guys can have a well earned rest a.s.a.p..
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reported Please fix. "Generator failure" problem
wowbagger replied to Havremonster's topic in Bugs and Problems
Then don't include instant action missions. But I would rather have it fixed. I enjoy DCS more as a flight sim than a button switching sim. With a real life family, simming time is short and often interrupted. I use automatic startup and hot starts all the time. The first thing many players will do after purchasing a module is hop into instant action. Being instantly assaulted by blaring warning beeps and Rita haranguing you makes a lousy first impression. I also play Battlefield with my friends occasionally, and though I'm sure it wasn't meant this way, this comment rings slightly of elitism and sim-snobbery. Pay for the game - play it the way you want. -
Thanks for the reply. Yes it is truly bizarre. Yesterday I tested it a dozen more times - same results. Almost every time there was no audio and no text for either the pilot or ATC messages, ground crew always works fine. Once or twice, the pilot voice and text would work but not the ATC - from either Anapa or Sochi. And only once, everything worked. During every attempt, I tripled checked the Wave Number settings, because I suspected that must be causing the issue. Today it seems completely fine again, all is working as intended. :huh: I think it must be related to using Vaicom Pro (perhaps the Force Nato Names setting?). Except that I know, 100%, that I tried playing it without Voice Attack and therefore Vaicom running, more than once, and it didn't fix the issue. Anyway, fingers crossed it remains working. Thanks again for the reply. And thanks for a very fun and immersive campaign! The reviews for The Museum Relic are universally full of praise - I can easily see why. Your campaign was the only reason I purchased the little Mig. And now I'm very pleased I did, it's all kinds of fun. I will add my voice to all those that heartily recommend The Museum Relic. Now, make another one for us please. :pilotfly:
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I've just started this fun looking campaign but seem to have strange a issue. I am probably missing something since I am still just learning the Mig. I'm only on Mission 2. When I try to request permission for startup I never get a reply. Actually I have reloaded and tried this mission multiple times trying to figure out what is wrong - and I did get a reply once. But then when I ask for permission for takeoff, again no reply at all. I have tested the Mig in instant action and everything works as expected. 1- Ground power on 2- Generator on 3- Radio on 4- Check the wave number is correct ATC replies every time in Instant Action. However in the mission, I get no reply and when I pull up the menu again, 'Request Startup' is gone, and 'Request Taxi' has already appeared And if I request taxi, I again get no reply. Just to be clear, there is no audio reply and no on screen text reply. It doesn't seem to matter if I am using Vaicom Pro or not. I know this is a very minor thing, but I suspect I am just doing something incorrectly, and I want to get as much immersion from what looks like a terrific campaign. Does anyone have any suggestions as to what I might be doing incorrectly or what might be causing this? Cheers
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Anyone know if can you assign these buttons a shift state as well? Cheers
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Perhaps, but not written like it was. Sorry about that - I hate typing on a mobile. Thanks to rrohde and everyone who contributes to this thread.
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This thread has some of the best explained info. I just got my MCG Pro/GF Pro last week. The first hour of looking at WIZZO and VKBdevCfg was intimidating, but thanks to this thread it quickly all made sense and became very easy to set up. I got my folding trigger working as desired, and set up a shift key to double the number of buttons very easily. Once set up, it's quite brilliant.
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Thanks. I figured only one box is required. I just wanted to make sure there hasn't been any updates to the boxes themselves over the years. Cheers
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Quick question: is the Black(Orange)Box that currently ships with the MCG Pro-Gunfighter MkII identical to that which came with the T-Rudders Mk.IV? There is no reason to use one vs other, correct?
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Absolutely! This was the main (maybe only) reason I bought both the Mirage and the Harrier. It shows a commitment to provide quality content for the game above and beyond just building the aircraft - which much of DCS lacks. This sounds great. I know it sounds corny to say, but I love the foreign accents in the English voice-overs. It adds so much to the atmosphere of the game. There have been many games where the voices used completely turn me off (I'm shallow); the yeehah voice of Strike Fighters and the goatrope voice in Falcon 4 made cringe every single time I heard them. The French accent for the Mirage adds much to the atmosphere of the campaign and compliments your narrative, which is so well written. This is something that a generic, nonsensical accent would definitely detract from. I know it takes a long time to have such high production value, but it's totally worth it in my opinion. If you keep making campaigns this way, I will keep buying them, without a doubt.
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I'd love to have it lightened up a bit too. It feels like the inside of the cockpit was painted for Hotblack Desiato - absorbing most of the visible spectrum and reflecting very little.
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In the campaign the voices are really great. For zee tutoreeals eet can sometimes beee a leetle beet strong.
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** F-14 Development Update: December 2018 **
wowbagger replied to Cobra847's topic in DCS: F-14A & B
I'd be great to have all module releases pop out of nowhere, as far as I am concerned. -
[ART] No Viggen Splash Screen when Loading Missions
wowbagger replied to imacken's topic in Bugs and Problems
Yes, I also use the Viggen wallpaper. Why wouldn't you? ;) -
** F-14 Development Update: December 2018 **
wowbagger replied to Cobra847's topic in DCS: F-14A & B
Good idea, however I think that exceeds my passion for this game. :blush: I'm good with OB. There will always be bugs (like the Starship Troopers littany of movies), but ... meh, I only have a handful of modules and still no where near enough time to enjoy them all as it is (not to mention Battle of Game-that-Shall-Not-Be-Named :pilotfly:). It is easy to find something else to do while bugs are squashed. -
[ART] No Viggen Splash Screen when Loading Missions
wowbagger replied to imacken's topic in Bugs and Problems
Yep, that's what I get on Release version right now. -
** F-14 Development Update: December 2018 **
wowbagger replied to Cobra847's topic in DCS: F-14A & B
Cheers, that's exactly what I was looking for. I have run Open Beta before, but last time I installed DCS I went for Release, for whatever reason. I'll just switch back to OB since most bugs seem to get carried over anyway. Thanks again. -
That's why you should take Saturdays off. Trade in the the mobile for a pint.
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** F-14 Development Update: December 2018 **
wowbagger replied to Cobra847's topic in DCS: F-14A & B
No idea what you are on about. Don't really care. Just asked a simple question. Carry on. -
** F-14 Development Update: December 2018 **
wowbagger replied to Cobra847's topic in DCS: F-14A & B
There is way too much pent up aggression on this forum. -
** F-14 Development Update: December 2018 **
wowbagger replied to Cobra847's topic in DCS: F-14A & B
Dude, chill. Not that it is any of your business but, I pre-ordered in November. I just want to know if I should switch my install from Release to Open Beta so I can use it as soon as it is released. How was that unclear? -
Night Vision Muggles? .. I will stop.
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Nevermind? November? Not very much? Never on a Monday?