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wowbagger

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Everything posted by wowbagger

  1. Whereas I find it hilarious how many DCS players are so self absorbed in their own fantasy that DCS is anything other than a video game that they try to force others to play it in a way which reinforces their own delusions. I'm more of a 'glass-half-full' kind of person I guess. To each his own.
  2. virulosity, is correct. Having the autostart go pointlessly over switches and buttons which automatically default to where they are supposed be is a bit daft. Gravity on? Check. Earth rotating west to east? Check. Quantum theory still valid? Check. Autostart is useful for people who have a limited playtime because of real life considerations, so dragging it out pointlessly makes no sense. If you're using autostart, then clearly simulating the minutiae of a real startup doesn't matter to you anyway. They certainly don't to me when I use it.
  3. If the offer still stands, I'd love to know how to reposition either the radio or the mission messages since they always overlap one another and I can't read either. cheers
  4. I modified the whole Caucasus campaign to use with the Viper - haven't started it yet though because I'm working my way through the Georgian War with the Viper at the moment. I am thinking about trying Piercing Fury with the Harrier. I am only part way through it using the Warthog, but I think everything so far would have been doable in the Harrier. The distances aren't too far which is nice, as far as I'm concerned. Awesome campaign too, up there with BDs fantastic work. The one complication is that, right now, Piercing Fury missions really need 2.5.5 to work properly - did the Harrier get many quality of life upgrades with 2.5.6? Can't wait for the Ottoman Courier!
  5. Confirmed that the gain fix still works. I edited the gains from 2.00 down to 0.50. My ears have stopped bleeding.
  6. I have the same problem and the same question, please.
  7. It's a mod to make the Huey sound more life-like, or least more movie-like - whichever, most seem to agree it sounds better and more iconic than the stock sounds.
  8. I think 2.5.6 changed the way sounds are stored and described and broke many, many sound mods. :(
  9. Yep, I'm really, really liking this bird. Honestly, I had zero interest in the F-16 and always thought it was one of the uglier fighters up there. But I tried it during the free trial and since, with the sale and some saved up points, it could be had for less than $30, I decided to get her. The cockpit is one of the best in game - not even considering the view from that glorious bubble. I like the layout, the lighting, the DDI colours, the cockpit colours. It feels right. And it's a significantly more appealing place to spend time in than say ... the bug's cockpit - at least for me. She's a nice mixture of old-school and new tech. I understand that it's not close to being finished yet but, since I had zero expectations to begin with, I'm not bothered at all. I've been using her for A-A only and having blast. I've started playing the F-15C Georgian War campaign, using the Viper instead of the Eagle. Might do the Mirage campaign after that. Playing these missions, looking out at the clouds and scenery, is a very welcome change from being heads down staring at green lines on a dark green screen, surrounded by other green blinky things. So I'm surprised at how much pleasure I have gotten from the F-16C, and very pleased with the purchase. Nice work ED.
  10. Between the turkey and the thunder, you guys are on fire with the fixes this week. Nice work, and thank you.
  11. Thank you! Sorry for not being more clear the first time around. I know it's only a little thing, but it made the Tomcat look a little unloved every time I opened the missions screens. Hated to see it that way. Much appreciated, cheers.
  12. Thanks IronMike! Sorry again for not being more clear the first time around.
  13. I think it's a pretty good idea. After you connect to the basket you wouldn't have to worry about flying perfect formation until the the tanks are full. Not a bad idea for those who aren't professional fighter/attack pilots, can't feel the non-existent G-forces, have a tiny joystick (phrasing!) sitting unergonimically on their desktop, or who realize it's just a game and want to have fun with it.
  14. I've never understood why so many DCS players want to limit the options of others, and why they are so very vocal about it. The more people playing, the more money to develop modules and maps. Since everyone can choose to play the way they want and servers can set their own rules.... what's the point? You only harm your own prospects. Makes zero sense.
  15. After gradually increasing the mission time hour by hour I finally figured it out. The yellow colour isn't actually lighting at all. It's a fluorescent paint that responds to the UV intensity dial. If the ambient light is bright enough it just always looks yellow. Once the ambient light diminishes, you can see the light which the fluorescent paint emits as blue. The UV switch increases the amount of blue light emitted. Works well with NVG. But in daylight conditions it will always look yellow. You can't actually 'switch' between the two colours.
  16. Thanks for the reply Picklemonster! I feel like I've played with all those controls and still can't make it work. Perhaps I need to kill the regular lights and only use the UV knob. I'll try that and see. I didn't realize that the blue was designed for use with NV goggles. Cheers man
  17. How to switch between them, please. I'm not really bothered as to why there are two. But I do find the yellow to be eye jarringly unappealing.
  18. Can anyone clue me in on the yellow vs blue cockpit lighting? I only have yellow instruments. I assume the blue is for low light but - I have searched all the forums, videos and pdfs, I have clicked every button I can find, and scoured the controls settings. I can find no mention of why there are the two versions and how to switch between them. Clearly I'm missing something fairly obvious, so I have given up and resorted to a new 'help me' thread. Was this something that changed after a particular patch, or just something very well hidden in the documentation? Thanks for any guidance.
  19. Harrier low takeoff weight encourages lots of A-A refueling.
  20. And turn off FFB for each axis as well, unless you use it.
  21. Note : For those who aren't bothered by F14 missing a hyphen, 'carry on, nothing to see here', go enjoy your day elsewhere, wonderfully unencumbered by such trivialities. I know I asked about this in the Bugs sub-forum, but since IronMike's reaction seemed so incongruous to the original question, and the thread was summarily closed, I think there might have been some kind of misunderstanding or miscommunication. The original question was whether the in game designation could be changed from F14 to F-14 (yes, this bothers some of us every time we see it). After messing about for a few minutes I realized that if you add a line to the entry.lua you can change it thus: The line I added was : shortName = "F-14", so that the file now looks like this: ... dirName = current_mod_path, displayName = _("F-14"), [b] shortName = "F-14",[/b] fileMenuName = _("F-14"), update_id = "HEATBLUR_F-14", ...I tested a number of missions, instant actions, skins and mods and nothing seems broken by this change. Does anyone know if this will muck up the module in any obvious way? I understand that the change would have to be reapplied after updates and repairs, as with so many mods. @IronMike, I don't want to speak for the others in the original thread, but the intent was never to concern ourselves with your folder nomenclature or how HB names things in the code. Just a simple question about this one little UI change. Apologies if that wasn't clear.
  22. Have you inspected the usb plug to see if there is something blocking the connection, or a bend/broken bit? Unfortunately, I also contacted Buddy-Fox last autumn asking about my MIA controller. It turns out there was a Finnish mail strike. However I had to figure that out on my own since Buddy-Fox never replied to my inquiries. The controller is fantastic, the customer service not so much. There was mention earlier of the owner traveling often, but still... Anyway, your description sounds like it could be a usb connection issue. The unit is pretty easy to open up. Maybe it's possible to replace the cable without too much fuss if that proves necessary.
  23. I have, thanks for the suggestion. They are very well done, but I kinda wish for something less practicey and more immersive - employing the C-101 for an actual mission type thing. A small COIN campaign of a few missions would bring an immense amount of fun to this underrated module.
  24. In fact, I'd be happy just to have the ARK fixed on the -P so the module could be playable. (it is past due, gentlemen)
  25. Currently learning the Hornet (one of my lesser favourite modules) specifically and solely for this campaign. :joystick: Can't wait.
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