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Tom Kazansky

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Everything posted by Tom Kazansky

  1. I read it on the German Hardwareluxx.de last night right after AMD's CES announcements. https://www.hardwareluxx.de/index.php/news/hardware/prozessoren/60159-ryzen-7000-mit-mehr-cache-amd-stellt-gleich-drei-x3d-modelle-vor.html "Da nur einer der CCDs mit dem SRAM-Chip bedeckt wird, kann AMD auf dem zweiten CCD die hohen Boost-Taktraten halten. Jedes CCD hat also seine Stärken – eines kommt mit zusätzlichen 64 MB an L3-Cache daher, das andere bietet die hohen Boost-Taktraten." means "Because only one of the CCDs is covered with the SRAM chip, AMD can maintain high boost clock rates on the second CCD. So each CCD has its strengths - one comes with an extra 64MB of L3 cache, the other offers the high boost clock speeds."
  2. right, but it seems that only the CCD without the X3D cache has the higher boost clock. So for the new multithreading (or dualthreading) DCS core, the 7800X3D could be CPU of choice because(!) of the single CCD architecture. I'm looking forward to VR comparisons to th 5800X3D in DCS.
  3. Der Tornado scheint noch ganz schön weit weg zu sein. Also mehr "beyond" als alles was man gezeigt hat?
  4. ^^ this. thanks
  5. Jo, und bei der Hornet steht die Ground Speed im HSD rechts neben dem "Flugzeug" im Zentrum.
  6. hi, ich weiß jetzt nicht ob ich das richtig mitbekommen hab, aber falls du die F-16C noch nicht hast: die ist grad zum (fast) ersten Mal mit nem -50% Rabat im Sale und billiger wird die nicht (von "rudimentär" ist sie mittlerweile auch seeeehr weit entfernt.) Viel Spaß! Hier bist du auf jeden Fall richtig!
  7. The Mirage 2000C allows you to select an altitude which is held when reached but it is not like OP requests neither.
  8. My thought was: if the GBU dropped from the front still misses, it is not a case of missing ability to glide, but something in the tracking/controlling of the GBU (in DCS). Maybe the rate or magnitude of corrections.
  9. That would be better, but it would not explain completely what's going on in OP's case.
  10. Reading all the tread it could be interesting what happens when the GBU is dropped from the other direction relative to the moving target, i.e. from the front. The OP shows an aspect angle almost right from behind. The result should help us getting closer to the culprit of the shown behaviour. (Sorry, that I can't do this myself at the moment.)
  11. Weil it's odd that Home and Home>Activity lead to different URLs with the same content.
  12. same here. is this the "new home": https://forum.dcs.world/forums/ ?
  13. as the title says. https://devblogs.microsoft.com/directx/directstorage-1-1-coming-soon/ https://devblogs.microsoft.com/directx/directstorage-1-1-now-available/ edit: since I've found some statements that direct storage is a DirectX12 feature and ED does not plan to go that way I changed the title. @BIGNEWY If that makes the wishlist not to be appropriate for this topic anymore, plz feel free to move it to a better place, thx.
  14. Good point. But the movement of low cloud layers is visible IRL too, even when there is no storm. Edit: it might help to be standing still on the ground.
  15. Depends on windspeed
  16. I saw VR benchmark videos in this forum where this was already the case but without heavy AI. So if multicore does not reduce CPU frame times in those conditions by a good margin I would be disappointed.
  17. Weil, I hope it makes the RTX 4090 the new bottleneck. And maybe the RTX 5090 too.
  18. I still see problems with the shop and the shopping cart. (Just testing) Edit: seems to work now
  19. Maybe it is related to this topic: edit:
  20. Now I know why there is no product sold without warnings.
  21. You got Hallowe-ED!
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