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_mu110_

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Everything posted by _mu110_

  1. Looks great, I love the black and yellow stripes on the tailhook :thumbup:
  2. There is a workaround to do this, you need to have the Object Mover tool open, which allows you to select the different models in your scene from a drop down menu. Just select the fuel tank in that dialog and then choose which livery you want to apply from the livery tool. If you want to change the aircraft livery again you need to go back to the object mover dialog and select it again.
  3. I don't own the Mirage, but for the Hornet the cockpit is /DCS World OpenBeta/Mods/aircraft/FA-18C/Cockpit/Shape/Cockpit_FA-18C.edm, I assume for the Mirage it will be a similar file structure.
  4. I tried just appending it to my autoexec as is shown, and also replacing path with the actual filepath to my open beta folder but neither seemed to do the trick, any idea what I'm missing here?
  5. Using the autoexec code below seems to disable the environments slider, deleting it returns the original functionality, so I know it has something to do with this. Anyone know what code do I need to add in order to get this feature working again? mount_vfs_liveries_path ("C:/Users/felix/Saved Games/DCS.openbeta/Liveries/") mount_vfs_textures_path ("D:/DCS World OpenBeta/CoreMods/aircraft/FA-18C/Textures/FA-18C")
  6. _mu110_

    SHARP pod

    Not in the game, though I certainly don't think that should stop you from getting the module. Do you have info on these pods actually being used on operational legacy Hornets?
  7. I usually like BC7 compression since I think it allows for a lot more texture detail which is why I switched to the Intel plugin over NVIDIA, but yeah I've definitely had issues with file sizes getting too big.
  8. Very interesting to see, I hope there exists some unclassified source corroborating these so that ED can potentially implement them.
  9. For me alt+F1 toggles these overlays.
  10. I stick with these, for the Hornet theres no need to mess with any of them.
  11. Feel free to redownload, can't believe I missed that stencil placement :thumbup:
  12. This pack is split into two parts and contains a total of 12 VMFA-142 liveries. Included is the full squadron pictured in spring of 2008: 1 high-vis CAG and 8 low-vis skins. Bonus skins are an aggressor and low-vis from 2005, and the 2003 CAG bird. The Flying Gators transitioned to the F/A-18A in 1990 while stationed at NAS Cecil Field. When the base closed in 1999, they moved to NAS Atlanta, serving as the Tactical Support Wing's USMC Reserve component. During 2005, the VMFA-142 became the first fixed-wing Marine reserve fighter unit activated into combat since the Korean War, providing combat support in Iraq's Al Anbar province as part of Operation Iraqi Freedom. In 2008 as part of a plan to turn NAS Atlanta over to the Georgia National Guard, the squadron was deactivated and placed into cadre status. Each livery features correct pilot names, matching BUNOs on the fuselage and instrument panel, plus a number of photo referenced details and hand painted weathering to ensure they are as accurate as possible to their real life counterparts. Also included are custom MARPAT helmets (both woodland and desert), squadron patches, nametags, and tan flight suits. Download Pack 1: https://www.digitalcombatsimulator.com/en/files/3308436/ Download Pack 2: https://www.digitalcombatsimulator.com/en/files/3308437/ Note: These liveries use cross-linked textures in order to reduce their size, so make sure you have them all installed and do not change the folder names in order for each to work properly! Installation: Copy the various livery folders included in each download into [YOUR DCS INSTALL]/CoreMods/aircraft/FA-18C/Liveries/FA-18C_hornet folder, or in your Saved Games folder. These skins are available for the US faction in game, the aggressor skin can also be flown by the US Aggressors. Please let me know if you find any errors with the skin or something else that could be improved. Enjoy!
  13. In Photoshop, when you transform anything (including text) you can hold ctrl and grab one side of the transform box to move that one while keeping the opposite side in the same place. This lets you for example shift the top of the text to the right while keeping the bottom in place giving you slanted text. I'd also love to know which Hornet that is in the background with the red/yellow tail, never seen one like that before.
  14. Just checked with each setting, doesn't seem to affect the shadows on my end.
  15. _mu110_

    Deck Cameras

    This is absolutely must have for the carrier and I hope that add it at some point in development. The deck cam mod was so great till it got neutered, so hopefully we can get something like it included in the base game.
  16. I assume ED will eventually update these, since they've also used the exact same pilot for the Viper and have recently shown off how they're using 3D scanning to update all of the human models in game. https://forums.eagle.ru/showpost.php?p=4229700&postcount=241
  17. At least for the Hornet I know there are some shader mods that are intended to optimize performance for VR that get rid of these among other things, not sure if this could be easily transferred to the Viper though.
  18. AFAIK snowplow is in fact the correct term, and isn't somehow tied to the A/G radar. At least in the other unmentionable sim, all it does is hold a designated azimuth and elevation constant in relation to the aircraft.
  19. With the camera mode set to orthographic, the shadows become seemingly very low resolution or sometimes just look weird and buggy. Like here: I reverted to an older version of DCS to test it out and here it is working no problem. Hopefully ED can sort this out along with everything else that got messed up in this latest update.
  20. Check that in your description.lua you are referencing the right roughness map for each bort number, each one will have 3 corresponding lines, one of which looks like the followinng that controls the roughmet. The roughmet filename should match yours, and it should be set to false otherwise it will look outside the livery folder for the roughmet and won't find the one you want to use. {"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"Your_Roughmet_File_Name",false};
  21. In reality we shouldn't be using the TPOD for JDAMs at all since the coordinates they generate are too imprecise, although I don't know if the same applies to the ATFLIR. This isn't currently simulated, but it would be interesting to see at some point down the line.
  22. I don't think so, pretty sure Save Games only works if you are just adding files to the game, not overwriting existing ones. I suggest using JSGME or OvGME.
  23. Always a nice change to see a Hornet demo that isn't the Blue Angels, thanks for sharing! BTW, if you want to fix the videos in the post all you need in between the [YOUTUBE] tags is the video ID (the random string of letters at the end of the URL).
  24. _mu110_

    Laser JDAM ?

    Unfortunately I believe ED has said that it is outside of the time frame for our Hornet, however they have made exceptions like BRU-55 so eventually this may change, but I wouldn't get your hopes up too much.
  25. So glad we're all experts on how to run Eagle Dynamics here on the forums, maybe some of you guys should set up a meeting with their business development team since yall are clearly so much more capable at managing the company's strategy than they are. :doh:
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