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_mu110_

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Everything posted by _mu110_

  1. Hmmm... Not sure how your disappointment is anyone's fault but your own. Glad to see we've started another identical thread on this topic for the hundredth time though.
  2. Just downloaded again myself to make sure. It's in the template download, the filename is FPU_8A.psd
  3. The fuel tank file should be included in the template download, if that's what you mean.
  4. I don’t own the a viper so I can’t test it myself, but it works with every aircraft since it just alters the JTAC dialogue. Make sure that you’ve downloaded the latest version and that your installing it correctly since this has changed with DCS 2.5.6.
  5. The speech folder has been moved to /Scripts/Speech
  6. It seems that since ED made this sort of concession with the realistic TDC option and "invented behavior" as you put it, people expect them to do the same for other aspects of the jet.
  7. AFAIK this isn't in the game yet but I'd love to be mistaken.
  8. What purpose would it serve without the data card feature that Wags has already been previewed?
  9. The bort numbers, along with all other parts of the livery are controlled by the description.lua file in the skin's folder. For example, here's a small part of that file from a skin I'm working on, which controls one of the numbers on the left side of the nose. Each of these blocks of code refers to a certain digit somewhere on the plane, to turn it off I have it reference a texture called "empty" and the "true" tells the game to look for this texture outside of the livery's folder. {"F18C_BORT_NUMBER_NOSE_L_100", 0 ,"F18C_1_DIFF_VMFA-142",false}; {"F18C_BORT_NUMBER_NOSE_L_100", ROUGHNESS_METALLIC ,"F18C_1_DIF_RoughMet",true}; {"F18C_BORT_NUMBER_NOSE_L_100", DECAL ,"empty",true}; The easiest way to do it would be to find a skin you've downloaded that doesn't have any of these numbers on it, and copy the sections you need to use over to yours making any necessary edits to get it to work with your skin.
  10. Hi everyone, I've just updated the mod to be compatible with DCS 2.5.6, please download the latest version from the User Files!
  11. There is a low vis skin available on the User Files, but that seems to be the only one. https://www.digitalcombatsimulator.com/en/files/3300903/
  12. _mu110_

    AMPCD

    Does anyone know if our Hornet can display the map in monochrome on the left/right DDI?
  13. Not sure what editing software you're using, but in Photoshop I typically use the various vector drawing tools to create a shape that fits over my selected area. Since it is it's own object rather than just pixel information on a layer you are able to change the color of the entire shape instead of having to constantly reselect pixels and fill with a different color which lets you work much more non-destructively than otherwise. The more parts of your skin you can create this way the more flexibility you will have on top of being able to iterate much faster.
  14. A Super in fact, and I believe the pilot stated during a Tailhook panel recently that the missile was dead off the rail and didn't guide in the first place.
  15. Any chance we could get an update on this front? Just came across another bug report labeled "checking" that's on the exact same issue but with no official response either. https://forums.eagle.ru/showthread.php?t=260506 This bug did in fact get fixed a while back, I know this is a relatively minor issue but it would be great to see this patched again.
  16. There is a great explanation on the wiki on how to customize the default countermeasure programs: https://wiki.hoggitworld.com/view/F/A-18C#Editing_Default_Profiles I usually fly with a chaff only program for 1, a flare program for 5, and a longer program with both chaff and flare on 2 that I can switch over to if I am conducting a ground attack for example. A lot of people also fly with the countermeasures set in bypass mode which gives you more flexibility and control over what's being expended, but also requires you to pay more attention to it.
  17. This livery has been requested previously on the forum, although I don't remember actually seeing it get released ever. https://forums.eagle.ru/showthread.php?t=248616&highlight=vmfa-251 I had actually planned on adding it to the pack as a bonus aircraft but the file would have been too big for the User Files. I've currently got other projects in the works, but maybe if the Thunderbolts skin pack reaches 500 downloads I'll create this one and add it in or just upload it on its own, I am definitely a big fan of this paint scheme.
  18. Nearly done with my VMFA-142 skin pack, once I'm done I will update and release some of my older liveries like this one so I can finish up a pack for 312.
  19. I also suspect it has something to do with the BORT numbers that I think the Australian liveries use, since roughmet weirdness seems to have been ruled out.
  20. I don't believe there are templates for those two, you just have to edit the game textures and figure it out yourself, but I'd love to find out if that isn't actually the case.
  21. Thanks for the update, looking forward to how this project progresses. Definitely hoping that this will one day make its way into the base game.
  22. You can easily find a document called Multi-Service Brevity Codes which includes a number of these. For example there also exists Bruiser (Anti-ship missile), Long Rifle (long range A/G missile like SLAM), Pigs (glide weapons such as JSOW), etc.
  23. I've never actually tried it myself, JSGME has always worked great for me without any issues. But yeah if it's functionally superior I'd certainly recommend the OP go the OvGME route instead.
  24. The JTAC will read out N/A for the first three items of the 9 line brief if there is no initial point (IP) set up in the mission, if there is he will give you the name of the IP to reference as well as the bearing and distance to the target from there. Shameless self promotion ahead: the link in my signature will take you to my section of the user files where you can download the coordinate mod the other replies have mentioned. If you are new to DCS I would suggest also downloading and setting up a program called JSGME (not on the user files). It might be a bit of an annoyance to set up at first but it will makes installing all kinds of mods much easier as you go along.
  25. I've had some similar issues on occasion where DCS will not recognize that TrackIR is on. I just unplug and then plug back in the usb connection between the camera and the rest of the TIR and DCS picks it up no problem.
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