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_mu110_

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Everything posted by _mu110_

  1. This pack includes 3 historically accurate VMFAT-101 "Sharpshooters" liveries. Each one has been photo referenced to ensure they are as authentic as possible, and includes a number of pieces of vector drawn squadron art and numerous other details in an attempt to recreate these aircraft in as high fidelity as possible. Every aircraft livery also displays the correct BuNo (including inside the cockpit). However, some of the aircraft represented are A, not C model Hornets, so this pack should be considered semi-historical. These skins represent an aggressor camouflage pattern seen during 2005 Carrier Qualifications, a 2012 livery in tribute to Marine Aviation Logistics Squadron 11 "Devilfish" which supports VMFAT-101 and the rest of Marine Air Group 11, and also the 2014 CAG bird. The aggressor (163130) later took on a role conducting flight & weapons testing at Point Mugu, and is available in a unique VX-30 Bloodhounds livery along with other test and evaluation squadron skins here. As VMFAT-101 conducts strike fighter training for both Navy and Marine Corps students, the squadron typically flies with dual Navy/Marines markings which are present on these liveries as well. Each skin also includes the correct pilot names stenciled by the canopy, as well as custom helmets, patches, and flight suits. All credit for the green helmet textures used for the CAG pilot goes to Texac. Also provided for the CAG skin is an alternate high visibility fuel tank design featuring the Sharpshooters logo. If you wish to use this one, simply go into the livery's folder and swap the [ALTERNATE] in the filename from one fuel tank texture file to the other. Each of the liveries uses a custom roughmet fix that gets rid of the ugly pylon shadows baked into the default textures. You can download this fix standalone here if you wish to apply it to all your other Hornet textures. Download: http://www.digitalcombatsimulator.com/en/files/3305960 Installation: Copy the three different livery folders included in the download into [YOUR DCS INSTALL]/CoreMods/aircraft/FA-18C/Liveries/FA-18C_hornet folder. These skins are available for the US faction in game, the Aggressor skin can also be used by the US Aggressors. Please do not reupload these skins anywhere without permission. Please let me know if you find any errors with the skin or find something else that could be improved. Enjoy!
  2. IIRC, there is only one kind of round for the GAU that actually uses the uranium, and I don't think it's in the sim anyways. According to an A-10 pilot on the Fighter Pilot Podcast, the only place they are stationed where it is still used is Korea.
  3. I think this is intended, pretty sure it is a magnetically held switch that only lets you ARM it under certain conditions. For example on cold start you can only switch it to ARM once you have the jet in A/G mode.
  4. I'm thinking it might be an error, I can't find anything about it being actually loaded on a jet or that it is even possible to do so. If it is though, the difference between LGB's and JDAM's could be explained by the fact that dual JDAM uses the BRU 55 as opposed to the 33.
  5. Yes unfortunately they are out of the time frame for our Hornet.
  6. The Cage/Uncage button should do the trick, it moves the TGP to boresight.
  7. LITENING is only capable of generating monochrome image.
  8. VMFAT-101 CAG 2014
  9. I was playing around with this recently as well but was having some trouble. I was able to filter it so that only the search radars are shown, but even after stepping through all of the classes I was unable to find one that only showed the fire control/tracking radars that I wanted to hit. Could be that this just isn't fully implemented or maybe I'm just missing something about how it's supposed to work.
  10. _mu110_

    Datalink

    Is this functionality tied into the TGT page or is that only for JTAC assignments?
  11. Unfortunate that this thread has just devolved into personal insults etc. We all agree that this is not a game breaking issue by any means, but that doesn't make it a sin to talk about it. Having exactly zero first-hand knowledge of how this should work IRL and assuming that the OP is correct about the way that it is currently modeled, I don't see how it makes sense for half the wing closest to the root to be totally static and for only the other half to flex. Just my uneducated take on the issue :pilotfly:
  12. I'm not sure since it looks like the circle you get when using the Sparrow or AMRAAM, but it looks like the pilot is in A/G guns mode. Mind sharing the video or whatever this is from?
  13. Recently I've had some issues with the HSI in AUTO mode when flying along a path that contains waypoints very close to/on top of one another. For example in the new aggressor campaign, you fly along a path until you reach the engagement area at WP 10, then fly the same path back to WP 20, meaning that each waypoint in the sequence is co-located with the corresponding one for the return trip. When in AUTO mode, flying out to the range works fine, but on the flight back every time I hit a waypoint AUTO gets unboxed and the waypoint does not change, or sometimes switches to a waypoint but it is not the correct one in the sequence. Not sure if this is a bug, an intended limitation of the HSI, or me just not understanding how AUTO is supposed to work. Track is attached, I ran the mission with all mods off. HSI sequence bug.trk
  14. No track, but I have definitely experienced this same bug before as well.
  15. Related question, does switching between the PGU and M50 options on the STORES page change any of the lead computation for the radar guided A/A symbology? In other words, can I use having this on the wrong setting as an excuse for missing that easy close range shot?
  16. I think it was the MLU that introduced color displays and they are included in the Block 50 too, I'm just not sure whether they are capable of displaying any color or just monochrome plus a few other colors like in the Hornet. As for displaying TGP imagery, I'm pretty sure the LITENING pod only generates a black and white image anyways, so whether or not we have full colors MFD's, it won't make a difference when it comes to targeting.
  17. A Block 30 from the 18th Aggressor Squadron sporting the new “BDU Splinter” camouflage pattern.
  18. Yes, the template is split up into a number of different layers, it's absolutely the way to go when making any kind of livery. I don't have experience with GIMP so it may be different, but in most cases if you merged two layers and then saved/export the texture, you won't be able to split them up again. It's always best to work non-destructively so you can go back and make changes when necessary.
  19. If you're having problems with reading text on displays or around the cockpit, increasing your resolution will make those much easier to read. I can definitely recommend playing at 1440p as it makes a big difference, and at 4k displays are crystal clear even when not zoomed in at all, although it's probably not worth the performance loss to run it at such a resolution. For spotting planes at longer distances this will actually make it more difficult as I understand it. If I recall correctly, in DCS at the farthest distance you can see an aircraft, it will take up one pixel, meaning that increasing screen resolution without increasing the size of the display will actually make it more difficult to spot it at a distance.
  20. Are you using the Photoshop texture template for this or are you just adding the text box on top of an already completed skin that's in the game? The template is split up into different layers for all the various elements, including stuff like dirt and weathering effects, meaning that if you have your text underneath those dirt layers it'll help it blend in a bit and look more natural.
  21. The 184 is a newer and more aerodynamic pod than the 131, despite being a modified version of the older ALQ-119. There are also 'deep' and 'shallow' versions of each that are differently configured. Unfortunately any in-depth info about ECM is highly classified, and from my understanding, electronic warfare is only simulated at a pretty basic level in DCS. For example, IIRC in the A-10C there is no difference in capability between the two pods. The level of secrecy surrounding these systems means that info about exact capabilities and mission sets for each pod is most likely not something that we can or should be getting our hands on. If you're interested in the history and some unclassified details about the technology of these two pods, there's a post in this thread on F-16.net from someone who apparently worked on designing them. http://www.f-16.net/forum/viewtopic.php?f=18&t=12353&sid=7d5e0c4f067e8249fbe71dceed9e8686
  22. _mu110_

    Litening II

    Yep, I'm pretty sure it shows up super bright, at least in the Warthog.
  23. I think the first reply by Tom could be correct, from what l recall, only the Reaper/Predator drone can lase during the nighttime since they have FLIR, while others like the Humvee can’t.
  24. Looks fantastic! It's cool how all the Mig-29 camo Hornets share almost all of the same patterns, looking at those screenshots I can recognize a bunch of shapes that I recall having painted too, just totally different colors. Very excited for these to get released!
  25. Make sure that your thumbnail and all other images are below the maximum size allowed, it doesn't give you an error that they're too big, it just won't ever go through just as you're describing.
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