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Everything posted by HC_Official
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Keen on pulling the plug on the Hind but....
HC_Official replied to foxonefoxtwo's topic in DCS: Mi-24P Hind
wait until 24hours before it is available for download, that way you can still get a discount if you want to buy it and by that time you will also know what state it is in at launch -
Unattended DCS Server Update Method
HC_Official replied to OzDeaDMeaT's topic in Multiplayer Server Administration
dcs_updater.exe --quiet update -
2021/06/02 - Updated server to new patch
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Preset1 - Light Scattered 1 Few Scattered Clouds \nMETAR:FEW/SCT 7/8 Preset2 - Light Scattered 2 Two Layers Few and Scattered \nMETAR:FEW/SCT 8/10 SCT 23/24 Preset5 - Scattered 1 Three Layer High altitude Scattered \nMETAR:SCT 14/17 FEW 27/29 BKN 40 Preset6 - Scattered 2 One Layer Scattered/Broken \nMETAR:SCT/BKN 8/10 FEW 40 Preset7 - Scattered 3 Two Layer Scattered/Broken \nMETAR:BKN 7.5/12 SCT/BKN 21/23 SCT 40 Preset9 - Scattered 4 Two Layer Broken/Scattered \nMETAR:BKN 7.5/10 SCT 20/22 FEW41 Preset10 - Scattered 5 Two Layers Scattered Large Thick Clouds \nMETAR:SCT/BKN 18/20 FEW36/38 FEW 40 Preset11 - Scattered 6 Two Layers Scattered Large Clouds High Ceiling \nMETAR:BKN 18/20 BKN 32/33 FEW 41 Preset12 - Scattered 7 Two Layers Scattered Large Clouds High Ceiling \nMETAR:BKN 12/14 SCT 22/23 FEW 41 Preset3 - High Scattered 1 Two Layer Scattered \nMETAR:SCT 8/9 FEW 21 Preset4 - High Scattered 2 Two Layer Scattered \nMETAR:SCT 8/10 FEW/SCT 24/26 Preset8 - High Scattered 3 Two Layer Scattered/Broken High Altitude \nMETAR:SCT/BKN 18/20 FEW 36/38 FEW 40 Preset13 - Broken 1 Two Layers Broken Clouds \nMETAR:BKN 12/14 BKN 26/28 FEW 41 Preset14 - Broken 2 Broken Thick Low Layer with Few High Layer\nMETAR:BKN LYR 7/16 FEW 41 Preset15 - Broken 3 Two Layers Broken Large Clouds \nMETAR:SCT/BKN 14/18 BKN 24/27 FEW 40 Preset16 - Broken 4 Two Layers Broken Large Clouds \nMETAR:BKN 14/18 BKN 28/30 FEW 40 Preset17 - Broken 5 Three Layers Broken/Overcast \nMETAR:BKN/OVC LYR 7/13 20/22 32/34 Preset18 - Broken 6 Three Layers Broken/Overcast \nMETAR:BKN/OVC LYR 13/15 25/29 38/41 Preset19 - Broken 7 Three Layers Overcast At Low Level \nMETAR:OVC 9/16 BKN/OVC LYR 23/24 31/33 Preset20 - Broken 8 Three Layers Overcast Low Level \nMETAR:BKN/OVC 13/18 BKN 28/30 SCT FEW 38 Preset21 - Overcast 1 Overcast low level \nMETAR:BKN/OVC LYR 7/8 17/19 Preset22 - Overcast 2 Overcast low Level \nMETAR:BKN LYR 7/10 17/20 Preset23 - Overcast 3 Three Layer Broken Low Level Scattered High \nMETAR:BKN LYR 11/14 18/25 SCT 32/35 Preset24 - Overcast 4 Three Layer Overcast \nMETAR:BKN/OVC 3/7 17/22 BKN 34 Preset25 - Overcast 5 Three Layer Overcast \nMETAR:OVC LYR 12/14 22/25 40/42 Preset26 - Overcast 6 Three Layer Overcast \nMETAR:OVC 9/15 BKN 23/25 SCT 32 Preset27 - Overcast 7 Three Layer Overcast \nMETAR:OVC 8/15 SCT/BKN 25/26 34/36 RainyPreset1 - Overcast And Rain 1 Overcast with Rain \nMETAR:VIS 3-5KM RA OVC 3/15 28/30 FEW 40 RainyPreset2 - Overcast And Rain 2 Overcast with Rain \nMETAR:VIS 1-5KM RA BKN/OVC 3/11 SCT 18/29 FEW 40 RainyPreset3 - Overcast And Rain 3 Overcast with Rain \nMETAR:VIS 3-5KM RA OVC LYR 6/18 19/21 SCT 34 extracted from the file that controls this stuff
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MP Server Locking up after running for several hours
HC_Official replied to dbnewell's topic in Multiplayer Bugs
too many craters I think was the reply to what that was -
open beta is most popular, the release version lags a fair bit behind
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@Grimes I noticed the example code on that page is wrong local u = Unit.getByName('whoopwhoop') if u:getDrawArgumentValue(43) == 1 then -- left gunner door open else -- left gunner door closed end
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@Grimes thanks for taking the time to reply, would it be possible for you to please add this as a feature request to ED ?
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@Grimes https://wiki.hoggitworld.com/view/DCS_func_getDrawArgumentValue is there a corresponding set value command in the scripting engine? I was wanting to trigger the cargo doors opening of a mi-8 from a script, is this even possible ?
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this would be a nice feature, Currently I use a batch file that gives multiple options on how to start DCS and which config to use
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some dimensions available here http://www.havoc-company.com/forum/viewtopic.php?f=30&t=1386&p=9242#p9242
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https://wiki.hoggitworld.com/view/DCS_func_circleToAll
- 9 replies
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- dcs api
- f10 map bug
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(and 1 more)
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Yes it is a feature added in 2.5.6 I tested it out using 2.7 DCS World
- 9 replies
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- dcs api
- f10 map bug
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(and 1 more)
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2.7 lua api documentation?
HC_Official replied to cazub's topic in DCS World Tutorial & Help Requests
https://wiki.hoggitworld.com/view/Simulator_Scripting_Engine_Documentation -
ah ok , you not have drop box of google drive or some other file sharing facility ?
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you best post the mission and maybe we can help you fix it
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I observed some weird behavior when looking at F10 Map in multiplayer, shapes were drawn on the F10 map but weird stuff started to happen when zooming in and out , they were not being scaled properly video showing what is happening
- 9 replies
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- dcs api
- f10 map bug
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(and 1 more)
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Real time weather (METAR) on your server missions HOW TO
HC_Official replied to Johnny_Rico's topic in Multiplayer
ok I took a stab at updating it to use new clouds (see first post) there is also a new feature with the date, there are still presets available but I have also added a parameter of new eg dcs_weather.py D:\DCS_Missions\Weapons_Training_v2.11.2.miz KLAS UGSS new ^ use 2 airports and use the current month BUT pick the night with a FULL MOON this was designed for our use we run the server for 6 hours at a time before restarts, so you get about 4hours of evening as it gets darker then 2 hours of dark with a full moon see the read me for more info see how it runs for you I have done some basic testing ............ -
Real time weather (METAR) on your server missions HOW TO
HC_Official replied to Johnny_Rico's topic in Multiplayer
It is being worked on to use the new clouds presets based on how the METAR data comes back with cloud info -
Please provide optional LUA syntax checking in DO SCRIPT and DO SCRIPT FILE
HC_Official replied to cfrag's topic in Wish List
Until this is implemented, if you want to quickly test out code in a fast way without wasting time check out this tutorial ^ Use this to test out your scripts, then when it is all working just move the code into a doscript trigger -
I would like the ability to both create (which we can with trigger command) - but it does not return a reference object (which would be needed to destroy it later) or the ability to assign a name to the created object (also another way to destroy the fire/smoke object) eg: info here https://wiki.hoggitworld.com/view/DCS_func_effectSmokeBig trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") or local smoke_object = trigger.action.effectSmokeBig(Vec3, 3, 0.75, "mysmoke") And Also be able to destroy the created big fire or big smoke object at a later stage in the mission eg: Unit.getByName('mysmoke'):destroy() or smoke_object:destroy() I would also like this to work in both Single player and Multiplayer