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HC_Official

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Everything posted by HC_Official

  1. u are not loading moose.lua thats why u have this error
  2. Nice work thanks for sharing, I also had the same problem, but ended up just using ciribobs slot blocker script and adding UID of players who are allowed to use the gamemaster slots
  3. Pylon survey task has been added to Syria and Persian Gulf server Video of it in use
  4. I think petrov should drink less vodka pre-flight
  5. If you are having issues with the diagonals on the HAT's then configure them as 8 way directions and only bind up down left and right, that way diagonals will be ignored
  6. If the CM had of had a throttle handle lock detect switch it would have been the perfect model Comparison between models VPC MongoosT-50 Throttle (V1) - detents, throttle handle lock detect switch, 4 way hats(only one hat has push), 6 analog axis VPC MongoosT-50 Throttle (V2) - detents, throttle handle lock detect switch, 4 way hats + push (on all), 6 analog axis VPC MongoosT-50CM Throttle (V3) - no detents, no throttle handle lock detect switch, 4 way hats + push, 6 analog axis + 2 for mini stick VPC MongoosT-50CM2 Throttle (V4) - no detents, throttle handle lock detect switch, 4 way hats + push, 4 analog axis + 2 for mini stick VPC MongoosT-50CM3 Throttle (V5) - detents, throttle handle lock detect switch, 4 way hats + push, 4 analog axis + 2 for mini stick Throttle handle lock detect = copies axis 1 values directly into axis 2 values so BOTH throttles are totally in sync (when left&right locked together)
  7. depends when the apache come out, if it is before either of these are added , you are going to be waiting a long long time
  8. search these forums
  9. remove --webgui If you dont know how to set-up a dcs server it might be time to read the set-up guide C:\Users\YOUR USERNAME\Saved Games\DCS.openbeta\Config serverSettings.lua is the file
  10. 1. make sure you are starting dcs.exe and NOT dcs_updater.exe 2. set you mission list to be empty ["missionList"] = { , }, -- end of ["missionList"]
  11. He is a very sad guy, as he has commited suicide with me the gunner seat and took me to the after life with him
  12. Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts. ^ this is defo my favourite fix for this weeks patch
  13. 160kg ............. thats a hell of a lot of cushions!
  14. When you try and stop a dcs dedicated server it will crash out Stopping via either taskkill /IM dcs.exe or right clicking the window and then using close window results in this 2021-08-10 06:59:59.255 INFO Dispatcher: Stop 2021-08-10 06:59:59.271 INFO Scripting: event:type=mission end,t=28.946, 2021-08-10 06:59:59.368 INFO Config: netview stopped 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 WARNING LOG: 1 duplicate message(s) skipped. 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 WARNING LOG: 1 duplicate message(s) skipped. 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.571 INFO TERRAIN: lSystem::CleanScenes() 2021-08-10 06:59:59.572 INFO NET: simulation stopped, state=ssIdle 2021-08-10 06:59:59.704 INFO EDCORE: (dDispatcher)enterToState_:3 2021-08-10 06:59:59.709 INFO DCS: application shutdown 2021-08-10 07:00:00.944 INFO NET: server has stopped 2021-08-10 07:00:00.952 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2021-08-10 07:00:00.959 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2021-08-10 07:00:00.960 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2021-08-10 07:00:01.134 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2021-08-10 07:00:01.289 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2021-08-10 07:00:01.300 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2021-08-10 07:00:01.304 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2021-08-10 07:00:01.309 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2021-08-10 07:00:01.309 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2021-08-10 07:00:01.322 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2021-08-10 07:00:01.322 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2021-08-10 07:00:01.324 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2021-08-10 07:00:01.324 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2021-08-10 07:00:01.325 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2021-08-10 07:00:02.003 INFO EDCORE: try to write dump information 2021-08-10 07:00:02.030 INFO EDCORE: # -------------- 20210810-070003 -------------- 2021-08-10 07:00:02.045 INFO EDCORE: DCS/2.7.4.9847 (x86_64; Windows NT 10.0.14393) 2021-08-10 07:00:02.068 INFO EDCORE: D:\games\DCS_dedi_beta\bin\ed_sound.dll 2021-08-10 07:00:02.083 INFO EDCORE: # C0000005 ACCESS_VIOLATION at FBCE5266 00:00000000 2021-08-10 07:00:02.114 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\games\DCS_dedi_beta;D:\games\DCS_dedi_beta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'dcs' 2021-08-10 07:00:02.130 INFO EDCORE: OS-Version: 10.0.14393 () 0x110-0x3 2021-08-10 07:00:02.748 INFO EDCORE: 0x0000000000015266 (ed_sound): SND_speaker_layout_get_info + 0xBF6 2021-08-10 07:00:02.769 INFO EDCORE: 0x000000000001478E (ed_sound): SND_speaker_layout_get_info + 0x11E 2021-08-10 07:00:02.784 INFO EDCORE: 0x000000000000392A (ed_sound): SND_exit + 0xEA 2021-08-10 07:00:02.817 INFO EDCORE: 0x00000000007E78A2 (DCS): SW + 0x4F6DA2 2021-08-10 07:00:02.833 INFO EDCORE: 0x0000000001C6A7AF (DCS): AmdPowerXpressRequestHighPerformance + 0xE777AB 2021-08-10 07:00:02.848 INFO EDCORE: 0x0000000000A0A24E (DCS): SW + 0x71974E 2021-08-10 07:00:02.868 INFO EDCORE: 0x0000000000008364 (KERNEL32): BaseThreadInitThunk + 0x14 2021-08-10 07:00:02.884 INFO EDCORE: 0x0000000000067091 (ntdll): RtlUserThreadStart + 0x21 2021-08-10 07:00:02.976 INFO EDCORE: Minidump created. 2021-08-10 07:00:02.985 INFO Lua::Config: stack traceback:
  15. We just need a control setting for this, eg another game uses a setting Hostile or either blue or red or hostile to no one for the neutral coalition
  16. no, you are not the only ones, you cannot get the ID of someone creating map markers when they are CA game master
  17. @BIGNEWY thanks , because if you host more than one server then both servers will try to use the same port, which will be a problem
  18. Re-posting HI @BIGNEWY , can you please confirm something for me For multiplayer game traffic DCS uses both TCP and UDP on port 10308 For Voice TCP and UDP on port 10309 the 10309 Voice port , is it hard coded at 10309? or is it derived from the main server port + 1 eg I run a server on port 10310 , then the VOIP would be 10311 ? just curious to know
  19. hmmm, I would have to ask for a completed module
  20. Not sure why either, maybe these guys are not understanding this very complex problem ? bug_landing_gear_hind.trk
  21. now , it would appear DCS "simulator" is simulating the super strong under carriage motors correctly ?
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