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HC_Official

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Everything posted by HC_Official

  1. Surface AI. Group Dead trigger not functioning for naval units. Fixed for ground and naval units. The unit is considered dead in agony starts. ^ this is defo my favourite fix for this weeks patch
  2. 160kg ............. thats a hell of a lot of cushions!
  3. When you try and stop a dcs dedicated server it will crash out Stopping via either taskkill /IM dcs.exe or right clicking the window and then using close window results in this 2021-08-10 06:59:59.255 INFO Dispatcher: Stop 2021-08-10 06:59:59.271 INFO Scripting: event:type=mission end,t=28.946, 2021-08-10 06:59:59.368 INFO Config: netview stopped 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 WARNING LOG: 1 duplicate message(s) skipped. 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.388 INFO DCS: wcTanker::onEvent:5 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker::Channel)enterToState_:6 2021-08-10 06:59:59.388 WARNING LOG: 1 duplicate message(s) skipped. 2021-08-10 06:59:59.388 INFO EDCORE: (wcTanker)enterToState_:3 2021-08-10 06:59:59.571 INFO TERRAIN: lSystem::CleanScenes() 2021-08-10 06:59:59.572 INFO NET: simulation stopped, state=ssIdle 2021-08-10 06:59:59.704 INFO EDCORE: (dDispatcher)enterToState_:3 2021-08-10 06:59:59.709 INFO DCS: application shutdown 2021-08-10 07:00:00.944 INFO NET: server has stopped 2021-08-10 07:00:00.952 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 0 2021-08-10 07:00:00.959 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 1 2021-08-10 07:00:00.960 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 2 2021-08-10 07:00:01.134 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 3 2021-08-10 07:00:01.289 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 4 2021-08-10 07:00:01.300 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 5 2021-08-10 07:00:01.304 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 6 2021-08-10 07:00:01.309 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 7 2021-08-10 07:00:01.309 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 8 2021-08-10 07:00:01.322 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 9 2021-08-10 07:00:01.322 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 10 2021-08-10 07:00:01.324 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 11 2021-08-10 07:00:01.324 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 12 2021-08-10 07:00:01.325 INFO EDOBJECTS: lTypeObjectManagerImpl::clear 13 2021-08-10 07:00:02.003 INFO EDCORE: try to write dump information 2021-08-10 07:00:02.030 INFO EDCORE: # -------------- 20210810-070003 -------------- 2021-08-10 07:00:02.045 INFO EDCORE: DCS/2.7.4.9847 (x86_64; Windows NT 10.0.14393) 2021-08-10 07:00:02.068 INFO EDCORE: D:\games\DCS_dedi_beta\bin\ed_sound.dll 2021-08-10 07:00:02.083 INFO EDCORE: # C0000005 ACCESS_VIOLATION at FBCE5266 00:00000000 2021-08-10 07:00:02.114 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\games\DCS_dedi_beta;D:\games\DCS_dedi_beta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*https://msdl.microsoft.com/download/symbols;', symOptions: 528, UserName: 'dcs' 2021-08-10 07:00:02.130 INFO EDCORE: OS-Version: 10.0.14393 () 0x110-0x3 2021-08-10 07:00:02.748 INFO EDCORE: 0x0000000000015266 (ed_sound): SND_speaker_layout_get_info + 0xBF6 2021-08-10 07:00:02.769 INFO EDCORE: 0x000000000001478E (ed_sound): SND_speaker_layout_get_info + 0x11E 2021-08-10 07:00:02.784 INFO EDCORE: 0x000000000000392A (ed_sound): SND_exit + 0xEA 2021-08-10 07:00:02.817 INFO EDCORE: 0x00000000007E78A2 (DCS): SW + 0x4F6DA2 2021-08-10 07:00:02.833 INFO EDCORE: 0x0000000001C6A7AF (DCS): AmdPowerXpressRequestHighPerformance + 0xE777AB 2021-08-10 07:00:02.848 INFO EDCORE: 0x0000000000A0A24E (DCS): SW + 0x71974E 2021-08-10 07:00:02.868 INFO EDCORE: 0x0000000000008364 (KERNEL32): BaseThreadInitThunk + 0x14 2021-08-10 07:00:02.884 INFO EDCORE: 0x0000000000067091 (ntdll): RtlUserThreadStart + 0x21 2021-08-10 07:00:02.976 INFO EDCORE: Minidump created. 2021-08-10 07:00:02.985 INFO Lua::Config: stack traceback:
  4. We just need a control setting for this, eg another game uses a setting Hostile or either blue or red or hostile to no one for the neutral coalition
  5. no, you are not the only ones, you cannot get the ID of someone creating map markers when they are CA game master
  6. @BIGNEWY thanks , because if you host more than one server then both servers will try to use the same port, which will be a problem
  7. Re-posting HI @BIGNEWY , can you please confirm something for me For multiplayer game traffic DCS uses both TCP and UDP on port 10308 For Voice TCP and UDP on port 10309 the 10309 Voice port , is it hard coded at 10309? or is it derived from the main server port + 1 eg I run a server on port 10310 , then the VOIP would be 10311 ? just curious to know
  8. hmmm, I would have to ask for a completed module
  9. Not sure why either, maybe these guys are not understanding this very complex problem ? bug_landing_gear_hind.trk
  10. now , it would appear DCS "simulator" is simulating the super strong under carriage motors correctly ?
  11. take off then raise gear land WITHOUT gear down then lower gear, gear lifts heli off the ground
  12. +1 this is defo happening, got him to fire a few last night and a lot went high
  13. thanks for posting this
  14. hmmmm, when I on advanced bit (using DCS/2.7.4.9847 dedicated server) tho I have to say this is not a great way of doing this (I hardly if ever use WEBGUI)
  15. @USSR_Rik Why do I want to add it by hand ? .......................... because it does NOT appear automatically that is why If you already have a ServerSettings.lua file it does not add it automatically Does this go in the ["advanced section"] ? example my file cfg = { ["listShuffle"] = false, ["isPublic"] = true, ["description"] = "SRS - 94.23.215.203:5003 - 3 channels Mhz AM\ 243 = Main 244 = A2A 245 = A2G\ \ Heli pilots use F10 menu to select tasks from HQ\ \ Server gets restarted at: \ 08:00 - 12:00 - 18:00 - 00:00 - GMT", ["require_pure_textures"] = false, ["version"] = 1, ["missionList"] = { [1] = "D:\\games\\_Saved_games\\DCS.openbeta_ca\\Missions\\Weapons_Training_Freeflight_ca_v1.02.27.miz", }, -- end of ["missionList"] ["advanced"] = { ["allow_change_tailno"] = false, ["disable_events"] = false, ["allow_ownship_export"] = true, ["allow_object_export"] = true, ["pause_on_load"] = true, ["allow_sensor_export"] = true, ["event_Takeoff"] = true, ["pause_without_clients"] = false, ["client_outbound_limit"] = 0, ["client_inbound_limit"] = 0, ["event_Role"] = true, ["allow_change_skin"] = true, ["event_Connect"] = true, ["event_Ejecting"] = true, ["event_Kill"] = true, ["event_Crash"] = true, ["resume_mode"] = 2, ["PingAllowed"] = 300, ["maxPing"] = 400, }, -- end of ["advanced"] ["require_pure_models"] = true, ["require_pure_clients"] = true, ["name"] = " 1 Havoc Company - 24/7 server ", ["port"] = "10310", ["password"] = "", ["listLoop"] = false, ["bind_address"] = "", ["maxPlayers"] = 31, } -- end of cfg
  16. you need to edit your missionscripting.lua file on your server and comment out a few lines near bottom
  17. io has been sanatised (by the lastest patch) thats whats wrong
  18. @USSR_Rik patch notes Added a new advanced setting for multiplayer servers - “Allow trial only clients” This can be used to prevent accounts with only trial modules registered from joining a server. Can be used to prevent ban evasion. Please note - this is disabled by default. can you tell use what the exact name of this parameter is, so we can add it to ?? our serverSettings.lua or autoexec.cfg
  19. Its odd that an official Rep has not weighed in on this
  20. yes I have seen this bug and it happens in normal units as well as statics
  21. It will probably take some time for @BIGNEWY @NineLine to read thru that information and get it forwarded to the correct people
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