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Hawkeye_UK

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Everything posted by Hawkeye_UK

  1. Should be fixed on 16th i believe, currently being tested internally.
  2. About time that ED actually made this an option in the specials tab - given that they said they would. Not a fan of modding the game. This was a week one request from the community and its such an immersion killer in VR - also on the turn into the carrier for landing actually blocks my view of the and also at night its just blinding. When will this be done? It is frankly very poor that your customers are having to sort it out themselves for what is a 5 minute addition of work. Simply not good enough that a simple request has gone on for so long.
  3. Guy's 3 months later from posting issue an update would be appreciated......
  4. Thanks Big Newy, re testing in open beta absolutely get that and no worries. However are we saying that the internal testers passed this as a feature and acceptable for gameplay or they liked it, a concern if so. Thanks for your efforts in testing the fix, fingers crossed it comes out this month so we can go back to playing DCS properly without cheat mode on lol.
  5. Hi Flappie what does MP sent mean re your last post?
  6. Nope its pointless, a bit like they dont weigh themselves before every flight or their sandwiches, or how much water they have taken in etc. Trust me your barking up thr wrong tree on this one. It's all about scale and the fact of the matter is it would be a waste of ED dev time to attempt such a thing, as you the player would not even be able to tell. Same as in real life. The things that matter are Fuel, Stores, Temperature and wind. Trust me no one on the fly when working out fuel balance will take into account the CM's dispensed and thus what mass has been lost, just doesn't happen.
  7. Oh dear - because 22 miles is realistic lol, neither is zooming the view snapshotting. Time for a reality check, IRL if the target is below you especially and over uneven terrain you will do well to pick up small aircraft past 7/8 miles, add in the met factors and that can be brought down even further. We do not need white dots or black dots to define where units are, its a terrible step backwards, might as well have labels on. Use the systems, learn to build your SA to track where targets are likely to be - once you get visual do everything in your power to not let your eyes lose the target. Stop wanting a war thunder style of game.
  8. But if is an outstanding module, just about the most rewarding fun you can have in DCS is flying the Mig21 in MP on low level Grom missions and sneaking up on unsuspecting Hornets ;-) (Once the E3 is dispatched)
  9. And missed the most problematic issue - the radar being operational and losing nearly 50% of FPS randomly - Or do you not use the Radar? Concentrate on the operational issues first, cosmetics second.
  10. Thanks Bignewy - however we got the same response a few weeks ago - we need some update on this position, not just that its being discussed internally, surely it doesn't take weeks for that discussion for what is a game breaking issue? Please can you ask the dev's specifically either to roll back the code, or rectify with new - the game is unplayable.
  11. Hawkeye_UK

    BAP 100 Bomb

    In one of the training missions on the campaign i notice it references the BAP100, however this munition does not exist in game. What is the progress of the system?
  12. As in circa 150g for chaff and 200g per cartridge for a flare, the point is it becomes pointless in relation to the overall mass and its effect is basically unmeasurable.
  13. Are you aware of the actual weight of chaff, say in relation to the fuel it requires to power one minute of flight with AB?
  14. Since the start of November, when they 'fixed' the night time issue of units having white dots (reflected moonlight) they have managed to break the game entirely by having units showing as a white dot during the day. This is the single biggest problem in DCS right now and all PvP servers are broken because of it. It's as bad as having labels on almost and for the more diehard servers it has become unplayable. It is especially painful for servers such as DDCS that has player slung ground units that then show up like bright white lamps to be immediately dispatched by CAS platforms. Air to Air engagements have become pointless. CAS has been made for noobs, put the thing on the thing! I did have a thread already that was closed however @BIGNEWY on discord asked that i create a new thread on the issue. (old thread with pics etc and explanation https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/bugs-and-problems-ai/general-questions-ac/271014-resolved-nighttime-visibility-excessive-15nm-white-dots-no-labels?view=stream). I have real concerns on this issue as when questioned on discord the response i got back was that this was a "feature"? If the aim is to play with labels on and have no realistic combat environment then it has succeeded, if the aim is to have it more realistic then it's a game breaking step backwards. I hear quite often people have issues with spotting, reality check, its very hard in real life if the object is below you and past 6/7 miles out, especially over uneven terrain. I also note that the original problem lasted from 2.5.6 release until the start of this month(9 months), the exact same issue for daytime flight cannot carry on for the same period surely, it is not acceptable. 3 weeks ago there was a response saying that there is a discussion with the Dev's? We need this to be reversed asap even if this means just reverting the code that brought the night time issue back (which we could get around as servers with having no moon). Please can you make this an urgent hotfix, the game and its gameplay is utterly broken with this simple issue. Thanks.
  15. This really needs sorting , utterly game breaking. Both air AND ground units are white dots now during the day following the 'fix' to the night issue. Might as well have labels on!!! This really needs an urgent hotfix and deeply concerning that this made it through into OB, disappointing that now 2 weeks later that it has not been resolved! This is the exact opposite of the problem of the night time moonlight issue showing units as white dots which went from February to November without a fix, (except that in MP PVP we took out the moonlight on the server as a work around). Now we cannot fly daytime missions without units being spotted 30 miles away, as i said game breaking for the likes of DDCS that has player created slung units and a full ground war with Tac Commanders. How this is making it through ED's internal testing let alone closed beta testing. It's fair to say we need more testers that have more experience or equally have the time to test as its painful and utterly obvious on loading up any mission! This issue, especially given the original post on the night issue should have been corrected prior to release as part of the internal testing, unless it was slipped in at the end without the internal closed release? Big Newy what is the plan, 8 days on what is the dev's conclusion? Needs to be urgent fix on this rather than a 8 month period as it will affect nearly every MP PvP server.
  16. Posted back in March, the issue relates to moonlight. Cannot have any moon on night missions otherwise units show as white dots, nightmare for pvp servers as its like playing with labels. https://forums.eagle.ru/forum/englis...dots-no-labels Track files already sent and BN confirmation of investing, what is the current status, notice it got bumped few weeks ago also?
  17. Bump +1
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  18. There is definitely an issue with the F10 map and or tac command access in MP. Reported by multiple users in VR across multiple servers. You can go from a locked 40fps to 20, or even more interesting from an 80 to 40fps in the tac command F10 map view, all with until a week or so ago a top end system (re 2080ti). Can be in a mission, solid fps. Go into tac command, go back and respawn at exactly the same airfield, same aircraft, same mission, same loadout and suddenly fps is half of what is is. Nothing else being ran on PC. Frustrating doesn't even cover it. Interestingly enough sometimes this can be cleared by opening say task manager or another program on pc and tabbing back into dcs and framerates restored. There is an issue with memory and how DCS handles it. I've yet to see a convincing explanation of the use of RAM and page file from a dev and how preload handles this. Come to think of it i've yet to see a detailed explanation on bloom effect, mask size, terrain texture and all the other graphics settings. The best is when new option's just appear without any explanation. Below acceptable communication to be honest. The bottom line is, and lets not cloud the issue, the core engine is basically not fit for purpose for prolonged play it screws up when using tac command in MP servers. We should all be asking as a community not when the next module is out but when they are going to sort out DCS Core Engine and netcode, hell i'd even pay for a DCS VR module if they had to fund extra resources to get this better and more stable. This is a poor optimization and architecture issue, not a hardware problem (so much so i ruled this out after buying a custom gaming pc from Scan UK purely to use for what is one of my main hobbies re DCS, i've not even had email or office installed to ensure no other software conflicts). Yes i can run DCS at a solid locked 40fps (rift s) but when the memory leak or whatever causes the game it can be low 20's and degenerate's into a poor experience. Note closing down the game and loading the exact same point in the exact same cockpit and back to a solid 40fps. Whilst i'm fortunate enough to be able to upgrade to the newer series of cards, this is absolutely not acceptable in that a solution is paying for headroom because of long standing memory issues that are not being resolved. I also have a lot of sympathy for those not as fortunate as myself, who no doubt saved up for their 2080ti, 2080 or whatever expecting ED to deliver their side of the deal. Its buggy as hell. It is for me, the number one thing that needs resolution. I'm wanting to upgrade to the G2 but i'll be honest i just dont know if DCS will be a worse MP experience with it than a Rift S given the current unreliable state of the core engine and given that this will place more demands on the system.
  19. Terrible concept and idea to be honest, ill thought through with no consideration for the DCS Architecture. The issue in releasing a module is not just that module itself but how it fits into the overall ecosystem and whether that new injected code creates conflict and issues with the existing game engine, aka causes the game to crash. Considering most servers run quite rightly on OB an alpha product released into beta is an accident waiting to happen. Quite rightly this is what the closed beta testing group is for. Why anyone would even consider to support this idea or train of thought amazes me. Patience.
  20. @Uboats Just thought i would find the time to say thank you for ensuring the fix has been completed as i note today's patch notes with enthusiasm. It has become quite an issue with human tac's on our server and so this will be met with much appreciation and also ensure fair gameplay. Look forward to testing it on DDCS later. All the best and thanks for quickly expediting the request. Best regards.
  21. Introduced in the Sept patch that launched harms and mavs, like some bad texture file missing, see attached
  22. 32MB Ram? If not going to struggle on busy MP.
  23. Just to follow up in SP on my own test mission was working fine. @Bignewy another server member quickly hosted the into the inferno blank template purely for ease. It will be going on the main server tonight re A10 2 slots so will get track files then. Also despite the potential bugs its excellent seeing the HMCS on for SA.
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