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Everything posted by Werewolf_fs
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Werewolf_fs replied to nikoel's topic in Virtual Reality
After first test whithout a good result, i tried again and having it clear... I have seen the light... and I am left with OpenXR for a long time. The advantages for me are two above all: - Stop using WMR for SteamVR. The interconnection between SteamVR and WMR that is poorly tuned and loses a lot of performance between them, specific, lost of a lot VRAM and performance. - On the other hand, the operation of the reproduction of openXR is better!!*. Unfortunately and even at 90fps (if it is possible to achieve it in DCS), in DCS you need if or if reprojection for a smooth and bearable experience, and in this WMR to openXR has an advantage over steamVR, it has 3 playback levels!!! vs One in steamVR. YES!!! activate in the wmr development options for openXR, the reprojection is always active, it is similar to the automatic mode of steamVR, if everything goes well and it gives 90 then it goes to 90FPS, if you cannot, activate reprojection at 45 fps, if the load exceeds this, it automatically switches to replay at 30 fps (and me don't use <profanity> 60 Hz!!!), and even if it doesn't give enough, replay is activated at 20 fps!!!... even though it (20 fps) has a lot of glitches and scratches. Recommended, activate the reprojection in always active in the wmr development options for openXR. This is a great advantage!!!, without needing to force anything at 60 hz !!. Also from the openXR tools, (latest beta 1.0.5), you can apply reshase and adjust the colors, contrast and brightness with what that you save on reshade. About this, if you use the latest version of the wmr runtime for openXR (7007) it is not compatible with the reshade mod, it is only compatible with the previous version (23003), so if you want to use the ext reshade and not by openXR tools, use the previous version by disabling the option to use the latest version of the runtime in the development app of wmr for openXR Another thing to add is that at the same resolution or SS % in openXR it seems that the image has better quality for me than in steamVR, even if you compare one with more SS with another with less (for example openXR at 75 and steamVR at 90) it looks better in openXR!!!. I was also able to carry out the openXR at 100% SS, at 30fps on repro, yes… and it is totally playable!!, something impossible for me before in steamVR. Although I have a better experience with openXR SS at 75%, which is more than I had before in stemVR (60%). For me, this mod is a game changer in DCS!!. *But... it also has problems, the main issue, the glitches and deformities that helicopter rotors and warbird get. -
While ED doesn't enable this option natively, we can use : https://github.com/fholger/vrperfkit/releases
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I have both processors and after testing them with DCS and a 3090 in VR, (G2 and Quest 2), the difference is inappreciable. For work needs I have left the 5900x for the work PC since I get better performance with certain applications and the 12900KF for the DCS, but as I say there are practically no differences in terms of performance between the two in games, maybe just 1 -2% in favor of the intel. If you have a 5900x it does not compensate you for the extra expense of motherboard + ram + cpu for just a 1-2% improvement performance.
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SSAA is not applicable in VR
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MeganeX - New superlight/small headset with 2560x2560x120hz
Werewolf_fs replied to M1Combat's topic in Virtual Reality
Panasonic, not samsung, and with a Qualcom XR1 , (quest 2 and currents ones XR2), not good.... -
On black friday the G2 in Europe were at € 399, there were even offers at € 379, little difference over the Q2 € 349...
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When full screen, mouse can't access 1/3 of the screen
Werewolf_fs replied to TAW_Impalor's topic in VR Bugs
Disable the DCS VR TAB option, "Cursor confined to Game Windows" -
If you use WMR for Steamvr BETA, the motion reprojection must be on FORCE ALWAYS or OFF. If you use it on AUTO, steam VR crashes. Solution: Use WMR for SteamVR release (not beta) or with the BETA version (which is slightly better in performance), Motion Reprojection always in FORCE ALWAYS or OFF,
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Try going to the windows mixed reality options in configuration, in ENVIRONMENT, delete the environment data and recalibrate it by moving your head left, right and down. If there is any change in your room environment, it can cause tracking problems since WMR "memorizes" your environment through the cameras. Another problem can be poor lighting, this also causes tracking problems
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There seems to be a problem with the REPROJECTION in the latest beta of the WMR for SteamVR if set is in AUTO. Solutions: using FORCE ALWAYS or OFF reprojection does not give problems. Also return to the STABLE version of WMR for steamVR
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it's general
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Any solution for this effect ?. Personally I lose immersion in VR with this
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The problem is with the Windows mixed Reality for SteamVR beta version 1.3.22, when using the WMR for SteamVR options or the SteamVR video options the motion reprojection mode / motion smoothing in AUTO, deactivated or force always does not fail. The other option is to go back to the Release version of Windows Mixed reality for SteamVR 1.2.625, in this version no problem. At least for me and more people in my squad
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I'm talking about Window Mixed reality for SteamVR not SteamVR. The first is the interconnection between SteamVR and WMR of the G2. The last Beta of the WMR for SteamVR is the 1.3.22 (non beta 1.2.625). The last beta of SteamVR is 1.19.7 (non beta 1.19.6) but I think both are the same now. To change between beta and non-beta, steamVR properties (or Windows Mixed Reality for SteamVR), with the right button with the mouse sure, and BETA section
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In my case, I had problems with the latest wmr for steamVR beta. The problem was in having the REPROJECTION in AUTO, in always forcing on (I have it like this now) or disable does not give problems.
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Universal shader or new fholger mod?
Werewolf_fs replied to markturner1960's topic in Virtual Reality
Both!!!.... Is it clear right?... XD -
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https://jisulife.com/pages/fa12-bladeless-neckband-fan
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[Official] SimShaker for Aviators
Werewolf_fs replied to f4l0's topic in PC Hardware and Related Software
I answer myself. I had to reinstall in a different folder than the default or different from the previous installation and fixed. (V2.2.0 and 2.2.1/2.2.2 beta) Curiously versions 2.0 and earlier if they worked without problems. -
[Official] SimShaker for Aviators
Werewolf_fs replied to f4l0's topic in PC Hardware and Related Software
Good morning. I have a problem with simshaker aviator beta and release last version. I had to disconnect the PC to change a faulty RAM module, I reconnected it and now both the simshaker for aviators beta and release are closed after a few seconds of starting it, I understand that it may be that it is not connected to the same USB as before the realteus pad. I deleted all the remnants of the simshaker for aviators software and reinstalled it again but I still have the same problem. Any suggestions as to where the problem may come from?. thanks -
466.55 hotfix drivers: https://www.guru3d.com/files-details/geforce-466-55-hotfix-driver-download.html Let's hope it solves the problem with beta 1.3.6. But ....
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resolved TWS Bug? - Auto not adjusting elevation automatically.
Werewolf_fs replied to honolulu2107's topic in Bugs and Problems
Changelog OB today: Undesignate selects TWS AUTO from TWS MAN - Fixed let's hope so, but ... -
Forcing reproyection generates big fps problems when changing slot and slot selection menus in MP server or enter in new server. It seems like a DCS problem with reprojection, it also happened to me with the Oculus (CV1 and Rift S), but in these you have the advantage of being able to turn it on and off with a shortcut and keys (ctrl+keypad1, 2, 3 and 4), not so in WMR, you would have to open the menu from WMR to steamVR and you have to turn it off and on, to solve it if the app does not crash. Only in AUTO it does not give me these problems in MP. P.D: I am use now reverb G1 and G2