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Everything posted by Werewolf_fs
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AUTO is better option
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I had a similar problem with G1 and G2, if I forced reprojection to always on (montion vector). Changing it to AUTO and the problem has disappeared. I recommend keeping the reprojection options (or motion vector) in AUTO, in WMR for steam VR or in Steam VR, depending on where I activate it
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Attention!, according to HTC itself: *DisplayPort 1.4 or higher with DSC* is required for Full Resolution mode. WHAT?... https://www.vive.com/eu/product/vive-pro2/specs/ My doubts, how the glare has and if the 120º are from real HFOV... Another option on the market, not a revolution * DSC: Display Stream Compression
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The STEAMVR crashed all times to me after update WMR for steamVR 1.3.6 beta. It didn't matter if it was in the steamVR BETA or the official one. Just fix it by uninstalling STEAMVR, deleting the SteamVR folders in "Your Steam installation / steamapp / common .." and "users / your windows user / APPDATA / local / .. " The AppData, is a hidden folder in the system, you have to see hidden folders in the folder options of the windows explorer ... After all this, reinstall SteamVR, beta or official. Now STEAMVR run perfect for me wit WMR for steamvr beta 1.3.6
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I suffered a similar problem in DCS and IL-2 and the problem was that in the configuration of the windows mixed reality, EXPERIENCE OPTIONS, I had the option of Best performance, it was to put Best visual quality and problem solved
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I had similar problems fixed, so far, with usb ext HUB and limiting PCI-E GEN3. But I have solved these problems with the latest BIOS with AGESA 1.2.0.2, relased these last weeks. In my case for a Gigabyte X570 Aorus Pro (v.f33h). Search your manufacturer for the latest bios update that includes AGESA 1.2.0.2
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I had a lot of stability problems with steamVR and G2. They were fixed by limiting the PCIe compatibility to GEN3. (My processor is a Ryzen 5900X and the motherboard is an AOrus X570 PRO).
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Same problem here. My solution: OFF BLOOM EFFECT in DCS VR settings, and limit PCIE support to GEN3 in motherboard bios.
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Said by the same WMR engineer: "This is probably only WMR-specific. Right now the issue is that we have to create an intermediate set of GPU buffers that we copy the SteamVR content into before we send it off to our system compositor. The change we're working on will eliminate that set of intermediate buffers. Since each buffer is (generally) sized to match the resolution of the headset, the memory savings potential is huge." Hope this solved many of the currents problems. And for me it works now most the time, but is needs so improve a lot
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The communication of WMR and SteamVR is very problematic and generates a lot of cracks and performance losses, . But... if what this wmr engineer says IS TRUE, THIS CAN CHANGE: https://www.reddit.com/r/WindowsMR/comments/lmyusg/windows_mixed_reality_for_steamvr_updated_12536/gny596p/ "One of the notable ones is a change we're working on with Valve that'll significantly reduce the amount of GPU memory used when running SteamVR. That one's exciting because we've found it has a cascading effect - a lot of VR workloads tend to max out the GPU memory, and reducing the amount used reduces the need for memory paging, leading to a smoother overall experience" While, for now, the performance of WMR for SteamVR is quite poor, especially with DCS
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Not but No, but if dcs used openXR the performance would be much better
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I have a G2, with an AMD 5900x system, X570 Aorus Pro and RTX3900 gigabyte, and except for some problem with the USB solved with an external powered HUB, I'm doing great, the image quality is the best right now on the market. I've tried Rift, rift S, index, Q2 and none come close to image quality. The worst thing is having to use SteamVR, I hate it.
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The new Ryzen 5000 are the best you can buy for gaming. I personally have noticed a greater improvement changing my i9 9900kf for the 5900x than changing my 2080ti for a 3090. ESPECIALLY IN MP, on public servers, where I always lost half of my performance in VR. Not now!!!. Best quality / price / performance Ryzen 5600x. Just look on youtube for any comparison of games between them. Example:
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WMR has its own reproyection system now integrated into the steamVR interface: https://steamcommunity.com/games/719950/announcements/detail/2887328987484646260 And after being a user of Oculus CV1 and RIFT S, and Reverb G1 (G2 in November), I find the preprojection of WMR is better, it generates much less "ghosts"
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I had problems with SteamVR stability when customizing steam options for dcs and using reprojection from steamVR and not from default.vrsettings. So disable it in Steam and enable it in the default.vrsettings file improved stability with my Reverb
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I answer myself. It seemed that the problem was a conflict between another script and the range script. So solved
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Hi Ciribob,I have been using this fantastic script in SP for a long time and now I include it in my Squadron dedicated server in the nevada scenario, but from time to time this error appears and blocks the server until it is accepted, so continue working without problems (error in attached image). Any idea what the reason is?, I am very confused about the cause of this. I use the Mist version 4.4.85 Thanks.
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Realteus Good news \ Bad news
Werewolf_fs replied to HoYa's topic in PC Hardware and Related Software
Be sure to update to the latest version of SIMSHAKER FOR AVIATORS: https://forums.eagle.ru/showthread.php?t=175028 And if Win10 MAY 2004 update is installed, update with the latest patches, because it gave problems of detection of the pad in its first bars of the update launch -
Realteus ForceFeel Haptic Pad Review
Werewolf_fs replied to Jabbers_'s topic in PC Hardware and Related Software
I experienced a similar problem when installing the update for win10 may 2004. The forcefeel did not start and the first time I just unplugged it and plugged it back in. The next day it was no longer working or doing the same process. I went back to release 1909 and the pad worked again without problems. Possible driver problem with the May 2004 update, and proceeded to inform Tomas if they can solve it -
poor VR performance after latest update(s?)
Werewolf_fs replied to Helios1138's topic in Game Performance Bugs
I have your same equipment, I include the hp reverb, except for 64gb of ram and my performance is similar to the previous patch. Check that the data capture of TACVIEW is disabled is giving problems of loss of fps if it is not updated. Also removes metashaders 2 and FXo from the folder of saved games -
FPS performance loss with Tacview enable
Werewolf_fs replied to Pochi's topic in Game Performance Bugs
Performance loss with tacview data capture enabled has returned after the last update hotfix. Shit! Any idea of the reason for this? It seems a bit random -
The last OB patch solvent the performance loss with Tacview
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FPS performance loss with Tacview enable
Werewolf_fs replied to Pochi's topic in Game Performance Bugs
Performance problem with tacview capturing data solved in this last OB 2.5.6.49314. Thanks,a great patch -
One question ... do you use TACVIEW ??. If so, deactivate the data capture in the special menu of said module, because the more units the more impact it produces, especially in MP. I suffered a loss of more than 30% of performance, I deactivated it and I recovered it entirety