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viper2097

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Everything posted by viper2097

  1. Honestly I'm also a little bit disapointed. Especially at the coms: Coms / guiding by the groundcrew from startup until hooked up at the cat are missing Coms for departure are fully missing In Case 1, there is no Marshall Stack In Case 3, only aircrafts in the same flights gets stacked - with different flights you get stacked at the same angels/DME - could be a nice fireball IRL *gg* No communiation beside the pushtime while you are in the stack- Not sure if that is in reality also... It would be really needed to seperate the frequencies for marshall, approach & LSO No checking in with red crown No communication after a bolter, either in CI/II nor in CIII The ball call is missing a lot of information Marshal stack in CIII is radial 180 to FB, which is very seldom in reality. Beside that, also: There is no coms for taxi neither groundcrew which guides you to the cat. There is no ground crew which guides you to a parking spot. Useing AI planes from parking possition is not possible, because those just WANT to go to cat 1, no matter if it is blocked by you or stastics. The whole deckcrew still looks very static and there is no "life" at the deck. The crews just stand at the cat - thats it. I can't understand why I can't turn off the IFLOS overly, it is so much disturbing. Since 2.5.6 I also can't read the ball, before it was perfectly doable around 1 - 3/4 mile. So at the moment I'm not really happy with the supercarrier. Some better graphics, some very static ground crew standing around and a little bit more com then on the normal carrier. Not worth the money at the moment. I hope they get all those things done and working correctly as they do IRL, then the SC could become a real cool module.
  2. Die Größe, vorallem in Relation zum nutzbaren Bereich, finde ich doch überraschend gut. Bei der Normandie Map haben sie, finde ich, gut nachgelegt. Schade dass Zypern fehlt, ist für mich irgendwie so ein Immersion-breaker. Mal sehen wie es im EA aussieht, bin aber mal positiv gestimmt. PS: Zum Beispiel von der PG Karte bin ich mehr und mehr enttäuscht. Der Detaillierte Bereich ist doch wirklich äusserst klein und beeinhaltet eigentlich nicht mehr als die Meerenge zwischen UAE und Iran. Sobald man Missionen ausserhalb dieses kleinen Bereiches machen will stößt man nur auf fehlende Flughäfen und sandige Einöde...
  3. Why is there no option to turn this off? It is disturbing a lot...
  4. So, no official info from ED regarding that issue and Wags promise that it will be fixed for release?
  5. Yes, thats all cheating for me and thats why all those things are (as possible) turned off on our servers. We wanna fly a simulation, not a bit more accurate Ace Combat. But I never said that noboby is allowed to use it, just make the option to disable it serverside and everyone is happy, I have no problem with anyone who wanna use it in SP or on their server.
  6. It is a cheat, because the visibility of the ball depends of the weather and how good you are aligned. Once again, I have not the smallest problem to fly the ball in VR and also had never had it useing TrackIR. You can't compare two different things. Useing that IFLOS overlay is simple cheating because it makes something better visible. Its the same like overlay to see other planes. Which is also turned off in mp servers. Compareing that with pushing a button to salute doesn't help anyone. But simple solution: Add a option to disable it serverside and everyone is satisfied.
  7. Simple because its kinda cheating. Running the Odyssey+ and have no problem to fly the ball on 1 mile.
  8. It is, yes: https://forums.eagle.ru/showthread.php?t=249770 Also you can see the desync on the swept wings of the Tomcat.
  9. NineLine, could you give us an update of the status of the decksliding / rubberbanding / desync issues with the Supercarrier release? Probably also about the issue that not all players in MP can see the same static objects?
  10. So the Supercarrier will be released probably on May 20th, will the decksliding be fixed?
  11. I hope it can be turned off server side...
  12. viper2097

    SuperCarrier

    Um ehrlich zu sein, das Spawnproblem sollte auch auf der "gratis" Stennis gelöst werden. Ich finde auch dass der Supercarrier nicht gerechtfertigt ist. Vorallem da man Combined Arms braucht um ihn zu "fahren", er sich selber nicht in den Wind drehen kann etc. In Summe: Viel Geld für wenig Gegenleistung, die gefühlt noch im Basisspiel integriert sein sollte und eine zusätzliche Aufsplittung im MP. Sorry, ich finde es läuft im Moment ziemlich viel Falsch. Mal sehen wohin sich DCS entwickelt. Und mal sehen ob sie hoffentlich das Decksliding wirklich gelöst haben wenn der SC kommt. PS: Ich und unser Squad starten zu 100% cold & dark. Am liebsten würde ich sogar zum Flugzeug hingehen. Ich "befürchte" aber auch dass ein Großteil den Autostart nutzt...
  13. It was mentioned somewhere else, that this false positives have been caused by a change in the copy protection. When you read how copy protections work, and what big issues they can create, you'll understand that this false positive is not seldom in that regards.
  14. Die Details kannst du sicher selbst rausfinden.
  15. Ihr wollt über den Inhalt des NATOPS (und Restriktionen welche in diesem und anderen Dokumenten vorhanden sind und warum es diese gibt) diskutieren, findet aber nichtmal was das NATOPS zur Flügelposition beim A-A refueln schreibt? Dann erübrigen sich auch sonstige Diskussionen...
  16. Lies das Natops, da wird dir alles beantwortet und du wirst merken dass das was du schreibst leider falsch ist. Keine Notwendigkeit zu diskutieren wenn es dort niedergeschrieben ist, und man hier nicht daraus zitieren / verweisen darf.
  17. Zum take-off: https://forums.eagle.ru/showpost.php?p=3695588&postcount=13 Wo anders im Natops steht auch noch dass es generell verboten ist. Ich werde mich hier aber nicht genauer zu Natops oder sonstige Dokumente äussern. Der Banfinger ist schnell und wer die Infos sucht der findet sie auch.Das Thema wirde mindestens gleich oft durchgekaut, wie dass man nicht im bomb modus refuled.
  18. Wir haben aktuell nur die B-Version. Da ist die Verwendung des AB generell verboten. (Ausser in einem Notfall oder bei taktischer Notwendigkeit). Nur falls es jemanden interessieren sollte...
  19. So it will lilely not being fixed for the release, and we'll have to deal with desync, rubberbanding and decksliding for the SC release? Maybe just not as bad as we are used to at the moment? Well, honestly, thats bad news. Especially as Wags mentioned that fixing those issues is a must for release of the SC. Still thank you for clarifying.
  20. Too bad, I would like to have those different frequencies simulated too.
  21. So will there be no official statement from ED regarding those issues?
  22. You are right. Regarding realism, (correct) working systems, fixed bugs, communication between Devs and customers and also immersion other modules also aren't perfect. But while we talk about a "perfectness-rate" around 95-99% on modules like the F-14, the A10, JF-17 or F-18, we are talking around not even 70% on Razbam products. So you are right, its an "works as expected" problem. I really would expect from Razbam a module that has the same quality as most other modules. Because DCS stands for a realistic, hardcore high-fidelity sim.
  23. Any news on that issue?
  24. He never clarified if "a must" is reffered to the Early Access Release, or to the "Finished Module" release. I'm asking because it got silent around those topics. But those topics should be top priority for the supercarrier and the actual state is the same bad and bugged situation like months ago. But the Supercarrier should arrive in a few days. So I guess there is a reason to ask for the situation on those topics, and also how ED thinks to handle those. Why is it so top priority? - Would you like to drop from the deck while the carrier is turning? - We get 14 spawn locations, that means that those are very narrow. Would you like to get 10 player aircraft destroyed just because one guy is spawning? - Would you like to get all aircraft next to yours destroyed while taxi'ing, just because the wings are swept back for your RIO, but swept forward for you? - Would you like to guess if the static objects you are seeing, also can be seen by others? Or vice versa. - Would you like to see another player bouncing up and down, forward and back 10 meter during a trap as soon as he hits the deck with the wheels? - Would you still like to get sick as RIO in the Tomcat, as soon as the engines are started? I would rather see those questions answered in the Supercarrier FAQs then if the elevators will work in EA, or which weapon systems will be available during EA.
  25. Probably depends on the Headset, no idea why so many people have so many different experience. I use an Odyssey+ and can read every single letter in the F-14 and F-18 without any problem. Also the cockpit is smooth without any flickering and just a pleasure to look at. In the Harrier, it is impossible to read the warning lights right from the right knee. Also the whole cockpit is flickering a lot and many letters can only be read with zoom.
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