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Pride37

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Everything posted by Pride37

  1. Yep, same here... Maybe they are cooking some better rain effect!!
  2. Well, not many people seem to complain about the loss of perfomance that came with the latest patch... I'm a bit worried, is there something wrong on my side? I went from nice and smooth with the wobbly cloud correction patch, to stuttery/barely playable with the SSAA correction patch... Would be a pitty if I have to degrade visual quality while it has always been fine before...
  3. Thanks, you saved me some time!! Aslo had a SteamVR update yesterday (stable) but I don't think it's related. Used to be on beta before without impact on framerate.
  4. It's even worse on my side with the latest patch... M2000C FF mission in Caucasus, yesterday was OK with clouds on "low", now unplayable, lots of stutters and FPS drops as soon as I fly over a city... I didn't change my settings, shadows already on flat (I have a less beefy rig than SOH, though). The only other clue is I also had nVidia drivers update (466.63) this evening. Maybe related, I'll try to roll back and test.
  5. For sure aliasing is one of the VR tech weakness so far, but the cloud edges shimmering we are discussing is on a whole different level!!!
  6. Great job, Speed-of-Heat!! That's exactly the experience I have currently. Ultra settings is a lot too taxiing for me. To meet approximately the same perf as before, I have to put them on low. Seems like I had no room regarding the reprojection at 45 considering my rig specs and the pretty high graphic settings I have. And it's true that anything but ultra is showing distant cloud edges hard shimmering, which is pretty distracting... I would say that the other good new is I find the clouds on low to be less blurry than before (and maybe a bit more contrasted as well.) If they manage to reduce or eliminate this cloud edge shimmering, it would be good to go for me perf-wise and quite nice looking.
  7. Well I just gave it another shot with clouds on "low" setting, and I actually wouldn't say they look the same as before, contrary to what I said before... On the previous patch, what stroke me the most, besides their jumping behaviour, was the blurry look of the clouds, particularly when looking to very defined terrain through scattered ones. Something was odd and not consistant. Now on the latest patch, I don't have this feeling anymore, it looks much more consistant between land and clouds. In fact, they're much less blurry than before, at least to my eyes. I think @BIGNEWY is right when he tells it's fine even on low. Ok, you miss the more detailed textures on ultra, but I find them quite nice!! It's only those awful jaggy edges on distant clouds, hope they can fix it... But overall, well done ED!
  8. Well I just tested all the other settings, and it appears my perf is back only with "low" clouds, which makes sense since they actually look the same as before in that setting (maybe a bit more contrasted, but that may be only placebo) Well I think I will have to live with that... I'd hope I could have the same visual quality as in 2D, I was a bit fool!! At least they don't jitter anymore, and that's pleasant, well done on that. The thing that still is annoying to me, is the heavy distant clouds shimmer edges (particularly when you tilt your head), which is much worse in low than ultra (again, that makes sense...) I don't know if that's someting they can improve even on low, since it's quite bothering.
  9. Fixed for me as well. And their quality/contrast has also been greatly improved, at least for "Ultra" setting. But gosh, the performances are suffering right now...!! Not able to maintain 45 FPS with the same settings as before (buttery smooth previously) in single free flight over Caucasus. I'll try the other quality settings and see if it is improved, otherwise it's unplayable at the moment. And I hope it will not hurt too much visually speaking with clouds on low.
  10. Yep, cloud jitter seems to be gone on my side also, and the quality is much improved. Except for still noticeable shimmer on distant cloud edges, they look gorgeous now... But unfortunately at the cost of heavy FPS loss and stutter for me... With same settings as before, I'm now almost never able to maintain 45 FPS with Reverb G2, where it was previously buttery smooth (except for some demanding situations)
  11. I put it on wherever it's possible (F-18, M2000C, SU-33) right after cold start. I miss it so much when it's not there... I'm with you on it @Rosebud47, I have a Hotas bind just to quickly make it appear/disappear when I need to reach a side-panel knob. To me, the best looking body is the M2000C one (besides Kelly Brook's one, of course...!)
  12. Thanks for the quick feedback, BN.
  13. I like the way you anticipate the same old question on each update!!
  14. I wouldn't say that WMR by itself is such a headhache, it works pretty well. Where it starts to hurt is when we're tied to SteamVR to make games (DCS particularly) to work in VR... And then it's a mess and a real pain in the bottom to setup and run everything properly. And let's say honnestly, we need to use SteamVR 95% of the time for gaming. That's why I'm dreaming of a proper native integration in DCS as what has been done for Oculus headsets, or OpenXR integration like for "the other civil sim" (for which I have absolutely no clue if it can be easilly done, or requires a full core code rewrite...) Maybe @BIGNEWY would be kind to make a status update or precisions on those points... Users of "the other sim" seemed to experience a dramatic performance increase when using OpenXR instead of SteamVR. Concerning tracking performances, I only have experience on Rift S and Reverb G2. I wouldn't speak about basestations, except there is a general consensus to praise them as the best traking system. But Rift S was pretty solid for me, never experienced any flaw. For the G2, it's clearly not on par with Oculus, but depending on the games played, it's annoying (Asgard's Wrath using Revive) to almost unnoticeable (Alyx). For flight and racing sims only, I'm not so sure if the price difference between basestations and inside/out tracking justify the (possible) negligible difference in head tracking only (for those like me who don't use the hand controllers in sim games)
  15. Hi Woona, As I replied later, my MSAA wasn't actually broken this time, my eyes have just been fooled by the incresed clarity (and shimmering) of the CAS shader... My bad...
  16. Gosh... Actually, my in-game MSAA isn't broken at all, I was completely fooled by the increased clarity of the VR Shader (and the fact that the game does not restart automatically after changing MSAA option and validating)... FWIW, I use 50% SteamVR SS, and 1.3 in CAS, so the difference in clarity is pretty massive. I should have been warned, many of you said shimmering was more obvious with the shader... Well I can confirm: it IS a lot more obvious. I will have to get used to that, since MSAA x4 is too taxiing for me, and I personally find FXAA and SMAA to be less convincing, visually speaking.
  17. I tried SMAA+FXAA while disabling in-game MSAA, not too bad on landscape, but I immediately noticed that my Hornet DDI's became unreadable... Apparently, it is related to those Reshade AA, because once in-game MSAA is on, DDIs are much more readable. But unfortunatly, after a crash, my in-game MSAA is broken again and this time not only for Open-Beta, but for Stable also!! Must be related to my PC drivers, a long repair is not enough to recover it, so I should go for @Woona's DDU trick this time (and I hope I will not have to reinstall W10...)
  18. Wow, impressive, as always!! Did you also tweak the craters on runways? As I remember, since 2.7 they were not bad at all...
  19. That's a fair point, and I actually see what you mean, since I've been practicing photography for several years using a full-frame camera. My pictures are indeed always corrected in Lightroom (only temperature and exposure), and the tricky aspect of this is to give the correct "feeling" of the living scenary as I remembered it. The fact is I noticed most people tend to exagerate a bit the vibrant look of their pictures, and I noticed the same with friends TV color temperature (often too "warm"), and that's what I find when looking at most google post-processed images, at least to my eyes. But I must say it's greatly subjective, because I sometimes want to correct again some of my pictures severals days after having post-processed them... Whatever Barthek makes in the coming days (weeks?) it will worth take a look since his work is trully impressive. I assume you're talking about CGTC mod from LucShep, and that's the one I'm currently using indeed, so I guess it's related to the way I feel the images!! EDIT: and not only HIS work, but YOURS also, since I can't get enough of "Better Trees", "Better Smoke" and "Better Runways". All that together is trully a game-changer for Caucasus
  20. Hi Barthek, For me, your early spring shots are nearly perfect, ok for a very little bit of more saturation, but really not too much!! We have to be very careful when looking at pics from google image to compare, since I assume 99% of them were corrected by adding more saturation (less fidelity)... You're gonna make me love this map so much again!!
  21. Same here, I usually push contrast up to max (at the bottom right corner of the AMPCD), and tone down the gain to 3~4. The map is still visible, and the symbology is perfectly readable (at least in the G2).
  22. Thanks @Brainfreeze and @speed-of-heat, your explaination is perfectly clear, I got it now.
  23. Correct me if I'm wrong, but OVGME is usually set to put mods in the root DCS file, while the VR shader must be put in the bin folder, right? That's why you have to create a new profile? I have OVGME and tried once to install the shader via the mod manager and it didn't work as for @markturner1960, so now I always do it manually also...
  24. Looks gorgeous!! Can't wait the final result! Well done Barthek, as always!
  25. Exactly this, that's the reason why I must admit I had a little preference for CGTC mod... But for sure I'll carrefuly have a look on your upcoming update, since those first screens are very promising!!! As Tomcatz said, it's almost photorealistic! When I see the work you've done on Normandy map (amazing, game changer for this map!) I'm confident about what is coming. Can't wait!!
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