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Savvy

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Everything posted by Savvy

  1. I have the same problem in multiplayer also. In the video above the wobble starts at around 1:38. If you're trying to rearm/refuel when this happens the ground crew says "Hey, what are you doing" and the rearm fails. Pretty sure it happens in single player also but will check. Edit: Just tested, it happens in single player as well in the heli operations mission. Though it only happened when I did a cold start, could be related to when you release the starter?
  2. I noticed the AN/ARC-51BX has an ADF mode under the T/R+G option however I can't get this to work. As far as I can see, it's a mode that is included in the base radio which can be hooked up to a ADF receiver however on the UH1 it does nothing because it has its own dedicated ADF radio. Anyone know if that's correct?
  3. Just thinking a bit more about this. What happens in multiplayer if the MP door gunner shoots a friendly? Does the gunner get auto-kicked or the pilot, or both? I guess it's the same answer to "who gets the kill?"
  4. If it's running in a window then that will be the problem. Try pressing ALT+Enter to force full screen. If you're running from steam, I think you can set it to run full screen in the start up options.
  5. Are you running in full screen mode?
  6. I haven't done anything with DCS Bios, but if you're sending the command via serial then it looks like this might work: Serial.println("AP_PITCH_SW 2"); Otherwise you might be able to use their own commands with : sendDcsBiosMessage("AP_PITCH_SW", "2"); I found the F-16 command list here: https://github.com/DCSFlightpanels/dcs-bios/tree/master/Scripts/DCS-BIOS/doc/json
  7. You're probably talking about the Arduino Leonardo which has the ATmega32U4. This allows it to be plugged directly into a PC and recognised as a USB device. I use the Leonardo exclusively for DCS, and have them show up as joysticks. Each joystick has a number of axises which can be used for potentiometers and around 32 buttons for switches/buttons/rotary encoders. Using this setup I can make each of the functions to whatever is needed in DCS. I also have one Leonardo setup to send keyboard commands which come from a few 3x4 keypads.
  8. Is that a momentary switch your using there? Does it need to keep the keypress down, rather than release? So the release would only send when it goes back into the center position. I can't remember how that switch works, I'll have to open it up and have a play.
  9. I can't get DME to work at all. I have a feeling it simply doesn't work. Been tryin in the C101. The only way to get distance is to enter a Tacan chan converted to a mhz
  10. I think the one on the right looks accurate to the real colours, but the shot on the left looks more realistic if you didn't know where it was. I agree with the OP, the trees etc on the new one look very cartoonish. I had the understanding that the new lighting system hasn't fully been implemented which could be the problem.
  11. I've bought nothing the last two sales. There's just not enough room in my head to learn any more modules. The maps I've found to be disappointing and the campaigns are cool but often buggy due to the core changes. Already have A10c, F16 ,F18, Huey, Mi8, F-5, Harrier, C-101, Viggen, Mustang, SC,PG map,Nevada map, Older wwii map. Huey, F18, C-101 and Viggen would easily be my favourites. Harrier and F-5 I found to be a bit of a disappointment.
  12. Nineline just posted on Hoggit that they're making good progress, so fingers crossed. Link to post
  13. I came here to post this exact same issue. Was testing the C101 in multiplayer in the back seat. I figured the one thing I could "safely" play with is the console lighting... which lowers the gear.
  14. Oh boy this is a great idea! So simple but would save so much time.
  15. ... "would be a great way to get new people into DCS."...
  16. This is my most wanted feature for DCS and I'm not really a helo guy. I really think having Huey multi crew and allowing side-gunner-only access for users that don't have the module would be a great way to get new people into DCS. Imagine the same thing for B-25/B-17
  17. I really agree with this, charge us for 3.0 but include one ED plane of choice (FC would count as one) or maybe just include the FC planes with it.
  18. Good idea, all they have to do is uncheck the 'include bugs' box before they push the [release to stable] button.
  19. It was likely posted on reddit because that's where the majority of foot-stamping, self-entitled, angry individuals seem to hang out. People here seem to be a lot more rational with their posts and so it likely doesn't require the same type of attention.
  20. I've noticed recently that the information on the briefing screens is very cluttered with too much information on the one page. This really shows on multiplayer servers where the listed rules/info are largely ignored. The same issue is apparent on the Knee-board with the large number of pages required lots of next/prev page clicks to find the page you're after. A possible solution would be the introduction of folder 'tabs' to both of these features, tabs which could be labelled as required by the mission editor. The briefing could have:- Introduction | Rules | Radio Freqs | SRS Freqs | A customizable knee board could have:- Mission Detail | Radio Freqs | Airfield Maps | Area Maps The Knee-board could have two extra keys: Tab-next and Tab prev. So you could quickly jump to the required tab then scroll to the page - without having to scroll through 20 pages to get there. Could page one of the Airfields tab always default to the airfield you take off from? I know the knee board is editable but the logic could be: If the tab name =="Airfields" and a page/file name matched the name of the starting airfield then it could go first in the page array. I'd also like to be able to move the Knee board around in the 3d space. In VR it's a bit of a pain not being able to position it down in your 'lap'. As I understand it, the knee board is currently part of the UI layer which would mean this is not possible without it being moved out of there and into the 3d space. How about some feature creep:- The mission tabs and pages could be replicated onto a wall in a 'briefing room' with the mission lead being able to switch tabs and scroll pages while explaining in comms/chat what's going on. In multiplayer a player with required perms can create a mission, set a room, set the aircraft, number of pilots, then wait for players to join in. The waypoints for the mission could be copied from the mission leads current waypoints as set in the F10 map - to save having to build an entire in-game mission maker.
  21. I have the exact same problem, got a brand new gaming PC, everything works perfectly until an F14 taxis by(or if I go by one) then the stutters start. Only seems to be a problem on bases, or maybe I just havent noticed it as much on the carrier.
  22. I got the Viggen a few days ago and have started with high-drags. I have the same problem as Mudpig, the bombs fall short with correct QFe set. I found this thread from searching google for the answer. Is it a recent bug? or are we doing something wrong? In another thread somebody mentioned to add +2 to the Qfe to get correct drop points.
  23. Actually, that gives me another idea. Is it possible to dynamically add text to the knee board?
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