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Everything posted by Nedum
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Progress pictures on the Eurofighter Typhoon
Nedum replied to DashTrueGrit's topic in DCS: Eurofighter
To be the devil's advocate, the interesting line is: "The Eurofighter is a key priority and foundational pillar of our roadmap to grow and develop as a company and team." In our company, every time a "one from above" guy says such stuff we know for sure, that's only massive steam. To grow and develop as a company and team means, there are things, nothing new, and they haven't even talked about how to merge it. They are still in the pre "discovery phase". In short: Years (2 or more), not months. You guys shouldn't have high hopes for a release next year, and for sure not earlier. -
Es kommt darauf an. In welcher Auflösung willst du spielen? Willst du auch mit einem VR-HS spielen? Ich gehe mal davon aus, dass du bei den Einstellungen in DCS (unabhängig von der Auflösung) alles voll ausreizen möchtest, dann sind 16 GB RAM viel zu wenig. Bei nur 16 GB System-RAM, ist eine 4070 totale Verschwendung (bezogen auf DCS). Der limitierende Faktor wird der RAM sein. Offline (VR) benötigt mein System 28+- GB RAM, online werden die 40 GB teilweise sehr leicht geknackt. Alles, was nicht in den System-RAM passt, wird auf die Festplatte ausgelagert und die ist um einiges langsamer als der RAM, und das führt zu stottern und Rucklern. Nur 16 GB RAM werden (bezogen auf DCS) sehr wahrscheinlich das System ausbremsen. Eine 4070 entspricht von der Leistung her einer 3080. Allerdings ist die 4070 beim Verbrauch (Watt) deutlich effizienter. Die 4070 ist aber deutlich zu teuer, für das was sie zu bieten hat. Wenn man es sich zutraut, sollte man seinen Rechner selber zusammenstellen und bauen. Man bekommt deutlich mehr für den identischen Einsatz der Mittel (Geld).
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Ja und nein. GPU-Bound bedeutet, dass deine Grafikkarte voll ausgelastet ist. Dies wiederum muss nicht bedeuten, dass sie zu langsam ist. Eine 4090 kann GPU-Bound sein und 400 FPS auf den Monitor zaubern. Eine bessere GPU (theoretisch eine 4090Ti oder 5090) könnte mehr FPS erzeugen, doch ist damit deine GPU nicht automatisch zu langsam. Es bedeutet nur, dass die CPU !!nicht!! der limitierende Faktor ist. Bei all den Fragen wäre es auch immer gut, wenn man die Einstellungen im Spiel mit angibt, da diese einen sehr erheblichen Anteil an der Sache haben. Wichtig ist auch, ob man VR-Spieler ist und dann ist extrem wichtig, ob man mit forced MR (Multireprojection) spielt. Als VR Spieler kommt man derzeit bei fast allen Simulationen an die GPU-Auslastungsgrenze (bis zum MT-Update war das in DCS noch anders). Und jetzt kommt der Haken. Aktiviert man ind DCS "forced MR" und nagelt die FPS Ausgabe z.B. auf 45 FPS fest, kann aus einem GPU-Bound ein CPU-Bound werden. Die GPU muss nun nicht mehr so viel leisten, um die 45 FPS zu erreichen und die CPU ist damit beschäftigt zusätzliche Zwischenbilder zur Ausgabe zu schleusen. Jetzt "wartet" die GPU wieder auf die CPU (was so nicht sein sollte). Das wiederum ist dann ein Problem der Programmierung der Engine von DCS. Moderne Engines lasten die GPU auch weiterhin aus, selbst wenn man die FPS über das Zuschalten von MR limitiert. Ich bin aber guter Hoffnung, dass das mit DCS irgendwann besser wird.
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Multithreading single player vs multiplayer ... selbe Karte, selbe Mission
Nedum replied to JG11Preusse's topic in Deutsch
Hi JG11Preusse, so schlecht ist dein System doch gar nicht? Deine CPU ist ein 8 6-Kerner mit zusätzlichen 8 6 virtuellen Kernen (HT). Die sollte vom MT Update profitieren, selbst die zusätzliche Datenlast vom Server sollte kein Problem sein. War das vor dem MT-Update anders, bzw. besser? Grüße Edit: die Kernanzahl passte nicht. -
Danke, das ist fast auch meine Erfahrung. Und je nach subjektiven Sehempfinden stört es eine Person weniger als eine andere. Ich sehe selbst in der Außenansicht, wenn ich im MSFS auf den Boden schaue, selbst bei Quality-Einstellung für DLSS, eine sehr starke Unschärfe. Ich bemerke auch einen starken Verlust der Tiefenwahrnehmung, 3D Objekte verschwimmen früher mit dem Hintergrund. Der Test der PCGH und auch anderer Medien, zeigt mir bei den Bildern meist deutliche Unterschiede zum Original (Textureverfälschungen, Unschärfe, besonders in der Entfernung). Was man nicht vergessen darf, der Unterschied von 2D (Monitor) zu VR, ist riesig, weil die Pixel viel dichter am Auge sind (durch die Linsen vergrößert werden). Es ist aber auch immer sehr subjektiv, nur habe ich nicht feststellen können, dass das DLSS Bild jemals schärfer ausgesehen hat, als das Original. Gerade in CP2077 sehe ich das immer wieder an den Gebäuden in der Entfernung, wie stark die Bildschärfe mit DLSS abnimmt. Was auch noch sehr wichtig zu erwähnen ist, DLSS fügt immer ein LAG (mehr Frametimes) hinzu. Im Grunde wollte ich nur darauf hinweisen, dass DLSS für VR nicht das sein kann und wird, was es für einige beim 2D Spielen ist und man seine Erwartungen nicht zu hoch ansetzen sollte.
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Multithreading single player vs multiplayer ... selbe Karte, selbe Mission
Nedum replied to JG11Preusse's topic in Deutsch
Hi, hast du mal ausprobiert, ob es im ST-Modus sich ähnlich verhält? Ich gehe davon aus, dass es sich hier nicht um VR handelt? In der VR habe ich genau dieses Phänomen, sobald MR (Motion Reprojection) greift. Dann wird aus GPU-Bound CPU-Bound (was in meinem Fall auch logisch ist). Was klar sein sollte ist, dass im Multiplayer deutlich höhere Ansprüche an die Hardware herrschen. Sowohl bei der CPU als auch beim RAM. Bis auf die GPU sehen die Werte normal aus. Dass die CPU mehr arbeiten muss, ist normal im Multiplayer. 32 GB RAM können durchaus schon zu wenig sein, wenn die Mission auf dem Server sehr umfangreich ist. Eventuell ist der RAM hier der Flaschenhals und bremst alle andere Komponenten aus? Wenn auf die Festplatte ausgelagert werden muss, dann müssen alle andere Komponenten immer auf die Festplatte warten, was den Einbruch der GPU-Auslastung erklären könnte. Ist die Mission eine "Eigenkreation" oder eine Standardmission? Wenn es eine Eigenkreation ist, was passiert, wenn ihr eine Mission benutzt, die mitgeliefert wird? Verhält es sich so bei jeder Mission? Teste doch mal, was passiert, wenn du auf einen anderen Server gehst. Wenn dort das Problem nicht auftritt, dann kann man das Problem schon eingrenzen. Grüße -
In der Nachbesprechung bekomme ich nicht die separierten Waffen-Treffer angezeigt. Ich habe nach langer Pause meine WWII Module ausprobiert (hauptsächlich die D9 und K4) und wollte mir die Treffer der separaten Waffen anzeigen lassen, doch wenn z.B. nur das MG auswähle, bekomme ich gar keine Treffer angezeigt, genauso wenn ich nur die Kanone(n) auswähle. Treffer bekomme ich nur angezeigt, wenn ich beide (alle) Waffentypen ausgewählt lasse (Standard), was es natürlich unmöglich macht zu sehen, wie oft welche Waffengattung Treffer erzeugt hat. Gibt es hier einen Trick? Ist das ein Bug?
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Ich weiß nicht wie das Grundwissen zu DLSS und VR ist, aber ich möchte hier mal ein paar Dinge nennen, die die Hoffnung in DLSS, bezüglich VR, ein wenig gerade rücken. DLSS ist eine Art Upscaler und egal welche Qualitätsstufe man wählt, das erzeugte Bild wird nie die Qualität des Originals erreichen. DLSS fügt !!immer!! eine Unschärfe hinzu, das liegt in der Natur der Sache. Meistens erzeugt DLSS ein Flimmern und verstärkt schon vorhandenes. Die meisten VR-Nutzer haben sicherlich bemerkt, dass das "Grundflimmern" von DCS in der VR-Brille deutlich störender ist als auf dem 2D Bildschirm. Der Grund liegt in der "Nähe" der Augen zu den Bildschirmen im HS. Man ist eben dichter an der Sache dran und dann wird das ganze auch noch vergrößert. Meine Erfahrungen aus dem MSFS mit DLSS sind niederschmetternd. DLSS erzeugt so viel Unschärfe, dass ich die Displays nicht mehr sauber ablesen kann. Ja, ich habe mehr FPS, aber der Bildqualitätsverlust ist das einfach nicht wert. Wer meint, dass könne man mit Nachschärfen regeln, der irrt gewaltig. Das mit DLSS generierte Bild ist !!immer!! unschärfer als das Original. Auch Artefakte (Pixelfehler) treten ab und zu immer wieder auf. VR hat jetzt schon unter einer gewissen Unschärfe in DCS zu leiden (stärker als im MSFS, zusätzlich zum Flimmern und Ghosting), wer möchte das dann noch freiwillig zusätzlich verstärken? Ich sicher nicht. ;) Man sollte sich keine falsche Hoffnung machen. DLSS ist keine Lösung für derzeitige VR Spiele. Es fehlt einfach der Spielraum in der jetzt vorhandene VR-Bildqualität, um Abstriche durch DLSS hinnehmen zu können. Selbst in 2D ist es im MSFS deutlich zu sehen und ebenso wird dieser Bildqualitätsverlust in DCS schon in 2D zu sehen sein. In der VR wird das alles noch einmal verstärkt. DLSS wird deshalb noch über einen langen Zeitraum !!keine!! Lösung für die VR FPS-Probleme sein, zumindest dann nicht, wenn man auf eine scharfe Darstellung der Umgebung steht.
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1.5.3 Not Closing Down Properly
Nedum replied to Kozmyk's topic in Release Version Bugs and Problems (Read only)
Mostly a problem with your PC. What's the time until the problem occurs? I can play the game for hours without that problem and I have OC the CPU @4.4 GHz with all memory banks loaded. Is your PC 100% stable? You can use tools like LinX to test it. -
Ich "glaube" mal, dass es nicht nötig ist eine Fehlerquelle mehr einzubauen, wenn der Pilot das eh nicht länger als 15 Sekunden aushalten würde ohne sich und die Maschine zu gefährden (von wegen negative G-Kräfte extrem böse für die Augen und das Gehirn)! :smilewink:
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Rest in peace! I wish him the best flight ever!
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But this doesn't change or will help to locate the problem. If I am at home I will upload a screen shot of my Afterburner log file. You can clearly see that if I get high frame rates The GPU load is very high too and if I get low FPS the GPU load is low too. This behavior is 100% coupled. The average GPU load is 50% most of the time. 50% GPU load is nearly nothing for a DX11 game. Yes ED has changed something but all I can see is that the overall visual effect is bad and I do not mean the low FPS. I mean the blur all over the picture. Before patch 1.5.3 I have had razor sharp textures near my plane but now it's all completely blurry. Bright colors get lost in the distance very fast (fog colors) but at the same time dark colors become more dark. You can see this at the moving train in the D9 free flight quick mission. Some bright colored train wagons become invisible and the dark ones get a black stripe as roof. The overall visibility is foggier as before and at the same time the GPU is doing some rest, especially if you are not looking to the sea. Perhaps a shader problem? I do not know what the reason for this behavior is but I can see that this has something to do with lights and shadows. 1.5.3 D9 free flight quick mission @6000 feet, medium view distance and medium shadows I’ve got less FPS as with 1.5.2 (view distance and shadows @Ultra) and an extreme blurry picture. It’s like I would wear the glasses from my girlfriend. All is lightly blurry. The ground textures are extreme blurry. The question is; is that a known bug or is it “art” design and we have to live with that? If so, do we get an option to change/take away this haze? This is so extreme that I can't play this game longer as 20 minutes anymore. After a short while I've got headaches. 1.5.3 is a game breaker for me. :thumbdown:
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But this doesn't expalin why the GPU is now "idiling"!? 50% GPU load is nothing for a GTX 980Ti. Even so the visibility has changed the GPU load should be high. Before the Patch even with all set to high I had min. 60 FPS. With terrain shadows to flat and medium shadows I could run this game with mostly 80 FPS @ Ultra visibility range and now with medium visibility range and flat shadows I can't reach high FPS and the GPU load goes down all the time. There is something wrong with the program. The changes may be one reason but not the visibility. If so the GPU load would be high as it was before patch 1.5.3.
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I have flown another test with reduced view distance and the GPU load dropped from average 63% to a steady 50%. :huh: I am using the D-9 quick mission "Free Flight". Flying circles at the same height. Starting with 190 FPS at the first screen, view heading Batumi, as soon as I am moving my view/plane nose to the mountains the FPS are dropping to 43. The work load of my GPU was starting with 72% as soon I am loading the mission, after that the GPU load dropped to 28% until I am hitting the "play button". After that the GPU load was around 50% all the time. 50% of GPU load is extreme bad these days, because if the GPU has nothing to do the CPU must do all the work and that's the point; like with 1.2.6 the CPU is doing all the work and the GPU is "idling". This bad behavior was gone after some patches after the release of 1.5.x. Now this game engine shows the same behavior as the old D3D 9 game engine again. Is the DX11 renderer working like he should do?
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What you say doesn't help me in any way! If you read my posting you will notice that the GPU load is reduced in such a way that my GPU boost doesn't even start to work. This wasn't so before the latest update. If you were any near right the GPU load wouldn't be lower. If I fly at 3000 Meters and the only reason for a massive FPS is the light, the shadows and the clouds than there is something wrong with the game engine and not with my Hardware. Jumping from 37% GPU load to 90% every few seconds is a game engine problem. And it wasn't so bad before the last patch. Yes, I did this all the time!
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Copy my posting from another thread: Yes.. with the latest patch I have a massive FPS drop! Before the last 2 patches I never got less than 60 FPS with 1.5. Now sometimes I have only 23 FPS. Looks like the old "tree" problem again but this time no Flat ground shadows or something else helps me. Edit: Very interesting is that my GPU temperature is going up if I got less FPS and dropping with more FPS and that in REAL TIME (all water-cooled). That's the first time that I can notice such a behavior in a game. Looks like a problem with the CPU too GPU transfer and vice versa. The GPU average workload is around 63% which is a bad behavior. It’s jumping all the time between 40% and 75% It’s so low that the GPU boost isn’t kicking in. The GPU is “idling”! Before that the GPU had a work load of 90% and the boost was always on. No hardware or software change has happen only the latest patches. Iwill test this with 2.0.1 too.
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Yes.. with the latest patch I have a massive FPS drop! Before the last 2 patches I never got less than 60 FPS with 1.5. Now sometimes I have only 23 FPS. Looks like the old "tree" problem again but this time no Flat ground shadows or something else helps me. Edit: Very interesting is that my GPU temperature is going up if I got less FPS and dropping with more FPS and that in REAL TIME (all water-cooled). That's the first time that I can notice such a behavior in a game. Looks like a problem with the CPU too GPU transfer and vice versa. The GPU average workload is around 63% which is a bad behavior. It’s jumping all the time between 40% and 75% It’s so low that the GPU boost isn’t kicking in. The GPU is “idling”! Before that the GPU had a work load of 90% and the boost was always on. No hardware or software change has happen only the latest patches. Iwill test this with 2.0.1 too.
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That's the point! But why do I can this do with the D-9? :noexpression:
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I don't think it's you. The Dora has a big Problem with buffeting and a wing sudden flip over at any speed if you try to pull high Gs. I've tested this for hours and for me it’s obviously that the D-9 FM has changed a lot. Before those changes I could easily pull high Gs till a G-Loc without any buffeting. Now I have a hard time to pull any high Gs to get only a grey out! Before that could happen most of the time the buffeting starts suddenly and very hard with a sudden flip over of the wing. It feels and looks so wrong. Try to look at this with the outside view (F2). It's looks like in a cartoon but isn't funny for a simulation. The D-9 was my favorite WWII DCS plane after some ED FM tweaks but with 1.5.x/2.0 she becomes a real hate plane for me. Before this patch I could kill the expert P51D AI within 5 Minutes and the plane was really nice to fly. Now sometimes in DCS 2.0 I fly till the gas is empty and never was at the six of the P51D in such a way that I would have a good shooting position. It's like the D-9 has some new wings, but really bad ones. Right now all German WWII planes have this stupid buffeting at any speed at high Gs/AoA. As soon as I switch in the cockpit of the P51D it's another world. The difference is as big as from the Mig21 to the F15C. I can pull at any speed so much Gs in the P51D without any buffeting that I can fly hard at the limit, so I can black out in no time. It's really easy and no bad flight behavior. I can outturn the D9 at any speed in any height but if I read the stories of the WWII aces (both sides) and if I see the sheets of the RL flight docus, I think there must be something wrong with the D-9. I don't know what but what we have right now doesn't match with that what the history and the pilots has told us. I don't know what it is, but it is there and it’s not me or you. I will never believe that I will loose all of my skill during a week in such a way, that I can land and start the D-9 without any problem, but can't fly her anymore in a dogfight. Never ever! I really would like to see a Vid from a person which is telling me that all is ok and that there are no changes at the D-9 or the P51D but till today there was none and I think I will never see one with the current FM state.
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Can you see well the targets with the 1.5?
Nedum replied to pepin1234's topic in Su-25 for DCS World
The 3 picture is a very good example of the current situation. As long as we have no real 3D view to notice the 3D of an object, which is the normal way to notice "hidden" object for a human, we need this be done with colors. If not you see in the near distance only a flat picture with greyed but different colors. This is the problem we have now. To say what we have right now would fit with the reality in any way is plain wrong! The other problem is the shape, color and size of the textures. They are too dark even the sun is not covered and the object size painted on the textures is 10 times too big so a small 3 feet bush looks like a black hole with a size in which you could put several tanks. Our brain is trained to find the differences of the size, shape and color of different objects and we compare these things all the time. But if a 3 feet bush is painted in such a way it looks like a 30 meter bush at a 100 meter distance our brain can't guess the right distance and so the right size of an object we are looking for. The bush looks like it would be 10 times closer than it would be in reality. Yes we know that's there must be a tank but our brain is trained in such a way it's extreme hard for us to find it even the tank is direct in front of us. If you look at the third picture you can clearly see the 3D shape of the first electro building but farer away you can't really see any 3D shape anymore. The whole pictures become a flat greyed one. You can see different colors but you can't see any building anymore! I’ve tested this with my girlfriend. She never played such a game and I asked her to tell me what she saw on the screen. She didn't notice that the withe colors on the pictures should be buildings. She said that she saw limestones. And even she knows how 100 meters height should look like she said that if she has looked down (I was flying at 100 meters) it looks like 10 meters, because all the brushes looking so big/near even so the scratches on the ground textures. Only near the landing field she could tell me how high we are (more or less).Currently the picture size of the ground textures is a way too big. The size distance thing doesn’t fit in any way. Some should really try to see how it would look like only from 25 Meters height. This ugly difference in size and distance of the current textures is "" our brain in such a way that we can't notice the shape difference we need to spot targets and the ground texture color is a way too dark and foggy! So no, the current ground textures don’t fit in any way with the reality! Look down from a high building/bridge and see the difference… its huge.. like day and night! To say that this would fit in any way with the real live is plain wrong! -
Can you see well the targets with the 1.5?
Nedum replied to pepin1234's topic in Su-25 for DCS World
The new shaders coming with 1.5 have put away the deep of any object. All objects have become a flat picture. The whole picture is only many steps in grey, beginning from green over blue too white. Before 1.5 tank spotting wasn't really easy but was ok but now you can fly over it and can't see the tank. The shaders are really bad. There is no "deep" anymore you need to spot targets. I'll really hope they will fix it. Another big point are the too big ground texture. The ground textures should be 10 times smaller. There are patches in which you can easy put 20 tanks in but they are painted in such a way that they look like a small grenade pit. One tank should easy hide 5 of them. But the biggest problem is this extreme haze/fog all over the map at short distances. Even with the flir you have always problems to spot a target even you know where it is/must be. The new shaders and textures are really a big problem for spotting since 1.5. -
[REPORTED]Tires still blowing out in 1.5 (possible old bug?)
Nedum replied to OnlyforDCS's topic in Su-27 for DCS World
Right from the beginning the Su27 has a very good ABS (anti brake-lock system) for planes. Read this article: http://aviationweek.com/blog/pilot-reports-mikoyan-mig-29-and-sukhoi-su-27-1990 At the end there are two links to a pdf file. The second one shows at the end that the Su27 has an advanced automatic brake system which makes it possible to brake within 1650 ft without the use of the parachute and tire blow-ups. And there are some points which show that the DCS FBW system isn't working like the real one. The real one has a force pressure system to override the "save" flight zone. So you must switch the buttons to get in the "Cobra modus" and even then you must use extra force to override the save zone. You will only get more AoA if you get over this special pressure zone. With this system there is no need to fear a not neutral trimmed plane, because there is no change until the pilot forces the plane with extra pressure at the end of the stick zone to do so. Even so explained the us pilot that the plane is very well controllable at a high AoA at 97 knots. I can only tell that more people should read this article. Could be an eye opener for some! The problem is that it is not build in for the DCS Su27. What we have in DCS is more a TBS (tire blow-up system). -
How so? If the tube is iced how can it show changes in a direct reaction on the true speed change (gain height or lose height)? Shouldn’t it show constant less speed but in such a way that if the plane gains more speed it should show more speed but less as with as ice-free tube? Even the tube is iced or has a defect it shouldn't react like it did in the vid.
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People who have flown the 1O9 and the P51
Nedum replied to Zimmerdylan's topic in DCS: Bf 109 K-4 Kurfürst
Could it be that the wings shape was not the same and so he was talking about a "thickness" about a special point of the wings which was the point for his statement or were all wings exactly like the other ones? No changes? -
Why air starts? Sorry, but that kills fully the immersion for me! For a quick start missions it's ok, but not for a campaign. For me it’s not a campaign but many quick time missions in a row to train different situations. This campaign feels much more like training, but you must solve all the trainings before you get to the one you would like to train. I can’t “feel” a campaign with air starts. The second point is the briefing. What’s the point of it? Again I have the feeling this is a training to do myself the right things before the campaign starts (waypoints setting). The briefing said I never should go over the FEBA but if I open the mission planer the waypoints are set to go over this point. Why? Should I train to set my waypoints right myself? Really if this is to train how to do all things right at first, even the mission planning, why not make it in such a way I know what I should do or not? Or what’s the point of this campaign? Did I miss the special point? I am lost the first time with a campaign. I am little bit disappointed!