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Nedum

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Everything posted by Nedum

  1. Nope, not at all. I run NS as a normal user. Can play hours with it enabled. I start NS right before I fire up DCS.
  2. Hi, thank you for your work. Where do I have to copy the trk-file to? And where do I start it from?
  3. Sounds for me, you have set the max refresh rate of your Headset (G2) to 60 Hz. That would explain all your issues. Please don't limit the FPS in VR using extra tools, expect OpenXR Toolkit. Set the refresh rate of your HS to 90 Hz, and after that use "MR" from the WMR settings (you can do that using the OpenXR Toolkit).
  4. Thank you for the explanation. I do not have a Pimax Crystal right now, but I am interested in one. That's the reason why I have to ask so many questions. Even with "MR" I have to put down some of the quality settings in DCS with my G2, and it looks like If I would own a Pimax Crystal I would have to put down much more of those settings. So I ask myself: "Is that perhaps a downgrade (Crystal) if I have to play with all the quality settings down to get a smooth experience, without a feature like "MR"?"
  5. What I can tell from many reviews I have readying: Yes it can be an upgrade, but as a G2 user, there are some points that hit me hard: Glare is back, even at bright scenes (Hello? 2023 already! ;)) = - Tiny vertical FoV (90° with a standard IPD of 64 mm) = - The same if not less horizontal FoV as the G2 = o Edge to edge clarity is not as good as the Pico 4 or the Crystal, but better as the G2 = + Uncomfortable if it's warm in the room (vacuum effect) = - No sound = - No tracking and controllers (you have to buy it, if you are not an owner of that HW already) = - - This HS is for you only, no other user is able to use that HS = o Glare is a No-Go for me. A smaller vertical FoV than my G2 is a No-Go for me. If I upgrade from my G2, it has to be more than the form factor, a better Field of View and an OLED panel and for sure, it should never be a step back from my current experience. Smaller FoV and Glare again, really? I would have to spend more than 2200,- € to get that HS working. For that price, there are too many "go-backs" for me. But I am pretty sure some people will get happy with it.
  6. Hello @mbucchia, thank you for your fast response. The Motion-Reprojection of the OpenXR Toolkit depends on WMR? I've to ask, because my G2 is a WMR-HMD and can use the MR feature the OpenXR Toolkit offers out of the box. What about SteamVR "MR". Does it work? The "motion smoothing" Pimax offers seem not to work very well (if at all, as I can read in the reviews).
  7. Try to enable Motion Reprojection (OpenXR Tools). If you can't hold steady 90 FPS, you will get stutter if you look around and especially if you look to the side.
  8. Can the Pimax Crystal use Motion-Reprojection with the OpenXR Toolkit? If not, what do you guys using to get a smooth and stutter free movement, if you move your head?
  9. Inside/outside-Tracking mag keine komplett gleichfarbigen Wände, die kontrastfrei sind. Das, was du beschreibst, scheint sich genau darauf zu beziehen und seitdem du ein Cockpit gebaut hast, ist das Monotone verschwunden. Die Kameras können die Umgebung deutlich besser unterscheiden als vorher die (vermutlich) nur "monoton" einfarbige Tapete. Eventuell ist das ja der Grund, weshalb der "Fehler" jetzt nicht mehr auftritt. Falls auch andere das Problem haben, einfach ein paar Poster an die "kahlen" Wände kleben, das wirkt Wunder.
  10. There are so many things which can hit the DCS performance really hard, so you have to be much more precise what settings you are using. A big part of this story are Shadows. If you use the left shadow setting alone (terrain shadows flat), it will hit a little more as the terrain shadows alone (shadows flat). As soon as you use both together, they will hit the performance really hard. Grass will hit the performance hard too. Water at high is a bigger performance eater as view distance set to ultra. And so on. Long story short: If you want to compare the performance, the settings you mentioned are by far not enough to do so.
  11. Gibt es eine Möglichkeit, das Handbuch eines Musters mit "ins Cockpit zu nehmen"? Es geht mir insbesondere um VR, wo ich nicht ständig auf Papier oder einen anderen Monitor schauen kann, um etwas nachzuschlagen?
  12. If you want to get an idea how your system can manage a G2, use get an overlay tool like it comes with MSI Afterburner and let display the Frame Times. Multiply your 2D Frame Times by 2.5 (it depends on your resolution (4k should be good with 2.5)) and you can see what you would get with a G2 and what you have to change to get under the 20 ms Frame Time barrier. I use Marianas Quick Start, Dark and Cold. 2 D = 5.5 ms Frame Time (looking straight), and with the same settings in VR 16.3 ms Frame Time. The problem is, you have a different GPU from another brand and that can and will lead to different Frame Times and how they will be affected by VR. With what I've shown, you will have an idea how much VR will stress your system.
  13. Yes, you are right, Open XR Tools. The Open XR Toolkit is the other one. ;) But your shown version is an old one. You should update your version (Windows store) to see the things they talked about.
  14. Nedum

    FA 18

    Hi, dieser Fehler ist sehr eigenartig. Hast du mal das Schema für die Kontrollen eingeblendet (ctrl+Enter) und beobachtet, was passiert, wenn du die Kontrollen betätigst? Hast du eventuell beim Konfigurieren der Achsen Pitch Up und Pitch Down gedreht und anstatt die F18 hochzuziehen, drückst du sie runter? Selbst wenn die F18 nicht für den Start getrimmt und die Flaps nicht gesetzt sind, sollte sie auf jeden Fall bei der Nutzung des Nachbrenners sehr schnell abheben, man muss eben nur mehr ziehen als mit Flaps und Starttrimm. Schau dir mal an, ob die Kontrollen das machen, was sie machen sollen. ;)
  15. Hello, there are currently many issues with some of the F16 Training Missions and some points how the missions are designed. The first HARM Training Mission is poorly designed. The Speaker of the Mission talks like "Mr. Slow Joe". At the half of his explanation, I've forgotten what's the matter of the mission and all the buttons I should press. And even so, I am not a native speaker of this language, he is so slooooooow with his talking, and he repeats things that are not necessary for the Mission several times. Spare this time for more important information. I always have questions left after a Training Mission (why do I have to press the Buttons in that order, why the height of the flight, why that mode for the weapon, what about the HUD symbols, why do I have to fire that weapon at this range, and so on). A Training should give you all you need to understand how and why you do stuff, it's not there to explain several times that the next step is important. Why this step is so important should be explained. The speaker doesn't explain the HUD symbolic, he doesn't explain the limits of the HARM, he doesn't explain why we have to use the current HARM mode and so on. I am left with so many questions and the feeling even an ape could do this type of "Training". To say "press this button and after that another one", isn't training at all. There is so much space left to get better with the current DCS Mission design (for nearly every Training Mission). And I can't understand why in some missions too early Button presses get captured and let the training go on, and in other Missions a too early Button press will stop the mission from going on? But now my point. In the first HARM Mission (see picture), the code I should enter for the HK station is wrong. The Mission Speaker is telling me to enter code "204", but that is the wrong code. The right code should be "203". Even the Mission script highlighted the 2, 0 and 4 button. The HARM never "saw" the HK. I've done the mission with the right code, but the mission script stopped working after that. I destroyed the HK, but no response from the mission speaker anymore, like he did after hitting the target before. I am on Open Beta, newest update. Slow repair: done (several times) FXO and Metashaders2 folders deleted DxDiag.txt
  16. Pro Tip: -> before <- opening a problem thread, do the following steps: 1. make sure the game is updated 2. disable ->all<- Mods 3. do a ->slow<- repair 4. delete the folders fxo and metashaders2 in c:\user\*username*\saved games\DCS(.openbeta) If that all was not successful, use the ->search option<- to look for a thread which could have an answer for your problem. If you need to open a thread, because your problem is new, give us all the possible information (dxdiag, your game settings, and so on) you have access to.
  17. Without any hints for your DCS settings, it's not possible to give you a good answer. If u can, give us some screenshots through the lenses. Could it be, this is your first VR experience? If you play with a VR HMD it's like you are playing at a 4k 90" screen, 2 meters away from you. The "small" 4k 2d display hides most of the current issues DCS has (mostly flickering textures). In VR you see all the problems like through a magnifying glass. What you describe sounds "normal" to me.
  18. Hey, hey. He was clearly telling, if one sets a mission in the editor, the settings of the plan are always the same, regardless the mission settings, and you told him, he only has to set the sync control button, to do it right. He told you, that doesn't fix the problem, and he is right. Your "solution" doesn't fix the problem, not at all. It's (at best) a band-aid, and for sure not a good one. Sir, if one is sitting on a high horse, you are the one. Perhaps you can't understand what he is talking about? Nevertheless, you should stop talking about one is sitting on a high horse, if you can't understand the problem, and your "fix" will not be accepted. The problem behaves with all Quick and Training Missions, so, yes, a real good fix would be welcome.
  19. The "shadow issue" has been there since we've got the different shadows we can choose. And there are many more problems. Flickering shadows if you use not the flat ones (can be fixed with shadows set to flat on the right side) Those shadows look like they were cast from a tree or something, a kind of stuff that is waving and have some holes. Extremely short shadow LoD with shadows set to standard/normal. Too dark shadow cast from every cloud (you need a flashlight in the cockpit at high noon, because there are some bright clouds (yes, I mean bright) in front of the sun, and they cast an extremely dark shadow at you). Shadows should be there to give the game a better look, but I have to bring them down to flat to get a better look and feel, if I am moving/flying. In 2d it's not so bad, but definitely noticeable, in VR it really looks and feels bad to see all that different kinds of flicker, if shadow are set not to flat. And they are a way too dark. On a shiny day, over the clouds, the shadow cast from your tail is so dark, you can see the bright cone of the backlight. How's that going? Yes, the shadow LoD thingy is something annoying, but not new. And it looks a ton worst in VR (AA flickering, shadow flickering, cloud flickering, LoD flickering, and so on).
  20. Hi, StoreMI ist eine AMD-Software, die mithilfe einer SSD Daten einer HHD zwischenspeichert und so den Zugriff auf die HDD beschleunigt. Wie bei all diesen Techniken, müssen alle Komponenten untereinander kompatibel und/oder auch vorhanden sein, ansonsten kann es zu den oben besagten Problemen kommen, wenn man Dinge zu verknüpfen versucht, die nicht vorhanden oder nicht kompatibel sind.
  21. It has shown to me, if I use any kind of frame limiter, like MR in VR, I am by 100% CPU limited. If I do not use MR in VR, I am GPU bound. With a frame limiter, DCS MT becomes DCS ST. The CPU behaves the same way the !!old!! SC DCS behaves before. Only 1 Core is (mostly) doing all the work. The behavior is the same with my old System (AMD 5900X, nV 3090 24GB VRAM, 32 GB RAM) and the new system (AMD 7950X3D, nV 4090 24 GB VRAM, 64 GB system RAM). As soon, as I limit the FPS to a limit it can reach with ease, my system will be CPU bound. The interesting part is, the power which is unused will !!not!! be used for better graphics, if I raise them in the System Tab. First off, my system should only be CPU bound, if the graphics are not the limiting factor. Second, I should be able to raise the graphics until they are the limiting factor again if I am using MR, but this isn't happening anymore. Once I limited my FPS with MR (Motion Reprojection), there is no way to use the unused GPU power anymore. As far as I can see, there is a bug with MT and FPS limiting. I don't know if all VR people have the same problem, but I am definitely a victim of this behavior.
  22. Hi, wenn du das Geld hast, dann kaufe dir eine nV-Karte. Das beste Preis-Leistungs-Verhältnis hat die 4090, dann die 4080. Wieso nV? nV ist bisher zu allen VR-Brillen kompatibel, bei AMD gibt es mindestens einen Hersteller der mit AMD-GPUs nicht läuft (Vario). Weiterhin machen die AMD-Treiber zicken beim Reprojection-Modus. Der für mich größte Vorteil war aber, dass die nV Karten bei identischem Verbrauch zu einer AMD-GPU deutlich mehr Leistung haben. Ich habe meine 4090 undervoltet. Sie hat jetzt maximal 3% weniger Leistung als vorher, benötigt aber in DCS maximal 300 Watt (meist 250 Watt), während meine 3090 immer zwischen 345 und 398 Watt lag. Ich habe jetzt 70 % mehr Leistung (mehr FPS und geringere Frametimes (VR)) und verbrauche deutlich weniger als eine 3090. Das macht sich besonders während der warmen Zeit jetzt bemerkbar. So sehr ich AMD unterstützen mag, aber für DCS ist "leider" nV derzeit die deutlich bessere Wahl. Eine 4070(TI) hat eine leicht bessere Leistung als eine 3090, aber verbraucht über ein 1/3 weniger an Watt. Zu den HMD kann ich leider nichts beisteuern, die besitze ich nicht (HP-Reverb).
  23. I have to stop here, quoting you. OMG. I hope you don't use any kind of TrakIR, a VR headset, Necksaver, a HOTAS, Paddles, etc. (please ED, do not "fix" them too). ;) So who is the person to say what is cheating or not? Yes, nobody should cheat, and yes, we all know that would never happen. Sad but true. There are so many possibilities to abuse the shaders and ED should stop that. But before that, ED must fix the most annoying problems, staying in game since years. They try to simulate things which they can't simulate the right way (Shadows, especially cloud shadow casts, cockpit reflections, and so on). In RL, a little change of your view point can give you a free sight, around the reflections. In RL, even at a cloudy day, with clouds over the whole sky, trees and everything around casts slight shadows. I can see colors, and I can see every object as it should during cloudy daytime. In DCS every cloud shadow casts switches the day to a near nighttime. It's a way too dark with clouds and a way too bright without them. That we have to fight with double shadows since years, might be a part of this problem. But the most annoying thing is the build in "cheating" by ED for spotting since !!years!!. Change your resolution to very low (800*600) and you can spot enemies !!20 times!! earlier as the guy (or gal) with a 4K resolution. It's a sim or a game? If DCS wants to be a sim, ED should do it the right way before they release the "simulation stuff". We don't need wrong simulations of Reflections or Shadows, if we have to turn them off to "fix" the cloud shadow cast problem, that shouldn't be the way to go, but it is since years. So we have to "cheat" to fix game engine problems. ED should start to fix the most annoying problems they know for years (spotting, reflections, over saturation and shadows), and most of the anger would be gone in no time. I really wish they would start to do that asap.
  24. As far as I know, MT and SteamVR doesn't work in that kind of way. I had to enable the OpenXR API (developer button) in SteamVR to get the SteamVR interface and all the stuff. But that's weeks ago. Perhaps that will fix your problem.
  25. Am I right, you were on stable, and you switched to open beta? Please, Guys (and Gals) do yourself a favor and add this important information to your postings. And if someone tries to help you and asking for some numbers, give those numbers too him. It's so annoying to try to help and the people ignoring what the helper was asking for. But I am glad you fixed your problem.
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