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Nedum

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Everything posted by Nedum

  1. For me it looks like much more that the plane has no tail weight anymore. Even with low speed at the ground (around 50 kph) I flip the nose to the ground. doens't seem very real and for this it's not very important how powerfull the brakes are. Try it. hold the brakes, throttle up and push the brakes after you gain some speed (around 10 kph). So I think this are not the brakes alone! ;)
  2. If have set all to high or ultra and disabled DoF and lens effects. The scaling for objects is set to large (I have also tested with off and normal). 4x MSSA and 16x AF (all ingame). Compared to 1.2.6 the haze is the most annoying thing for me. As you can see at the screens in this thread, there is a haze all over the screen and this makes dark things grey and becuase this haze is all over the screen, I can't spot this darker grey very bad on a gray background, even this background is green with a grey haze over it. In 1.2.6 there is no grey haze and now blur at the same distance. I will make some screens for comparison.
  3. I would if I could, but there is no trigger to disable blur. :cry: DoF is disabled and also all lens effects. But the blur at distance is still there. The difference of the LOD and the distance I can spot object between 1.2.6 and 1.5 is huge. I see much more 2 -3 times far away in 1.2.6 as in 1.5. The new spotting system is not nearly as good as the old one. Now I can't spot the P51D during the dogfight anymore. Even at 2 miles I can't spot this bird anymore with 1.5. With 1.2.6 is all good... hard to spot too but much more easily as with 1.5. As I can see there sems to be a dependence between the LOD and the blur. The plopping of opjects isn't so hard anymore, but at the same time the blur and the new LOD system makes the spotting of objects much harder for me, even with the option "large objects for spotting".
  4. Is the new feature really working? I have tested the three option at 1920x1200 pixel an all I can say I see no difference. For me the most important part is this "fog" all over the map and the LOD System. I can clearly see that without any need the vehicles uses an very early LOD. At first the size becomes smaler, and after that the lights will not be shown anymore and after that the size will be reduced again and all that within of 100 meters. Right now I have extrem problems to spot any target, even this target is only 1 mile away. Played the D-9 intercept mission with 1.2.6 and 1.5. I can spot the big Planes right after the missions starts with 1.2.6. If I play the same mission with 1.5 I need 5+ seconds to spot the first plane... and after 2 miles or so I can't spot the big bird anymore. Never before I've got such big problems to spot an aircraft. The same problem with the ground vehicles. I see the ground vehicles only at the half of the distance as before with the old version of the game. All is vanished within a grey fog and blur. This "fog" thing and all this blur at distance makes me crazy! Why this blur thing right now? As I can see, the engine is using this blur to hide the popping of opjects, but makes the spotting much more difficult. And as I've said I can't see any difference if I use the differtent spotting options. Off, normal or large... no difference to see for me.
  5. Yes, I have the same feeling for it. But I think it's more about this "fog" we have all around us in 1.5. If I compare the both engines, the new one has a scary fog over all. It's like the first days of the old engine... some mods will fix it for sure. ;)
  6. Now all is working. Even with special chars in my password! Thx guys! :thumbup:
  7. I get this message after I tried to force the beta update with the cmd command. What's wrong? Looks like a java problem? Edit: Solved! Kaspersky problem. I must disable Kaspersky.
  8. Which ME 109 was that? Can you give me the link to the book please.
  9. The only thing I must ask every time I read "... this is ok like it is...!"! Is there any logical reason why a engineer should not allow the Pilot to trim the plane at a speed higher 390 kph? Not one person ever could give me a logical explanation for this. I don't get it that this behavior we have right now is based on a test from Russians, which for sure knew as much from this plane as the first Russian rocket engineers from the German rockets. One of the "best" WWII fighter planes ever, is at the same time the only WWII plane which can't be trimmed out for level flight at "normal" speeds. 500 kph with the wind in the back is nothing for a WWII Bird at cruise speed but a K-4 can only cruise at 390 kph… Oo By all "gods of logic"... why the hell should the Germans should do this? Why did they make this bird a pain in the arse for a high speed dive? No dives on bombers or fighters with high speed? You can NOT aim well at high speeds with a not well trimmed plane. The German "Handbook for fighter pilots" explains this very well. All BF109 before the K version were very well designed and ALL could be trimmed to hell to level flight at nearly each speed. So if all logic “say” and all BF109 before "say" you can and must trim your plane at each speed well to aim well, then a single Russian document "tell" us that the Germans engineers suddenly become dumb? Really? I can’t believe this and I would really like to hear the logical explanation for the actually behavior of the K-4! :huh:
  10. 1. The pictures are not good for a comparison, because the P51 rudder has no person direct infront. The Person behind and the view angel let the rudder look like much bigger in comparison to the 109 rudder. 2. not only the hight of the rudder matters, even how deep and the possible angle the rudder can move. A not so deep but very high rudder must be not the better one! It will give you more stability during the level flight, but could make you less agil during turn fight... ;-) 3. Why do people seem to think the germans couldn't do good things? Without the germans most of the high tech things the russians and the americans have would be not here today (man on the moon... hmm?!). But anyway, the picture shows a wrong "picture" if you try a comparison!
  11. Where do you get your Infos from? The DX 11 drivers are as good as the from nVidia. A differens is only to see if "Gamesworks" from nVidia has touched the game. I smell a bad thing here! :(
  12. Was it right, the early A10C beta buyer must buy the campaings for Nevada? As I can think back, there was not such an announcement coming with the A10C beta!? A10C beta + Nevada inclusive campainge for the early ones!? But I am not sure right now, must search my "bill" to look for that.
  13. More interesting for me is the explanation of how to hot the target the right way "...deshalb trimme dein Flugzeug immer aus..." "...for this reason you always should trim your plane..." We can't trim the K4 above 480 kph... and now? Was the book/were the germans wrong or is it the game... hmm?
  14. No I was talking about the first time he was steering the D9 in a loop. He said very clear he had never this "shiver" of the wings even the plane stalls and the same about the rolling behavior. That his D9 never was snap roll so suddenly over the wingtip evern at low speeds. ;)
  15. But he also said that he never got this wing shiver if he pulls straight in the air and try to let the D9 slip over a wing. Many things of the ground behavior are completeley different to that what we have in DCS right now. No need of breaking during taxi, he only need a little bit of rudder input, even during the start. Full power and not many ruder needed. As I thought the whole time, the Simulation is to many math and much to less reality! After landing they can push full brakes and they never had a no nose down! Brakes hold the plane at full power! NO need to raise the tail during the start. The tail raises on its own. He easily reached 650 kph with the D9. Without WEP. I love it that german is my native language, so I know exactly what he did say not only the underlines. They "say" not all he was really saying. This wing dropping we have in DCS he never noticed in RL so hard and so suddenly. The propp effects in DCS seem to be a way overdone. And many more! I don't know why so many people think that flying, starting and landing is only right if it's super hard!? And that physic is not for WWII birds and if the american birds have a bad behavior the germans birds must have the same!? At the end there is many to do for the WWII planes to act more realistic.
  16. Nope! Did you see the Wags during the taxi to the runway with the new angine? He never needs to brake or must work, like we must do right now, very much with the power. The Su27 power behavior is wrong atm. Wags was mostly at 74% power and the plane wasn't accelerating like it does right now. Atm you must throttel over 78% and later close the power to not get too fast and that time after time to hold a steady taxi speed. This is not necessary in a real Su27! Even in the air Wags wasn't loosing so much speed like we do right now. I can't wait to test the new engine. It looks like they have done many work to the PFM too.
  17. Wait a moment please! He said very clear "I think" not "it is". And I myself can't believe that the germans are so stupid to build one of the best WWII fighters that can't be out trimmed at higher speeds. I myself saw only some tests made from russian pilots with a captured BF109. Do you know the term "propaganda" info? This test is as good as Ottos or my doubts about that trim behavior! The only difference is, the russian stuff was written on paper. As long as we can't see a german Luftwaffe paper about this trimm behavior, the K-4 trimm should be made with logic and not based on old propaganda papers! This were not the first WWII russian paper with wrong infos about the enemys strength (the other sides did the same). There are still german WWII designes, where you need much more as a testpilot or engineer to get all info out of it. You needed the infos from the builder (without Werner von Braun or the german engineers in russia, both nation had a hard time to get in the space!). If you think about the K-4 as an engineer, would you really think that the germans were so stupid to build such a bad trim, because higher speed was at the end of the War the "thing" to go!? Pure logical is the trimm behavior of the K-4 wrong like hell! Or give us please a logical explanation why the germans should make a fighter with such a bad trim behavior!? I thought about this since I flew the K-4 the first time and till today I don't get anything that could explain this stupid trim (for me) of the K-4. :(
  18. Ok, to fly the WWII planes was a hard work out for every Pilot, because, if the Plane wasn't trimmed out (often during a dogfight), they had to fight with the muscles against all the forces acting on the plane. Every tiny little input was a hard work out. What do you guys think about the forces a WWII fighter Pilot must act with? A good leveld out Plane was the first and last thing for a plane engineer. And to have that feature over the whole speed, you need a good trim methode. Aces has written how often the strength of the Pilot was the reason for a victory or a death. But one of the best diveplanes, has no option for a negativ trim at high speeds? How should a real pilot dive with such a plane, if you have to fight for level flight at 450 kph? Not one super body builder would have the strenght to fly this plane long at cruising speed. I hardly doubt, that the germans were such idiots and let her pilots fight all the time the plane at cruising speed. And why do you guys think again, that the more worst a plane is to handle the more realistic must it be? I don't get it! :huh:
  19. Wait wait.... all those posting to say that there is no problem and the germans are to dump to build a fighter with a good trim? So the DCS 109k trim is ok? Really? :glare: Full nose down trim and the bird need a stick input to nose down for level flight and there are people who tell us that that is normal for one of the best WWII fighter planes? :huh: If that is true, what alien build all those other weapons for the germans? :shocking:
  20. Please look at 1:14:00 and 1:26:33 The Su27 has an Autolevel system and the accident the testpilot had, is the exact behavior we have now with the Su27 DCS modul but his accident was BEFORE the autolevel system was worked out and stops pilots for doing things those are not good! At 1:26:33 they are talking about a automatic controll button (big red one on the stick)b. Ok they mean the autopilot button. You can switch off the automatic system (autopilot) and then trimm by yourself. But they are talking about a automated trim too. I have the feeling we have the Su27 Testplane without any computer stabilisation. Or ED have overdone all those behaviors so the plane can do the Cobra maneuver? But where the hell is this automatic system they are talking all the time? Or, at least, all those russian engineers in this vid do not know what they are talking about? :huh: Fore sure, I can fly this plane, but this plane behaves like an Plane without any stabilisatiion automated system and with the "S" you can only switch from hard to "S"uper hard to fly.
  21. Thank you for this very good News! Nice Vids and the "old" map looks so "new" and awesome within the new engine! :thumbup:
  22. Hm does compression not working for the cockpits in those vids? The "compression thingie" is not the way why something is looking like it looks. I believe that we are all can see what is compression and what not or will someone really say that only in the DCSW 2.0 vids compression is working? I myself can see what is compression and what not, and even more if the cockpits looking realy good. ;) I doubt that there is a only outside (F2) compression. WIP? For sure! Compression the reason why? Hell no!
  23. And again... there was one Ac with a big hit inside... NON have ever seen that "bullet" with the 88mm letters on it, but it "must" be several 88mm. And even you can see the tests with the 30mm, you tell this stupid things. As I said .. again the forum shows that hearing something that is really hard to believe, matters much more as the things we all can see! :doh:
  24. The Sim simulates the ground behavior really bad! At ground the planes act like on ice. I am sitting the whole long day directly at a runway with starts and landings of many taildragger and have NEVER seen any of this behavior even at strong sidwinds. As long as you in the air, it's more or less plausible, but on ground... no way... the German Luftwaffe would have lost 90% of their pilots during the first flight week! Ok, we do not get the real feel for the plains with our butts, but if not, then we must simulate this feeling or give those birds a more plausible behavior at ground. But most here will say: "it's super hard.. so it must be like in RL! 100.000 german pilots died during the first flight week!" :megalol:
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