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Everything posted by Nedum
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With 1.5 I've noticed this haze over all. We got this with the old build as well but not so extrem like it is right now! Spotting of objects is right now a pain in the ass with this "feature". I would like to have the option to disable the haze. Last Sunday I was on a Helicopter flight and I can say you what? No haze! ;) I could spot cars at 5+ kilometers without any problem. And why we have this haze in the game? :(
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Only as long as I can set it to off! If you notice something in a game like motion blur or DoF than it has for sure nothing to do with reality! I hate all this features as long I must use them. They have nothing to do with a real behavior!
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The important part is "...It's not 109-specific...". So why is the 109 the only bird in DCS with this strange hard effects of the propeller momentum? It's the only bird that trys to change the roll behavior if you change the RPM only a few degrees. And the K-4 does the exact opposite of what the german LW ace said in the vid. The K-4 was a very stable flying plane. No shacking or sudden flips over the wings. In DCS the K-4 becomes very nervous and you can no go against the momentum of the prop even with full rudder. He said very clear in the vid he has never such a shacking over the wings at low speed. So we have a vid of a real pilot but what he said is not we have right now. Is all what he said only relevant as long it fits to the current flight behavior or why we don't use what he is saying? As I have said in another thread. Please, can somone show me a track where one of you fly a good loop and a cuban 8!? Till today the k-4 is the only plane I can't manage this as I can with all other planes. This bird flips and rolls without no reason much more as any other prop plane in this game, even at higher speeds. But it shouldn't or for what were the front flaps again? For a more unstable flight behavior at low and high speeds? :huh: For me the K-4 is not any near of what the LW ace told us!
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You should look the video of the german LW ace! He said several times that he could use the brakes after landing full down with no nose over. He did this after a landing on a very small field infront of the house of the family of his wingmen. After the landing he must use full brakes to not over shoot. I can now flip the nose at a speed of only 50 kph. I hardly doupt that this brake behavior we have is any near the reality. Overal is the K-4 the AC with a very ugly behavior in all stances. Can some of you show me (track please) how I fly with this fighter a nice looking loop or, even better, a cuban 8!? If I use the D-9 or the P51D I can do this realy easy but with the K-4 this is a pain in the ass! This bird has such unbelievable flight behaviors, I don't get it! The old german ace said "... if she stalls this was a very gentle stall with no behavior to flip over a wing, not the slightest. She "sunk" more or less over the nose very gentle and you could get her back with no problem." Hm.. must be another plane I fly right now.... :cry:
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AI blocks each other on the ground
Nedum replied to rrohde's topic in Aircraft AI Bugs (Non-Combined Arms)
I have the same Problem. The new 27 campaign isn't working anymore. The startpoint of the first mission has changed. The AI is driving in the opposite direction as it was before 1.5. It seems so that the AI has a new command in a new order and is switching the start point by 180° and after that the AI doesn't know what to do anymore. -
For me the Su27 has too much lift after every little speed change. So I must often hold the "trim stick" a long period to get a fast reaction and with this the "search" for the right trim position is a never ending story. To fly the Su27 you must trim this bird all time long, as long as the speed is changing. Should be not so hard like it is right now! The problem I have with the trim is that if you have trimmed too much in one direction the bird gets very nervous and "light" around the center of the stick. The Su27 can do crazy things if you trim her very strong out of level flight. It's like the stick has its full working range but with trim you "squeeze" only the direction in which you have trimmed and so the stick becomes much more aggressive. It's like you stretch the arms of a crossbow. There is a special point at which you have as good as no counter force. You can move very easy the stretch stick at this point. But if you get over this point, in one direction you feel a big resistance and on the other side there is no counter force anymore and this is how I feel with Su27. It’s like the center of my stick will be shoved in one direction. A unbelievable feeling for me. At this "no counter force point" you can swing the nose of the Su27 without any reaction of the physics. It‘s crazy! As if there are no physics in this special area acting with the Su27. In this area the Su27 becomes “floppy”.
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This is an old bug. The Su27 wheels burst to fast compared to all other wheels in this game. It seems so that this problem isn't fix with this patch. You can burst the wheels even at 30 kph without any problem, or if you brake for a longer time after the landing with a chute. Answers like "use the chute" or "you are to fast" doesn't really help.
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So it's right if I say: 1.15 ATA is not cruise it's it's a step under cruise (Sparleistung or save gas mode). Cruise itself starts above 1.15 ATA up to max 1.35 ATA. So at least is 1.35 ATA cruise power (Dauerleistung). Is that right?
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For me it looks like much more that the plane has no tail weight anymore. Even with low speed at the ground (around 50 kph) I flip the nose to the ground. doens't seem very real and for this it's not very important how powerfull the brakes are. Try it. hold the brakes, throttle up and push the brakes after you gain some speed (around 10 kph). So I think this are not the brakes alone! ;)
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If have set all to high or ultra and disabled DoF and lens effects. The scaling for objects is set to large (I have also tested with off and normal). 4x MSSA and 16x AF (all ingame). Compared to 1.2.6 the haze is the most annoying thing for me. As you can see at the screens in this thread, there is a haze all over the screen and this makes dark things grey and becuase this haze is all over the screen, I can't spot this darker grey very bad on a gray background, even this background is green with a grey haze over it. In 1.2.6 there is no grey haze and now blur at the same distance. I will make some screens for comparison.
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I would if I could, but there is no trigger to disable blur. :cry: DoF is disabled and also all lens effects. But the blur at distance is still there. The difference of the LOD and the distance I can spot object between 1.2.6 and 1.5 is huge. I see much more 2 -3 times far away in 1.2.6 as in 1.5. The new spotting system is not nearly as good as the old one. Now I can't spot the P51D during the dogfight anymore. Even at 2 miles I can't spot this bird anymore with 1.5. With 1.2.6 is all good... hard to spot too but much more easily as with 1.5. As I can see there sems to be a dependence between the LOD and the blur. The plopping of opjects isn't so hard anymore, but at the same time the blur and the new LOD system makes the spotting of objects much harder for me, even with the option "large objects for spotting".
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Is the new feature really working? I have tested the three option at 1920x1200 pixel an all I can say I see no difference. For me the most important part is this "fog" all over the map and the LOD System. I can clearly see that without any need the vehicles uses an very early LOD. At first the size becomes smaler, and after that the lights will not be shown anymore and after that the size will be reduced again and all that within of 100 meters. Right now I have extrem problems to spot any target, even this target is only 1 mile away. Played the D-9 intercept mission with 1.2.6 and 1.5. I can spot the big Planes right after the missions starts with 1.2.6. If I play the same mission with 1.5 I need 5+ seconds to spot the first plane... and after 2 miles or so I can't spot the big bird anymore. Never before I've got such big problems to spot an aircraft. The same problem with the ground vehicles. I see the ground vehicles only at the half of the distance as before with the old version of the game. All is vanished within a grey fog and blur. This "fog" thing and all this blur at distance makes me crazy! Why this blur thing right now? As I can see, the engine is using this blur to hide the popping of opjects, but makes the spotting much more difficult. And as I've said I can't see any difference if I use the differtent spotting options. Off, normal or large... no difference to see for me.
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Yes, I have the same feeling for it. But I think it's more about this "fog" we have all around us in 1.5. If I compare the both engines, the new one has a scary fog over all. It's like the first days of the old engine... some mods will fix it for sure. ;)
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Now all is working. Even with special chars in my password! Thx guys! :thumbup:
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I get this message after I tried to force the beta update with the cmd command. What's wrong? Looks like a java problem? Edit: Solved! Kaspersky problem. I must disable Kaspersky.
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Which ME 109 was that? Can you give me the link to the book please.
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The only thing I must ask every time I read "... this is ok like it is...!"! Is there any logical reason why a engineer should not allow the Pilot to trim the plane at a speed higher 390 kph? Not one person ever could give me a logical explanation for this. I don't get it that this behavior we have right now is based on a test from Russians, which for sure knew as much from this plane as the first Russian rocket engineers from the German rockets. One of the "best" WWII fighter planes ever, is at the same time the only WWII plane which can't be trimmed out for level flight at "normal" speeds. 500 kph with the wind in the back is nothing for a WWII Bird at cruise speed but a K-4 can only cruise at 390 kph… Oo By all "gods of logic"... why the hell should the Germans should do this? Why did they make this bird a pain in the arse for a high speed dive? No dives on bombers or fighters with high speed? You can NOT aim well at high speeds with a not well trimmed plane. The German "Handbook for fighter pilots" explains this very well. All BF109 before the K version were very well designed and ALL could be trimmed to hell to level flight at nearly each speed. So if all logic “say” and all BF109 before "say" you can and must trim your plane at each speed well to aim well, then a single Russian document "tell" us that the Germans engineers suddenly become dumb? Really? I can’t believe this and I would really like to hear the logical explanation for the actually behavior of the K-4! :huh:
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1. The pictures are not good for a comparison, because the P51 rudder has no person direct infront. The Person behind and the view angel let the rudder look like much bigger in comparison to the 109 rudder. 2. not only the hight of the rudder matters, even how deep and the possible angle the rudder can move. A not so deep but very high rudder must be not the better one! It will give you more stability during the level flight, but could make you less agil during turn fight... ;-) 3. Why do people seem to think the germans couldn't do good things? Without the germans most of the high tech things the russians and the americans have would be not here today (man on the moon... hmm?!). But anyway, the picture shows a wrong "picture" if you try a comparison!
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Where do you get your Infos from? The DX 11 drivers are as good as the from nVidia. A differens is only to see if "Gamesworks" from nVidia has touched the game. I smell a bad thing here! :(
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Pre-Purchase NEVADA Test and Training Range
Nedum replied to KEULE's topic in DCS World 1.x (read only)
Was it right, the early A10C beta buyer must buy the campaings for Nevada? As I can think back, there was not such an announcement coming with the A10C beta!? A10C beta + Nevada inclusive campainge for the early ones!? But I am not sure right now, must search my "bill" to look for that. -
No I was talking about the first time he was steering the D9 in a loop. He said very clear he had never this "shiver" of the wings even the plane stalls and the same about the rolling behavior. That his D9 never was snap roll so suddenly over the wingtip evern at low speeds. ;)
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But he also said that he never got this wing shiver if he pulls straight in the air and try to let the D9 slip over a wing. Many things of the ground behavior are completeley different to that what we have in DCS right now. No need of breaking during taxi, he only need a little bit of rudder input, even during the start. Full power and not many ruder needed. As I thought the whole time, the Simulation is to many math and much to less reality! After landing they can push full brakes and they never had a no nose down! Brakes hold the plane at full power! NO need to raise the tail during the start. The tail raises on its own. He easily reached 650 kph with the D9. Without WEP. I love it that german is my native language, so I know exactly what he did say not only the underlines. They "say" not all he was really saying. This wing dropping we have in DCS he never noticed in RL so hard and so suddenly. The propp effects in DCS seem to be a way overdone. And many more! I don't know why so many people think that flying, starting and landing is only right if it's super hard!? And that physic is not for WWII birds and if the american birds have a bad behavior the germans birds must have the same!? At the end there is many to do for the WWII planes to act more realistic.
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Nope! Did you see the Wags during the taxi to the runway with the new angine? He never needs to brake or must work, like we must do right now, very much with the power. The Su27 power behavior is wrong atm. Wags was mostly at 74% power and the plane wasn't accelerating like it does right now. Atm you must throttel over 78% and later close the power to not get too fast and that time after time to hold a steady taxi speed. This is not necessary in a real Su27! Even in the air Wags wasn't loosing so much speed like we do right now. I can't wait to test the new engine. It looks like they have done many work to the PFM too.
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Cannot maintain level flight with maximum nose down trim
Nedum replied to dok_rp's topic in DCS: Bf 109 K-4 Kurfürst
Wait a moment please! He said very clear "I think" not "it is". And I myself can't believe that the germans are so stupid to build one of the best WWII fighters that can't be out trimmed at higher speeds. I myself saw only some tests made from russian pilots with a captured BF109. Do you know the term "propaganda" info? This test is as good as Ottos or my doubts about that trim behavior! The only difference is, the russian stuff was written on paper. As long as we can't see a german Luftwaffe paper about this trimm behavior, the K-4 trimm should be made with logic and not based on old propaganda papers! This were not the first WWII russian paper with wrong infos about the enemys strength (the other sides did the same). There are still german WWII designes, where you need much more as a testpilot or engineer to get all info out of it. You needed the infos from the builder (without Werner von Braun or the german engineers in russia, both nation had a hard time to get in the space!). If you think about the K-4 as an engineer, would you really think that the germans were so stupid to build such a bad trim, because higher speed was at the end of the War the "thing" to go!? Pure logical is the trimm behavior of the K-4 wrong like hell! Or give us please a logical explanation why the germans should make a fighter with such a bad trim behavior!? I thought about this since I flew the K-4 the first time and till today I don't get anything that could explain this stupid trim (for me) of the K-4. :(