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Everything posted by Nedum
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The Beta NTTR owner want to BUY it, you know? But there is no button to buy it! ;) As we can see that's a known problem and they will fix it. :thumbup:
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It's a new "feature" since a few patches. I do not know if this is right, but I know it's new! It's a "German plane" thing. The 109 got it at first and with 1.5.x the D-9 was gifted with this feature too. It's noticed at high AoA. What I have noticed is that I can't pull high Gs anymore with the D-9. Or better, much less as before. Before 1.5.x 4-6 G-Force were no problem. Now I have a hard time to pull the same G-Forces as before. This new stall feature makes it impossible. It's like a G-Force limiter for me. And I have the feeling that the D-9 has lost power. Loops with a good speed were really easy before 1.5.x. With 1.5.x the D-9 eats speed like she is a brick wall and even she is falling down to earth it's like there is a parachute at the tail. In 1.2.6 she gained fast good speed during a flat dive, with 1.5.x I need wep power to get the same result. It's like a invisible wall. With the P51 I can do easy loops at any speed, and I can pull G-Forces with the P51D I can only dream with the German fighters. If I try it with the German planes I get the same things as you have said. Always a stall. I have flown 100+ dog fights against the AI with each prop plane and suddenly with a patch in 1.5.x all my times to kill the AI changes for all three planes. How that? Now I am twice as fast with the P51D as with 1.2.6 and I need 4 times longer with the D9 and 2 times longer with the K4 to kill the P51D. I can and will not believe that I have lost all of my knowledge how to fly for all 3 planes at the same time! That's impossible! Because the plane I have flown not so often is now the one I am better with! That's crazy! The P51D feels like before but the German planes are completely different. For me it feels like the German planes have lost weight and power (the loss of power to compensate the loss of mass) this makes the planes so unstable during high AoA maneuvers and let them lose faster speed. It would fit with this new brake feature only behave for the German planes. 10 mph are enough to drill the nose in the ground if I brake suddenly! Only a mind game but there is something extreme strange with the D-9!
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Crabbing? What the .....! What's wrong with you? :huh: I ask for a physically correct behavior, that's all! What you say is very strange! Your announcement would say that thrust will only be produced as long as there is lift. How that? If you were any near correct there would be no space flight/controlled object movement in space till today! There is no lift in space! So why can a space ship move without any lift? You know that the ISS is changing/correctures their position with only using some gyroscopes? Too start a rocket and too change the direction of a rocket there is NO need of any lift! A bullet produces no lift and nevertheless she is moving. Please read this. http://www.britannica.com/science/law-of-force The engines, if working, will produce a force in the opposite direction even if there is no lift. So if the nose of the plain shows 25° down and the engines produce 75.22 kN each, then the plane MUST move in the direction in which the nose is pointing. There is NO way that the 2x75.22 kN (full afterburner) have no influence on the flight path because there is no lift. Again, if you were any near right there would be no space flight possible! Even without lift EVERY object must move if a force affects the object as long there is no counterforce with the same power! As long as the afterburner is working the Su27 MUST react on this input and lift has nothing to do with this! Counterforces would be gravity (pseudo Force) and the sum of forces called "air drag". If a Su27 can riding on her engines straight into the sky or reach a SL mach +1.0, I can't see any real force which could counter this engines force. Action = Reaction! If there is Action but no Reaction then there is something wrong! The stall behavior of the DCS Su27 is physically not possible as long the engines produces enough power to force a direction change. But you try to kidding me, right? :smilewink: Yes and no! I am testing very often all aspects of the flight model! This was a test I've done very often. I stall the plane only the first time with full intent. The second stall is a product of the first one. Even at a speed a way over 300 kph the stall begins with NOSE DOWN at 300+ kph and me pulling the stick gently back. In this situation suddenly the stick/movement of the plane becomes sluggish and the stall begins with NOSE down again. The nose itself starts to go up and the stall sound appears; now the nose goes down on its own again and the plane flips inverted. Edit: 1. stall with full intend start with Nose up. (engines working, no reaction on thrust change) 2. nose down, speed gain, gently pull up of the nose, speed over 300+ kph (engines working, no reaction on thrust change) 3. new stall warning even the speed is 250+ kph, the nose goes up by itself, controlls extreme sluggish (engines working, no reaction on thrust change) 4. speed lost down to 100 kph with nose up (engines working, no reaction on thrust change) 5. nose goes down, no input reaction, speed gains up to 200 (engines working, no reaction on thrust change) 6. nose flips inverted (engines working, no reaction on thrust change) 7. nose commutes from +5° - -20 ° (engines working, no reaction on thrust change) 8. nose down engines now blown out (engines stoped, no reaction on thrust change) Again I would really like to hear an explanation why the "laws of forces" are not working for the DCS Su27 whilst stalling or a little time before the stall appears!? If the engines working with military or AB they must affect the movement/direction path of the object, especially it the nose of the plane shows to the ground and the gravity works in the same direction the engines try to move the plane (gravity and engines force working together)! EDIT 2: I've repeated my test! You must test it with full weapons! Without any weapons the reaction on thrust changes is a way different anD the Su27 feels really good, like I would think they should feel with weapons. As soon as I put weapons on her, she becomes very sluggish. Without weapons she is a dream; a little bitchy but I like it! ;) With weapons the drag seems a way to high (has this to do with the drag problem of the missiles?) and so the reaction on thrust is too sluggish. I would like it more inbetween those both with weapons suited. Right now the Su27 becomes another plane with missiles on it. So yes, I am wrong if the Su27 is without weapons. The the reaction on thrust changes is there but a way different as with weapons.
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Here I have to ask what an advantage will a Russian well trained pilot get if he can pull so much negative Gs on a plane that the plane would go in such a condition for 100% inverted? Or the other way around! What is the reason to not protect the super expensive/skilled Russian pilots to NOT make mistakes in an extreme situation, which can be easily done whilst doing extreme maneuvers to survive a missile attack, if I know the weak point of this plane are nnegative Gs and so an inverted stall? I myself would do ALL I can to protect my high skilled and expensive pilot of all costs and if the cost is only a simple line in a program, what devil will ride me to not write this line of code down? Because they are well trained? Even so you can say all not Russian pilots are not well trained and so they need this extra protection which would give them NO disadvantage. Sounds for me not good at all too. Because of this ugly behavior a test pilot dies. And his dead were the reason the Russians protects their pilots from doing this. The real Su27 can only behave like in DCS if the Pilot would override the protection (in game with “S”). I had often inverted stalls even with full afterburner nose 15° down and POSITIVE Gs. From time to time I get in a stall, I then let the nose drop till I gain speed up to 300+ kph, now I pitch up, then suddenely I get a new stall warning with a speed around 350 kph. The nose becomes suddenly sluggish and rises even if I hold the stick full down. My speed is now around 250 kph. Now the nose drops slowly and the speed stays at 250 kph and raises, but the nose doesn’t stop the movement. The nose flips around even if I pull the stick. No reaction anymore. The "best thing" is, the engine is working the whole time and it doesn’t matter if I change the thrust. The speed rises only because of the gravity effect. The thrust of the engines has NO effect! The DCS Su27 gained NO speed from the engines in these situations. But why?! Full afterburner MUST produce a force, like every rocket engine would do. Till today I think this behavior is wrong, because physic will say NO to this behavior! If you have thrust you will move but not the DCS Su27 if inverted. Why? Nose down, full AB and no movement in nose direction! Any explanation for that behavior? Every force produces a counter force but what is the counter force to counter two fully working engines with full afterburners? Air drag? For sure not! So what is this special force? And from time to time I have another strange behavior. I start the Su27 with full afterburner and I have the whole flight positive Gs up to 8000 meters and suddenly the engines blow out? These 8000 meters seems to be a magic line for the Su27. At this height she becomes extreme sluggish and inverted stalls are easy to go. I will try to do this next vacation and show some tacview files! Yes you can fly the DCS Su27 without these problems IF you are always fly this plane like a raw egg, but why should any engineer built such a plane, so a pilot must always look not to smash this raw egg? Why not give him any help to focus the fight and not simple pitching? Why is there a special override button if the plane even without any override can kill any pilot very quick if he is only 1/1000 second not looking for his “raw egg”? Say what you want, I think that FM should not so easy affected by inverted stalls! But that are only my thoughts! ;)
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But that's not the problem alone! As soon as the missile can "see" the chaff, the missile try to follow the chaff even the RADAR never lost the tracking of the targeted plane and this is BS. Till today I never heard any good logical explanation why a missile, which needs till the impact full base RADAR guidance, rides her own “wave” if any chaff is in the air. And why is the 120B/C series not affected in this way as long as the RADAR guidance is needed? Perhaps the 120B/C series is “cheating”; the self-guidance is always active and as soon the chaff bug try to fool the 120B/C series the plane RADAR isn’t really necessary anymore even it should? As long as the chaff is behind the target and mostly off sight of the missile view there is no chaff tracking. That's the reason why look up has the best success. And here is the other problem of the advanced missile model of DCS. The EXTREME drag for missiles in “thick” air. A few moments after you get your lock in look up position you can also fire a R73. The range for BVR missiles becomes not much bigger as the ones for the “dogfight”. TacView shows this behavior extreme good. Nitpicking (… but look up is good…) will not help anyone to fix a huge problem, so please stay on target! Thank you Sir!
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Then tell me please for what reason you made a posting without any point for this discussion if not to fuel the fire/insult the people? All I can read from you are little poking’s in the side of the ones trying to discuss a problem. You never ever did something to show a thing that this is not a problem! Al I could read was "excuse me, I do not want hurt anyone..." but then you doing it! An excuse isn't one if you use it before you hurt someone! There are so many tracks here showing the problem and you never ever showed something against those things. So please be quiet if you have nothing to show and you don’t want to insult the people/fuel the fire. Thank you Sir!
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I think that this problem has something to do with this strange haze overall. This haze seems to be a "tool" for the new LOD system. I never saw so much "fog" like in the new 1.5 DCS World. In 2.0 there isn't any haze/fog. The fog thing seems to be a layer which gives all other models a grey painting. That a "large" model suddenly disapear if it comes closer has (as I see it) something to do with this ugly painting. The same for ALL ground objects. One old screens 1.2.6: Some new ones 1.5.x: If you make this pictures full screen you can clearly see how many details will get lost because of this extreme ugly fog/haze and even with SweetFX the haze is still there. Not so extreme but you can't get it away like in this old screen shot 1.2.6: Try to get such a clear view in the new engine. Good luck. You will never get it because it seems to be a shader problem! You can "sweetfx" like hell and you still have to stay with this ugly haze! No so much anymore but you will never get such a good view as with the old engine!
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At first thanks to all of you. Toe brakes and all other stuff is working very well. Nothing special here. It's the side wind but it's a waaaaay overdone! I can't really believe that a fighter with a shape like a dart has more air drag as a Truck and less friction! I see all the day the planes landing in front of my office and I never ever did not see such a behavior, nor was it ever told to me. As long as your wheels touching the runway, there is not such a big slip as in the air. I think there is something wrong. I have this feeling since the first prop plane was out. The fish tail behavior because of side wind is a way overdone. The M2000C has the opposite effect because the "tail" wheel is now in front, if you know what I mean. ;) There are 3 wheels fixed at the ground, with a extreme high side friction and a like a dart shaped plane slips on the runway like on a ice track!? As said before a big truck with a long trailer would not behave like any plane in this game. The "funny" thing is; as soon as the plane is in the air, the slip is gone! How that? I think ED should overlook this ground behavior for all planes!
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Hello! I have checked my controls and key bindings and all is good. The only thing that doesn't work is CRTL+Enter to show the axes. My Problem is that during the take of the plane suddenly goes all the way left. Full right rudder is without any effect and so I must use the wheel brake. Was it the side wind or did I miss something with my control settings? If it's the side wind... oh man.. some must give this bird better wheel friction!
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Hello! After several try’s to take off the M2000C in DCS2.0 Nevada, I think I must question how realistic this ground wind effect is as long as wires of the plane are touching the ground. First off I was sitting in a 40 tons truck whilst a storm was outside. We were driving with 90 kph and this truck as high as a small house never drifts away. This truck is 10 times more affect by side winds as any fighter Jet. Ok he has more wheels but even with my motorbike I never was blown away like in this game at high speed. Now in a M2000C or a Su27 or any other "bigger" plane as soon as some winds goes the planes become extreme drifty. Now the magic part! As soon as all wheels are not touching the ground anymore the slip is completely gone! The question is; why? There is no drift/slip anymore as soon as the plane is airborne. At ground with all wheels touching the runway the planes slip/drift like hell but with no ground contact they are flying straight ahead. No slip, nothing! As if there is no side wind anymore! I know this exact the other way around! As soon as the wheels have left the ground I have to do much more work to counter the side wind slip. The feeling of the ground movement overall seems for me "wrong" (like ice skating) in DCS. As long as wheels touching the ground there should be much less drift as in the air and not more. I think this ground side wind for planes with all wheels on the ground is wrong or a way overdone! And that could be the reason for all this problems for the starts and landings of our prop planes also!
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Thank you! :thumbup:
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The M2000C only for 1.5 this year?
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Yep. A 100% no facebook fanatic. :pilotfly:
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Please wait a second! There were vids and if I can outturn a P51D in 1.2.6 with ease and at the same height in 2.0 I can fly as long as my fuel is empty an I am not even near the six of the P51D what should a video show? As soon as some guys a video show the next announcement was "Pilot did it wrong!", "The other pilot was better!". So I would really see a video from the guys telling us all is ok how they outturn the P51D in 2.0! If nothing has changed than those guys can show it in no time! I am waiting for such a vid but never saw one! To ask the people feeling here changed something and after they showed it tell them they did it right it’s your right, but please show us how you guys did it the right way please! At soon as I reach 3G during a turn in 2.0 my wings flip over. In 1.2.6 I can pull 4,5 Gs before this behavior starts. 1.5 Gs more. That’s a world for a plane! The D9 has now the same ugly behaviors like the K4. But I have not one tool to show it to you the 100% right way and this is the returning point please! Please show me that I am/my feelings are wrong!
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And now? Is that all? The Su27 is no BVR fighter anymore? Will good changes coming after 3 years of waiting? Each week I must send a bird to the rest. The D-9 has lost all her power. The K-4 can't land anymore. And the Su27 is now a pure Dogfighter even with 60+ miles missiles? It's ok if many of you show your knowledge here about that stuff. Nice reading.... really... but as long as the missiles are nearly useless for BVR fights the Su27 becomes a paper tiger and the dicsussion seems to be sensless! The guys show vids with all missiles going chaff as soon as they get started, I can see it by myself and all I hear is "works well!" :huh: So the next useless bird? Only USA birds to fly well and work good? I really can't believe it but it looks so for me right now! :cry:
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The Vids from Hummingbird and Chrump are at sea level with 1.5. Here is the P51D outperforming the D9 with ease too but I should be by 100% the other way around! But a "yes" to your question! I will test the D9 versus P51D in 1.5 after work and 1.2.6. at the same level. But even then should the D9 should have a slight advantage. right now I fly circles around the D9 with the P51D. That's a bit hefty for me for my thoughts.;)
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Yeah I see that! The reason is if I take a deeper look at YoYo's charts I can see that this behavior isn't/shouldn't be any near possible. I will test it again with 1.5 versus 2.0!
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Looks like they have changed/flipped the FM inbetween the P51D and the D9? Shouldn't it be the other way and the D9 gets in a better postion with each turn? But that's exactly how I see it in every fight.
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Yesterday I did a test with the P51D in 1.2.6 and 2.0. In 1.2.6 it was a good and "fair" fight against the D9. In 2.0 it was like shooting fish (D9) in a barrel. I was able at any speed and at any height to pull much more AoA with the P51D as with the D9 without losing any control. The P51D is right now an UFO against the D9 in 2.0. The difference is so huge I can't believe that you guys need charts to see that! :( The power of the P51D is amazing compared to the D9 in 2.0. The D9 has big problems with Pitch movements. An extreme loss of speed all the time. If I try to make a clear/good loop, the D9 flips over the wing tips because of the enormous loss of speed. If I pull harder to make the loop looking good, the D9 drops out of the sky with all her speed lost. I can't pull her around without flipping her over the wings as in 1.2.6. I know this behavior but this was an extreme old one (D9 beta). In 1.2.6 the D9 behaves like in a dream. With 2.0 she behaves like a fat turtle and I don't know why! :cry: 2 dogfights against the P51D AI (excellent) in 1.2.6. 2-5 Minutes with an easy victory each time for me with the D9. 2 dogfights against the P51D AI (standard/ quick mission D9). Both times I was running out of gas. The P51D was the whole time in an advantage position but couldn't fire at me, at the same time I could try what I wanted, I was never able to get in a fire position at her six. Ok I am not the best pilot with the D9 but why can I outfly her so easily in 1.2.6 and fly much harder maneuvers without loosing the control and without loosing so much speed? :helpsmilie: I do not need any graph to see that here is something extreme wrong. If not with the P51D then with the D9. 1.2.6 versus 2.0 will show you how huge the difference is. If you can't see/feel it yourself, then I think a video will do it not any better!
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I have flown my first dogfight in 2.0 with the D9 and she was so slowwwww durig the turns and the rolls. Test it with 1.5 and the feeling of the D9 is a way different. In 1.5 I can roll much faster and pull much more Gs without the lost of control (snap rolls). The D9 feels like a very old built. Much less agile in many ways. Ín 1.5 I can outturn the P51 AI with no proplem. To lose against the AI was hard work. With 2.0 it's extreme hard to get at the six of the P51D. The P51D is much more agile in 2.0 and the power response is much better as before. Turns a way better too. Hidden patch? New FM for all birds?
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A long wait, a long time downloading but was it worth it ???
Nedum replied to Mizzy's topic in DCS World 1.x (read only)
Mostly the same for me! I am in love with this new Egine and the new map! The feeling of the speed is sooooooooooooooooooooooooooooooooo amazing! Can't wait to play this all with the OR consumer version! :clap: -
Same for me! Would never do so! So all other masked trojans could infekt your PC now. They only need to mask themself as the "lua-ED_demosceneAPI.dll" and you are done. From my point of view it's EDs part to make it the right way. I've reported this to Kaspersky and will wait what they will say. Never ever would I believe what a developer will say to me. The program could be infected and the developer didn't noticed/knew this. This is a way too hot for me.
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That's not the problem, but this program has a functionality that could be used to infect the computer with other programs. It looks like that it works like a trojan. I've asked the Kaspersky team and have to wait for an answer, untill then I will delete DCS. https://securelist.social-kaspersky.com/en/descriptions/Trojan-Downloader.Win64.Agent.bb I really have to ask why this program must be masked and work exactly like the named trojan program? :huh: There was never such a message before from this program or any other! Why now if this is not a trojan?
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after killing the torrent thread the "update programm" show me "upload 2,4 Gig" and "download 1,2 Gig". That isn't funny anymore! :cry:
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Don't ask! :music_whistling: