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Nedum

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Everything posted by Nedum

  1. Nice trolling indeed! :censored:
  2. I got this "dutch roll" behavior in Autopilot if my IAS(? The speed shown in the HUD in nav modus) is under 610 kph. Above that speed the "dutch roll effect" is gone. And I got this dutch roll effect at each landing under 280 kph. It begins with a little effect and if you slow your speed down to 240 kph (ILS landing), the effect isn't to counter anymore. Another strange thing is, that the Su27 has no big signs before a stall accours. You can pull at very slow speeds from 1 ms to another a full stall. No shaking, no left or right slew, there is mostly an instand stall at speeds around 400 kph. You bleed in less a second 150 kph without pulling the stick hard. It's more like the Su27 is drifting with her back from one second to another. I have tried some barrel rolls and I was with ease in a stall @ about 300 meters high and 400+ kph speed. The question is: why can I pull with so less stick use so much AoA if there is not enough drag and speed to do so? And as long as I power up the thrust during a stall, it makes the stall even more a stall. At a nose down stall with full afterburner the AC is not accelerating anymore! Why? Is the FM really all about physics or is there always a little bit "Cobra" in this FM? Without to hit the "S" button I can pull the Su27 nose in less of 2 seconds 90 degrees up @450 Kph. I have tried this with the F15 and can't do this not nearly as with the Su27. And the F15 has no dutch roll behavior even at low speeds.
  3. I don't know why, but there is no sticky thread with the known/confirmed bugs. I think we need this so we can concentrate of the game and find the new ones (if there are new ones). It's very exhausting to search the whole threads before we can report a new one or even not. :pilotfly:
  4. ^^this And I would pay a lot more money to get the SM modell of the Su27...:music_whistling:
  5. No question.. hell yes! :thumbup:
  6. Thank you so much... I'll give it a try.. or two.... ;)
  7. If you only run Prime95 the temps are too high. 84°C without any GPU heat incomming... wow :shocking: Which test was that. If this was the standard test, the temps are a WAY TOO HIGH! If you play such a game like DCS the CPU and the GPU will generate extrem Heat. Much more than only with a standard Prime test, without any heat spikes and no GPU work. If you have 84° only with Prime and only after 5 minutes, you can include more than 10 degrees with extra GPU work and that means your CPU must throttle down. I would prefer Linx for a CPU test https://obsproject.com/forum/threads/how-to-test-your-cpu-memory-with-linx.5361/ This test will show you the truth about your CPU and RAM very fast! and some overall benchmarks like futuremark to test your GPU and your whole system http://www.futuremark.com/benchmarks/3dmark/all If you want to test your PC you must run these tests more than 30 minutes, longer = better. If you have time 24h are good long time test. If your PC runs both test 24h with no problems, your PC is really stable. 84°C is to high for standard Prime95 after only 5 Minutes. MUCH too high! There is something wrong with your CPU/System cooling.
  8. That's all mine! ;) - LockOn x2 - FC2 - FC3 - BS1 - BS2 upgrade - BS2 full - A10C - P51D - Huey - Mi8 - FW190-D - Me109-K HOTAS Warthog + second Stick for modding Saitek Paddles TrackIR much more than 1000€ With DCS 2.0 I will buy: F86 Mig 15 SuperCobra AH1W ........
  9. It looks like your Axes config isn't done well. I always have to clear the axes config. The axes are all the same at the first time for Stick, Paddles and Rudder. So if you push the throttle you may give some roll or some pitch? I would review my device config at first. I personally find that the F15 itself is very friendly for a Pilot even with a full load of weapons and Fuel.
  10. Thank you Sir!
  11. Why are you so harsh? I say, one person can pull a Su27 and you laugh an tell some not very fine things. I show you that I am right and you tell me I am wrong again, but with the roll friction and tell me to read some books about automotiv physics. I don't get it! I think, and so I tell you, that the handling from "our" Su27 feels not right on ground and you say I know nothing about all of this and have to read books. So what must I know so I can tell my impressions here at this forum? Do I need to have a Master at automotive physics? My feeling is that the ground handling from the DCS Su27 doesn't feel right! And all Videos I have seen have shown this to me. I never saw this extrem acceleration and this ongoing pumping from the nozzles and the breaking I must do to drive the Su27 "slow" on ground. I am searching for a reason for this behavior. Thats all! Please explain me why I am so wrong. I am ready to learn something! Was this really necessary? Do I say something about no friction?
  12. If you mean a free fall after a stall then I had a few from 12.000 meters to zero with no chance of a recover. Some with nose down and some flat inverted. 2 trk files are in the Su27 chitchat thread. #123 and 124.
  13. Edit /Let it taste you!/ wrong! ^This force ( see above) bon appetite! Much more is possible! And you made my day... I like you... really! :thumbsup: The friction of your car engine components "eating" the most energie (friction energy). Rolling friction doesn't waste so much energie. Energie will never be lost. If the rolling friction energie would be that high, all wheels must get on fire, would need a Watercooling like the car engine itself has! This shows clear that the rolling friction or this magical break is a way to high for the Su27.
  14. Tested it. 200 kph and no problems. Could be a problem with your keys.
  15. So my feelings were right. There is a "magical break". Thx :thumbup: Friction force needs only one time a big push at ground. If you are "over" this point, this force isn't so relevant with wheels. It's still there but the weight of the plane with the momentum force is then enough to hold the Su27 at low speed. As I said in another thread, in no Video I could see a similar behavior for the real Su27 at ground like in this Sim. In this simulation it's like a dragster race with extrem breaking to hold the low speed. A single Person could pull a Su27 if the Su is rolling. Friction force is to much overdone in this Sim. 250kg is more than enough to hold a speed of 30 km/h. I have the impression the friction force is much to high at low speed.
  16. Thx. With each day I love this "bitch" more and more. What a beauty, what a fine, nice FM! :thumbup:
  17. Shadows and colors are not needed for the old maps? Hmm? I must think about this again. :smoke:
  18. @159th_Viper Sorry but it's looks not nearly as one of this many Vids. You can clearly see all the time this extrem acceleration after you have throttle down (pumping). There is no need for breaking after your 80% RPM pushes? My driving looks like yours but as I said before, looks nothing near the real Su27 and feels also not right! Looks and feels very unnatural!
  19. That's not the point! I can't see this "break unlock behavior" (nose dive till break unlocks) from our Su27 or a sudden "magical" break if the throttle was pulled down. The Plane glides all the time very smooth. The Su27 has a "magic" break stop if your throttle is under 72% RPM. There is no slowing slightly down. If you under 72% RPM, the Su27 breaks on her own even in the air. No slightly speed lost like in RL. If you stay above 72% you can hold the break and the plane still try to accelerates. @ 72% RPM I can't really break the plane to zero. Under 72% RPM I don't need to break because there is an "autobreak". Now I MUST go above 79% RPM to not break to zero and you can clearly see this "nose down" agian like there is an active braking. If I only pull the Throttle to 72% or 75% again, the plane still breaks to zero very fast. If the plane stays (zero RPM) and you raise the throttle to 80% the whole plane make this "break till unlock nose dive". It's like the breaks are locked and then suddenly unlock. And if you are under 72% there is this lock again. If you now move the throttle again to 80% the plane goes forward like a wild horse with this "nose down break unlock showing" (like a F14 Tomcat carrier start). I have seen so much videos but not one aircraft, even the RL Su27, has shown such an behavior. It's not the throttle pulling and all this noises, it's all about this magic breaking in air and on ground! If you all are right, why is there this "nose down/front wheel dampers down thing" IF there is no power, which could pull this plane forward? The front wheel dampers going down because.... no force = dampers must act? Physic = magic? That there is some frictional resistance and more at ground then in the air, I do know, but not one Video was showing this behavior that our Su27 is showing. Please post a Trk File where you guys show how to drive this plane like in RL on the runway. If I can see you can handle this without breaking and 80% Throttle pushes alle the time, you drive it like in RL, I will never ever say there must be a bug!
  20. Nice find! As you can see there is no "lose breaking effect" at acceleration start and even if the nossles are open (less than 72% RPM) the plane doesn't break on its own! If you do so in in DCS the Su27 will break fast to zero! The AI can drive the Su27 at 30 kph without using a break only with the management of the thrust rpm. If you can do so the same please upload a trk file so I can learn how this works. THX
  21. All you said is not new or a special thing. We test this FM and you perhaps not as intensiv.. that's the whole explanation why we get in situation you never had. If you have not found one bug, you should begin to test this release! ;)
  22. I flew the Dora and thought "wow what a bitch" but now I flew the Su27 and I think the Dora is the more stable air craft in any situation. If the Su27 is such a bitch in RL all Su27 Pilots are heros only for flying this "modern" aircraft! :worthy:
  23. Yes I know this thread but I think this is a bug and It's not working as intended. Even with all this strange explanation, there is some physic that works even for russian planes! Please explain the breaking effects on ground and in the air. Please explain this "Rudder dancing" with Autopilot on and under 610 kph at every hight and without Autopilot at a hight above 2000 Meters!? Why can the AI "drive" the plane without this strange breaking effect but the player can't? And as I said, why is there a "digital" behavior for the engines and why is the acceleration the same with only one engine? It's all about physics, even for russian planes! The same discussions with the F15c PFM... was all alright said the testers and after 3 patches, all this "allright thingies" went away!
  24. There is a annoing speed bug that some people explain as "normal" behavior. I cant believe this! I have flown the first Su27 Campaign and at the ground you can clearly see that there is a lose breaking thing @80% RPM but there is no break activated. You have to go to 80% RPM, wether with one or two engines, then there is a "lose break" and the plane accelerates from zero to 90 kph in 1 second. The plane holds this speed till your input is under 72% RPM. Before that the plane accelerates at the same speed even with 72% or 77% or 80%. Under 72% RPM the plane "breaks" on own to zero. If you hit F2 you can see the nossles act even in this range. There is NO analoge input. It's a on/off switch! 80% RPM on ~71% off! The same behavior in the air with something more strange things incomming. In a straight flight you have to go to 80% RPM to accelerate. You even accelerate if you now go under 80% till 72%. If you now go under 72% RPM there is an "Airbreak" incomming. The effect is much more intensiv as with the real air break itself! If I go under 72% RPM I lose every second 15 kph. If I pull the real air break I lose around 10 kph. If I am under 72% RPM the real airbreak has nearly no effect only if i try to sink then the real airbreak add a small breaking effect. The speed display for AI planes on ground is wrong too. Speed is around 30 kph, shown speed is around 76 kph. @ around 10 kph 56 kph are shown. @ Under 610 kph the plane begins a "rudder dance" with autopilot on (A). The "dance" stops @615 kph. You can see this at the external view (F2) that the whole time the rudder and the ailerons are working "together". Edit: Trk upload error all the time
  25. So you can't fly the Su27 precise under 80% RPM? What about this extrem speed ups @ 80% rpm. Digital thrusters? All or nothing? And this "wild horse riding" at ground is normal for russian jets? Hmm... then the Su25/T must be rebuild! This is bird is now wrong like hell. :music_whistling:
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