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Everything posted by Nedum
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Ok, to fly the WWII planes was a hard work out for every Pilot, because, if the Plane wasn't trimmed out (often during a dogfight), they had to fight with the muscles against all the forces acting on the plane. Every tiny little input was a hard work out. What do you guys think about the forces a WWII fighter Pilot must act with? A good leveld out Plane was the first and last thing for a plane engineer. And to have that feature over the whole speed, you need a good trim methode. Aces has written how often the strength of the Pilot was the reason for a victory or a death. But one of the best diveplanes, has no option for a negativ trim at high speeds? How should a real pilot dive with such a plane, if you have to fight for level flight at 450 kph? Not one super body builder would have the strenght to fly this plane long at cruising speed. I hardly doubt, that the germans were such idiots and let her pilots fight all the time the plane at cruising speed. And why do you guys think again, that the more worst a plane is to handle the more realistic must it be? I don't get it! :huh:
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Wait wait.... all those posting to say that there is no problem and the germans are to dump to build a fighter with a good trim? So the DCS 109k trim is ok? Really? :glare: Full nose down trim and the bird need a stick input to nose down for level flight and there are people who tell us that that is normal for one of the best WWII fighter planes? :huh: If that is true, what alien build all those other weapons for the germans? :shocking:
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Please look at 1:14:00 and 1:26:33 The Su27 has an Autolevel system and the accident the testpilot had, is the exact behavior we have now with the Su27 DCS modul but his accident was BEFORE the autolevel system was worked out and stops pilots for doing things those are not good! At 1:26:33 they are talking about a automatic controll button (big red one on the stick)b. Ok they mean the autopilot button. You can switch off the automatic system (autopilot) and then trimm by yourself. But they are talking about a automated trim too. I have the feeling we have the Su27 Testplane without any computer stabilisation. Or ED have overdone all those behaviors so the plane can do the Cobra maneuver? But where the hell is this automatic system they are talking all the time? Or, at least, all those russian engineers in this vid do not know what they are talking about? :huh: Fore sure, I can fly this plane, but this plane behaves like an Plane without any stabilisatiion automated system and with the "S" you can only switch from hard to "S"uper hard to fly.
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Thank you for this very good News! Nice Vids and the "old" map looks so "new" and awesome within the new engine! :thumbup:
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Hm does compression not working for the cockpits in those vids? The "compression thingie" is not the way why something is looking like it looks. I believe that we are all can see what is compression and what not or will someone really say that only in the DCSW 2.0 vids compression is working? I myself can see what is compression and what not, and even more if the cockpits looking realy good. ;) I doubt that there is a only outside (F2) compression. WIP? For sure! Compression the reason why? Hell no!
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And again... there was one Ac with a big hit inside... NON have ever seen that "bullet" with the 88mm letters on it, but it "must" be several 88mm. And even you can see the tests with the 30mm, you tell this stupid things. As I said .. again the forum shows that hearing something that is really hard to believe, matters much more as the things we all can see! :doh:
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How the hell did new pilots not crash when taking off/landing?
Nedum replied to skendzie's topic in DCS: Fw 190 D-9 Dora
The Sim simulates the ground behavior really bad! At ground the planes act like on ice. I am sitting the whole long day directly at a runway with starts and landings of many taildragger and have NEVER seen any of this behavior even at strong sidwinds. As long as you in the air, it's more or less plausible, but on ground... no way... the German Luftwaffe would have lost 90% of their pilots during the first flight week! Ok, we do not get the real feel for the plains with our butts, but if not, then we must simulate this feeling or give those birds a more plausible behavior at ground. But most here will say: "it's super hard.. so it must be like in RL! 100.000 german pilots died during the first flight week!" :megalol: -
The problem is, the nose pitch up behavior at any speed. I have tracks with blow outs only climb into the sky (no negativ g's). Nose ups at landig because the landig speed was so slow I was stalling 1 meter above the ground. The explanation why the nose is always lifting up during a stall I wisch to hear!? He said "the nose of the Su27 pulled up suddenly" for me that is the problem for the whole FM of the DCS Su27. Why the heck is the nose most of pulling up? Landing with 240 kph, get in a stall and the nose pitches up without any reaction on the elevator.... ? :music_whistling: Which strange forces doing that strange things? The Su27 has really big wings closer to the back, but a small aerodynamically nose flips the whole 20 tons plane around and during the nose gives more lift as the elevators, the extrem large elevators giving non reaction even the plane is still getting hight at full AB? Or why is it, with the DCS Su27 and with full AB, not possible to raise the speed if she is already stalled inverted with the nose pitching slightly to the ground. Which strange forces hinders the DCS Su27 to speed up for minutes? Full AB on and NO single reaction! One is for sure, here is something strange with the FM. This extrem nose up bevior is overall the Modell. If I take off, the DCS Su27 needs a extrem nose down trim, if I retract the landing gear, the DCS Su27 needs a extrem trim down again. Every little speed change I must extrem trim this bird. If I am loosing speed, trimmed up, some strange thing happen again.. the DCS Su27 becomes extrem sensitive around the stick middle position. Suddenly there are no forces to fight with.. up or down. With a tiny little small stick input the DCS Su27 rides a small dot of her centerpoint. Every tiny little stick input gives a big reaction. If you look from outside of the plane, it looks really funny how the Su27 reacts, you can make her "shiver" without any reaction change! The Black hole of forces. :music_whistling: But for me that's a forum problem I think. The more strange and harder a plane is, the more good/right the plane must be! :huh: A 20+ tones plane drifting a 10 m/s wind on the runway with all three wheels on the ground.. make the start harder = must be right. A modern jet, harder to trim as a WWII fighter... make the flight harder = must be right. A modern jet stalls 100 times more and without any reason as every older plane.. make flying harder = must be right. Wingtips lost on the BF109 at 4G's, never heared before from any pilot of both sides, but in DCS it must be right, because it makes the flying unatural harder. Now it's fixed and all the "it's total ok so, it must be so" are all gone. No pedition to let the wingtips rip off again. Why? :huh: I don't get this "looks, feels and plays unatural so it must be right" behavior! AC are not as hard to fly as many people here try to believe! And a Su27 will never react as here in this game.. that's for sure! I would really know the names of the russian real Su27 pilots testing this FM! Would be nice to talk with them. Perhaps they could explain why the Su27 is the only modern russian jet with this extrem trim and nose pitch up behavior?
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The believers think that DCS 2.0 alpha will be ready between march and the end of june. There is no release Date (since 4 and 1/2 years). Everything can and will change even there would be an release date!
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Thx!
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Control stiffening makes this thing flyable.
Nedum replied to BFBunny's topic in DCS: Bf 109 K-4 Kurfürst
The question is not, why do the wingtips of the 109 snap off. The question must be, if the 109 is right, why have older planes not this problem!? I flew all WWII planes in DCS to every limit, but the only plane where the wing tips snapping off is the 109, even with only ~5 Gs. It's not he whole wing we are talking like at the other planes. There is only this wing tip "magic" behavior at the 109. Never heard from this. Never read from this (books). The first ime I ever saw this was in DCS. I hardly doupt that DCS shows how the real 109 was build, as I said above, the only "Document" above this, is DCS itself and why is the 109 the only plane with snapping wingtips? -
The ground is a way to slippery. We have rubber on our wheels, and the runaway is not made of ice, then the got much pressure from the AC weight on the back wheel because. If we pull back the stick, the elevator works like a big Spoiler. So a real pilot says me, he has to push the stick a littel bit forward so he can steer the plane even using the brakes. And if he is starting, there is no "slippering" feeling at the backside, it's more a pressure against another one. The plane would never "spin around" alone. It would drift slightly if the power has no big up and downs. What we have now feels more like an ice dance, than starting an Air Plane! Where is all that friction force gone at ground with locked wheels? I hope in CDS 2.0 there is a better ground physic than we have now (nearly non).
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Direct control mode pitch down tendency - possible cause
Nedum replied to spyro23's topic in Su-27 for DCS World
thx. -
Thanks for watching. Yes you can recover the AC, but that is not the problem. The way the DCS Su27 get in this 2 situations are the more interesting things. If I know what will happened next, I fly simply very different and so I can recover. The lowest speed in this track is a way over such a flip behavior. And I am wondering where are all this forces comming from and going to, to do such an maneuver? And where is the air drag coming from to lift suddenly the nose and why is suddenly the air drag gone with only a lost of 20 kph (400kph -> 380 kph) and full ab and the nose at level? It feels like there are no wings in this moments. At both moments the AC handles like it was stalling and even with nose at level, full AB and 380 kph, the AC keeps stalling! Like there is all air drag gone. And as I said above... I can fley all this and much more maneuvers blindfold.. but that's not the problem. If you want, you can dance with raw eggs on your shoulders or fly the DCS Su27, but I want to push the limits and the DCS Su27 limits coming to soon, to suddenly and to hard. I now try to do a whole 360° flip, and I think I will get this "miracle" at weekend. Till now I can do a 230° flip but we will see.. may I'll be lucky next time... it's a thing about power timing and stick timing. But I can't believe you can do such things with the real Su27.
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He never wrote this things down your are talking about, so where do you get this stuff in your answer? Where do you get this 800 kph versus 450 kph thingie? Sometimes you talk to the people like they are all toddles... that's not fair.... not gentleman like! Do you really think all that people fly the first time? There is NO other DCS AC what people talking that much about a strange FM like the DCS Su27, and that's not because they are all "noobs". The DCS Su27 FM behaves strange, even for or just because this AC is one of the most agil ACs in DCS. If "agil is meaning "should stall all the time", than I think the FM of the DCS Su27 is perfect, but otherwise there is work to do! If you want us to proof wrong, show us please your skill track, so we can learn from you.
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You must see the track. I was doing a half loop with 180° roll, but to near at the ground. I managed to raise the nose @480 kph/full AB. Suddenly the nose raises up alone @420kph. I give a short but hard push to the stick so the nose moves at level @390 kpH, but then the whole plane makes a 90° flip forward @380kph. Like a rocket without any wing. The whole time the AB was at full power. At some moments the DCS Su27 behaves like a rocket without any wing, there is no air drag where it should be and there is air driag where it shouldn't. It looks like the DCS Su27 is hanging at some ropes and swings around like a marshal arts artist. It's like in some movies where you can see that's not natural, because the move fits not to the rest of the movements. Even a modern acrobatic plane moves of a more natural way. Speed, the lost of speed and therefor the ballistic movemnt fits, but that all is still missing in DCS for the Su27. She is doing things, even she could do this things, that are looking and feeling plain wrong! So please look the track!
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So I was pushing the limits and at the end of this track I've done something that only can be happen with a super sport aerobatic AC, a over Nose negativ flip @ 380 kph. I know that military ACs can do much more things than a Cessna but a negativ flip Su27 negativ flip.trk I can hardly believe. :music_whistling: Watch and get big eyes! :D €dit: @ a Mod please change the heppened to happened at the thread title
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I don't know how good the real Su27 Autopilot is, because it's build up on the FBW system, but a Autopilot can minimum as good stabilize the AC as the Pilot can do. So why should the AC swank at a speed below 600 kph if a pilot can handle this till less than 200 kph? A autopilot can/should react much more faster as a Pilot, so for sure, this is a bug!
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Wrong as already cleared. The only Su27 without toe breaks was a very early test Su27. The real Su27 has 2 break systems. Toe breaks and a switch for the front break to boost the engine up till start.
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Is Hyper Threading (HT) running? You can see this at the Power Tap in the Task Manager Window. If HT is activated you will see double of of your real Cores (4 without and 8 with HT). AMD GPUs don't like HT. To deaktivate it, you must reboot and launch your BIOS and deactivate HT. HT is the AMD GPU devil. Deactivate HT and you can nearly double your FPS. And deactivate the grass clutter too. Grass is also a FPS killer. I have nearly the system as you (R9 290X OC to 1125 MHZ and intel CPU @4.5 GHz. I play with 2K downsampling (is in the newest AMD driver), 2 x MSAA and 16xAF, forced over the AMD driver panel. All maxed out only zivil ai is low and grass is off. I am also using the distance mod at ultra. I only get not enough FPS if many Buildings are around (37 FPS). But this happened since some off the later patches last year. One patch gave me a big FPS boost. Give it a try and deactivate HT.
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As I do + hundreds of little trim inputs. The Stick moves in this vid are far less that big as in the DCS Su27. Have you seen the start and the landing. Do this in DCS and you will see that the stick moves need much more way. The loop with this less stick moves were amazing in "our" Su27. Our stick moves are more or less more at the limit/ we need much more stick way to do so. A fine short loop with this less stick move would be great. It seems so that we need much more stick way for the same maneuvers as the real Su27.
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Die neue Engine wird vermutlich deutlich mehr Leistung fordern (können) als die alte. Ich würde mal behaupten, wer jetzt schon am Limit fährt, wird mit der neuen Engine diese Limit nicht nach oben verschieben können. Ich vermute aber, dass die FPS Einbrüche nicht mehr so stark sein werden. Profitieren werden die High End Rechner, die jetzt aufgrund der derzeitigen Engine, die sehr CPU lastig ist, ihre Power nicht ausspielen können. Die Videos die bisher gezeigt wurden liefen allesamt flüssig, zeigten aber auch, dass die Sichtweite für Details deutlich geringer ist als in der derzeitigen (LOD Unschärfe) Engine. Da aber alles noch pre Alpha ist, könnte sich das noch ändern (hoffe ich sehr stark).
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How does the DCS Su27 trim effect the DCS Su27 stick position in context with our real Stick? Something interesting happened for me! I train the real Su27UB "random display" but with 60% fuel and a full load of weapons. Ok, with a full load of weapons the Su27 is a bitch, but you will never fight with no weapons, so I train all this maneuvers with weapons. With a well trimmed plane, the DCS Su27 is very hard to fly in turns (how to trim the Su27 in and for turns?). Her butt wants to come around all of the time (show me your ass bitch ;)). If I trim the DCS Su27 a way more nose heavy, so I must hold the DCS Su27 till 600 kph+ (average speed over the whole flight could be 450 kph) by myself, with pulling the Stick, at level, I can easy fly the display without any strange stall effects and the butt of the DCS Su27 don't want come around. And I can turn much faster with less energie lost.... surprise! I have the feeling, that trim effects the sensitivity of our real stick inputs. The same Stick way gives me different sensetives in addiction of the current trim. So if I trim the DCS Su27 well, my stick inputs are much more direct and I always oversteer in turns with nearly no warning (Corba behavior). If I trim the plane a way more negativ, so I must hold the stick back to fly level, I have much more fine control in turns and can "feel" a hughe way more and much better the limits of the plane. Extrem more fine control! The DCS Su27 feels now a way more like the real plane. With a real "good" negativ trim, the DCS Su27 flys like a dream in turns. Two completely different planes because of this negativ trim. You must only trim her nose "very" heavy and she becomes a "turn bitch". What a fun to fly this plane. OK, with this negativ trim the level flight is a real mess, but the dogfighting is so much better, I wouldn't believe it by myself If I had not tried it. Now I can fly the real SU27UB displays with "ease" (but have to fine tune it), but only If I trim the Su27 a way more nose heavy. The question I ask myself is, why? Or better why must I trim the DCS Su27 so nose heavy to take this "easy butt turn around mode" off? Ok, now I can fly this beauty a WAY better as before, but it would be nice if I could do it with a well trimmed plane too! Any suggestions? HOTAS = Warthog Stick curve for nick = 33 for Roll 38
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So you say that the "lost trim behavior" after hitting the "S" key it's like in the real Su27? Have you a document that you can show, that will show that this behavior is the real thing? It's hard to believe that such a "kill switch" is build in in a plane!