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jackd

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Everything posted by jackd

  1. Hi Hawkeye60. I only recently discovered this DCS modding and started with yourww2 ships now: FANTASTIC work and mucho gracias !! Just found an old He111 bomber MOD as download, is there any way to get this to work for 2.9? https://www.digitalcombatsimulator.com/en/files/1985066/ I am an more or less experienced IL2 skinner and maybe can help with 4k or even 2k dds files for it. (I am mainly into ww2 stuff, love to shoot nazi's still since i have family that was executed in 1944 by them sadly.) PS i do have great friends in current Germany however .... Did this historic & captured Beer hauling use only they say He111H6 f.i.
  2. By advice from various helpers on the DCS forum i moved my savedgames folder with DCS.openbeta to a different drive (do this via properties and windows, otherwise it won't work). Has any one used OMM in such a context? Also i wonder if OMM de-installs the injected mods like JSGME does, when UN-selecting them.
  3. OK thanks, as JSGME deletes software when UN-activating it seems a better option ... especially using it with IL2 where the MOD stuff is inserted in the main game files. Must think about a change, maybe after an OvGME 'upgrade". OR this? Download: https://github.com/sedenion/OpenModMan/releases/tag/1.1.1
  4. Found this Heinkel MOD, https://www.digitalcombatsimulator.com/en/files/1985066/ installed it via JSGME, seems to work but there are no graphics ... any tips? There are only 1024x1024 TGA files in the liveries folder, all there as in the description.lua : -------------------------------------- livery = { {"Body front", 0, "HE111_Body_ Front.tga" ,false}, {"Body rear", 0, "HE111_Body_Rear.tga" ,false}, {"wing left", 0, "HE111_Wing_Left.tga" ,false}, {"wing right", 0, "HE111_Wing_Right.tga" ,false}, {"Under", 0, "HE111_under.tga" ,false}, } name = "Standard 1" --countries = {"USA"} id = 4 -- helmet WWII ----------------------------------------- Change USA to Third.Reich? ... Maybe i should convert them to another format like dds or bmp, or set them to ",true" instead of ",false" ?
  5. ADDED: i got mods working using Art's and Rudel's advice. thanks. However i am still confused a little about folder names. Generally it works if i set f.i ships up install via JSGME in my collected MODS folder: F:\Saved Games\MODS-DCS ... f.i. a Navy tugboat: F:\Saved Games\MODS-DCS\Navy Tugboat\DCS.openbeta\Mods\tech\Navy Tugboat works OK. Now where are they installed, as i cannot find them in my working game folder after activation via JSGME, F:\- GAMES 2\DCS World OpenBeta Are they moved somewhere else in a location other than latter folder ??
  6. Well, been practicing a lot, but i guess i must fine tune the setup of my warthog set per individual plane. Do you use the T.A.R.G.E.T shell stuff? Gave that up some years ago as being too confusing for me at my age ...
  7. GENERAL remark: This MODDING forum department seems now a bit confusing for the first part why i gave it up earlier. Time for a new fresh start and freeze or moderate this one 'out' ?? ------------- Hi Rudel ..... since i started using mods the 'proper' way as you advised, thanks, BTW, savedgames foldered etc, i used JSGME. It seems however OvGME has more to offer? Have you maybe some tips how to use it instead with DCS.openbeta compered to JSGME. I mainly got interested in WW2 era stuff now, especially third party materials to incorporate like ships, vehicles, and now on the lookout for ww2 planes that work. Really miss a map that incorporates ww2 Germany to attack nazi home-grounds ... maybe the Baltic sea and Norway coast too. -------------------------- PS: DCS i bought first for helicopters, but still find them 'impossible' to fly with out a collector .......... :
  8. 5 years later ... just found this, alas the download links are dead; a fix or removal?
  9. They say this RAF He111 was mainly used for beer hauling for Monty's troops in the desert .... PS i discovered this above Spitfire payload affair making a mission bombing your wonderful and well done DKM ships. Only one went down so far ...
  10. Game 2.9, and i could not get the spit with bombs (i bought the spit last sale). Then i found that by right click on the green Mission payload field below the 3,2,1 fields it worked. What puzzles me still is that the 500lb version was only able on plane 2,3, and 4, (bomb in the middle) pictured) not for the player ... What the various beer bombs do? Pub logistics?
  11. Destroyer by hawkeye66, ww2 nazi ship MOD (DKM Z39) ... i could only get it moving so far to the first waypoint with added task 'go to dito'. The flag wavers even, no matter where the wind's coming from in the same direction. I wonder if the torpedoes and guns fire, the DKM_Z39.lua file only mentions 'CAT_SHELLS. Must get it moving first. PS the encyclopedia file says it was transferred to the US Navy in 1945 .... History citation: The Z39 was a Type 1936A (Mob) destroyer built for Germany's Kriegsmarine during World War II. She was laid down in August 1940 and completed three years later. Her anti-aircraft armament was increased extensively during the war. Z39 served with the 6th Destroyer Flotilla her entire German career, which she spent escorting transports in the Baltic Sea, laying mines, and bombarding land forces. The destroyer served the navies of a total of three different countries: from 1943 to 1945 with the Kriegsmarine as Z39, from 1945 to 1947 with the US Navy as DD-939, and from 1948 to 1964 with the French Navy as Q-128. Throughout her German service, the ship laid numerous barrages (explosives concentrated over a wide area) of mines in the Baltic Sea and bombarded Soviet forces several times. In the last months of the war, Z39 helped escort steamships that were evacuating German soldiers and civilians from Eastern Europe to Denmark. Z39 was damaged twice, once by Soviet planes while in Paldiski and then by British planes while in Kiel. At the end of the war, the destroyer was transferred to the United States Navy. It conducted experiments testing her equipment—her high-pressure steam propulsion plant in particular. After the US Navy deemed her obsolete, the ship was transferred to the French Navy, where she was cannibalized for parts, and made into a pontoon boat for minesweepers. Looks great and well made: ADDED: This waypointing issue was with 3 ships with their own waypoints. With these 3 grouped together they followed the waypoint route OK.
  12. Yep, agree,was only just daydreaming i guess. Just was combining airfields on Normandy via miz files by saving them as StaticTemplates, and then importing them into a new mission or StaticTemplate. Quite a bit of work.
  13. A general question on creating ww2 missions regarding the amount of work involved? Should one prefer the Normandy 2 map over the Channel, as latter might not be 'maintained' anymore (?).
  14. In Il2 you can draw a box around visible objects to select, and save them as group. Also you can select which are visible per type or set a group as active. The selected you can save-export as group file, and f.i import them in an other mission. Very, very useful ... BTW the name template is used a bit too general for various things in DCS, can be confusing.
  15. Now i wonder if any one found your hat ..?
  16. Thanks all, guess i must live with riding a DCS p51 ..
  17. How did you get the crew aboard? BTW that little Harbor Tug is also nice ... Waypointing it out of Ramsgate harbor is tough for a tough tug, guess there's no damage model: --------------- This background static (steam?) tug is also great, maybe there's a mod *.edm etc somewhere to adapt it to a lively thing: PS is there a way to place static cameras on the map with the ME nearby, like one can do in IL2 Great Battles?
  18. Yep .. Thanks: PS i am still trying to find more allied ww2 ships ... all the Admiral 189 stuff look great, but there seems to be no old stuff .. no Liberty alas. besides the Hood and Noth Carolina i found this also:
  19. I once downloaded a Navy Tugboat, probably from Admiral 189 ... now how do yo install it using JSGME: where do the files have to go? This download as such does not include the right locations for my Saved Games folder it seems. tried various options but could not get it going. Navy Tugboat.zip
  20. PS in IL2 they solved this sort of with 2 different maps, early and D-Day. Maybe someone can create a similar thing? Normandy itself after D day was so much expanded with airfields by the allies, that it might be doable with some mod, although there might be terrain edits necessary.
  21. That's not it, only when you take a sharp dive it gets past 15, and then shakes more and too much. A similar P51 job on the channel map shakes too when diving etc, but a lot less, and there i could not get AOA past 15. But i am still experimenting. A spitfire setup behaves the same way more or less. I now begin to think it has to do with the map since 2.9 (updated DCS to the latest version).
  22. Hi NinLine. I use a warthog set, and since a month crosswind pedals v3. Tuning yes, but quite minimal; for Roll: Deadzone 3, saturation X and Y 100, curvature 11. for Pitch the same but curvature 21. Rudder (crosswind) Deadzone 0, Sat X and Y 100, Curvature 31. PS a mission created on the Channel map with the p51 works fine, same settings. De-installed all mods (installed via JSGME), ran slow repair ... same behavior. Can it be some P51 settings to check?
  23. HI Art-J, NineLine ...... no gameflight mode is off .... airspeed is about 350 km/h. Just tried another mission on the channel map with a p51, and there it behaves OK .... The mission i experienced the shaking had Sunstag's WW2 V1 mod v1.3 in it, and this mod is no longer available so posting a track might be useless.. Here's a plain test track on the Normandy 2.0 map, also shaking, and the p51 is hard to control: P51 test Normandy 2.0.trk
  24. That worked .... drove though the tunnel, and behold, no headlights on the Humvee, no lights in the tunnel, but the end was showing always during the long stint in it, and LoL; inside the tunnel the rain was falling just as bad as on the road towards it ... BTW the ww2 jeep from the assets pack looks quite better modeled.
  25. Thnx, tried to start moving, but for some reason i could only jump in to it but not move it, but it starts rolling backwards and off the hill. I checked the mission in the ME, Player can drive was on, pressed F10 and selected the Humvee and set it to Unit Take Control .... nada, only the steering wheels react. Then I loaded one of my own missions with a ww2 willys jeep and that worked fine. ??
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