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jackd

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Everything posted by jackd

  1. Now i wonder if any one found your hat ..?
  2. Thanks all, guess i must live with riding a DCS p51 ..
  3. How did you get the crew aboard? BTW that little Harbor Tug is also nice ... Waypointing it out of Ramsgate harbor is tough for a tough tug, guess there's no damage model: --------------- This background static (steam?) tug is also great, maybe there's a mod *.edm etc somewhere to adapt it to a lively thing: PS is there a way to place static cameras on the map with the ME nearby, like one can do in IL2 Great Battles?
  4. Yep .. Thanks: PS i am still trying to find more allied ww2 ships ... all the Admiral 189 stuff look great, but there seems to be no old stuff .. no Liberty alas. besides the Hood and Noth Carolina i found this also:
  5. I once downloaded a Navy Tugboat, probably from Admiral 189 ... now how do yo install it using JSGME: where do the files have to go? This download as such does not include the right locations for my Saved Games folder it seems. tried various options but could not get it going. Navy Tugboat.zip
  6. PS in IL2 they solved this sort of with 2 different maps, early and D-Day. Maybe someone can create a similar thing? Normandy itself after D day was so much expanded with airfields by the allies, that it might be doable with some mod, although there might be terrain edits necessary.
  7. That's not it, only when you take a sharp dive it gets past 15, and then shakes more and too much. A similar P51 job on the channel map shakes too when diving etc, but a lot less, and there i could not get AOA past 15. But i am still experimenting. A spitfire setup behaves the same way more or less. I now begin to think it has to do with the map since 2.9 (updated DCS to the latest version).
  8. Hi NinLine. I use a warthog set, and since a month crosswind pedals v3. Tuning yes, but quite minimal; for Roll: Deadzone 3, saturation X and Y 100, curvature 11. for Pitch the same but curvature 21. Rudder (crosswind) Deadzone 0, Sat X and Y 100, Curvature 31. PS a mission created on the Channel map with the p51 works fine, same settings. De-installed all mods (installed via JSGME), ran slow repair ... same behavior. Can it be some P51 settings to check?
  9. HI Art-J, NineLine ...... no gameflight mode is off .... airspeed is about 350 km/h. Just tried another mission on the channel map with a p51, and there it behaves OK .... The mission i experienced the shaking had Sunstag's WW2 V1 mod v1.3 in it, and this mod is no longer available so posting a track might be useless.. Here's a plain test track on the Normandy 2.0 map, also shaking, and the p51 is hard to control: P51 test Normandy 2.0.trk
  10. That worked .... drove though the tunnel, and behold, no headlights on the Humvee, no lights in the tunnel, but the end was showing always during the long stint in it, and LoL; inside the tunnel the rain was falling just as bad as on the road towards it ... BTW the ww2 jeep from the assets pack looks quite better modeled.
  11. Thnx, tried to start moving, but for some reason i could only jump in to it but not move it, but it starts rolling backwards and off the hill. I checked the mission in the ME, Player can drive was on, pressed F10 and selected the Humvee and set it to Unit Take Control .... nada, only the steering wheels react. Then I loaded one of my own missions with a ww2 willys jeep and that worked fine. ??
  12. A year later, after installing 2.9 DCS.openbeta: p51 shaking madly when taking turns in cockpit view at normal speed Now where can you turn this off? It's very annoying ..
  13. I just discovered this 'statictemplate' thing ..... copied a *.stm file with WW2 stuff, made on the Channel map, to my DCS.openbeta\StaticTemplate folder. Now i wanted to import this whole caboose to a NEW empty Normandy Map 2.0 mission but it seems impossible. Is such a template per definition only map related, in this case the channel map? ... Any tips ? Thnx. ADDED: I changed the line ["theatre"] = "The Channel" to ["theatre"] = "Normandy" with notepad++ in the *.stm file, and it worked ! Of course the locations are not right, but it might be useful anyhow. PS can you select or combine more than one differing item, like a group of Flak AAA and parked vehicles etc. some how and drag them together to a different location?
  14. So any visuals would look more like a new BBC Ghosts series ....
  15. And now we are eagerly waiting for the newly announced airfields for seemingly more concrete strips like Manston and Biggin Hill on Normandy v2.0 ..
  16. That sounds like cheating LoL. You'll be banned from MP servers definitely ..
  17. i keep my fingers crossed for a ww2 map of Germany, including Berlin, some nice dams to burst (Lancaster player ?), maybe Peenemunde ...
  18. any visuals yet on the looks of it?
  19. Wow ! PS just updated, but are these items not released yet? Was looking for Manston and Biggin Hill f.e. and could not find them. It's on the Channel map however:
  20. I will PM you a download link later, as it is Suntsag's work. I will give your version a try BTW, and in my entry.lua there's no value set. But the entry.lua line 'info' it says_("WW2 German V1 Launcher V3"). Also the zipped files date sayz 2017, and in the 1.3 version 2020.
  21. Been looking in to this, but found now way to set route waypoints and speed or heights like you can in IL2 Great Battles. You can set height at the fire point locator, but if set too high the V1 starts whopping up and down without hotting ground atc. That's IMO the old version, v1.0, and doesn't seem to work with game v 2.9. v1.3 is the latest i think. DOWNLOAD LINK V1 Version 1.3 ... https://drive.google.com/file/d/1H_XLsK1D0vAcLMOubzftEYQHlOlbRUSE/view?usp=sharing ADDED: the link is now dead since a week or so on october 4th 2023 ...
  22. I did, and that reset my options.lua 4k to a much higher pixel resolution now maybe. Only the in game fonts are very small again. But running DCS.exe from the bin-mt folder still staggers ...
  23. That's IMO the old version, v1.0, and doesn't seem to work with game v 2.9. v1.3 is the latest i think. DOWNLOAD LINK V1 Version 1.3 ... https://drive.google.com/file/d/1H_XLsK1D0vAcLMOubzftEYQHlOlbRUSE/view?usp=sharing ADDED: the link is now dead since a week or so on October 4th 2023 ... ------------------------------------------------------ the downloaded MIZ from ttiger looks great BTW: https://www.digitalcombatsimulator.com/en/files/3319343/
  24. i only have v 1.3, dunno if there's a later, and where to get it ...
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