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jackd

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Everything posted by jackd

  1. boogie-ing with a boggy pants?
  2. I had a long stutter problem solving discussion with support, nothing worked, only i learned a lot. Maybe it's wise anyway to disable Hyper-threading in your Motherboard BIOS now done with my I9 12900K, NVIDIA 4080s MSI edg MB. No VR though. Then i found an old post about game 2.5 on the Axis and Allies forum about shader cache cleaning as fix seemingly needed for 2.9.8 too. I ran windows (10 LTSC) Disk Cleanup on my boot C drive and also my game drive (F) which had a shader cache. NO'MO' stutters since that' ! ================================ ADDED, still had occasional gameplay stutters, but now with Vsync and fullscreen OFF( also set Hyperthreading off in motherboard BIOS). 2.9.8 DCS open beta seems to run OK with DCS from the bin-MT folder
  3. Well, in IL2 this business looks far far better, here the boogie man seems to disappear even in close range as wth my 4k monitor. Definitely this spotting system needs an overhaul!!
  4. Now where's that cache folder? BTW i am just having stutters again after several perfect game starts ... Disk Cleaner showed me a direct x shader cache on my game drive.
  5. Spotting: has any one found a way to improve that, especially for 4k monitor users? Maybe it's time that DCS overhauls this, as it is very annoying; in real life visibility for planes at a distance is so much better,
  6. Tip: clean your shader cache files with Windows Disk Cleanup. ADDED, still had occasional gameplay stutters, but now with Vsync and fullscreen OFF, 2.9.8 DCS open beta seems to run OK with DCS from the bin-MT folder. (NO VR ).
  7. Tip: clean your shader cache files with Windows Disk Cleanup.
  8. Tip: clean your old shader cache files with Windows Disk Cleanup.
  9. Tip: clean your shader cache files with Windows Disk Cleanup.
  10. Tip: clean your shader cache files with Windows Disk Cleanup.
  11. I had a long stutter problem solving discussion with support, nothing worked, only i learned a lot. Maybe it's wise anyway to disable Hyper-threading in your Motherboard BIOS now done with my I9 12900K, NVIDIA 4080s MSI edg MB. No VR though. Then i found an old post about game 2.5 on the Axis and Allies forum about shader cache cleaning as fix seemingly needed for 2.9.8 too. I ran windows (10 LTSC) Disk Cleanup on my boot C drive and also my game drive (F) which had a shader cache. NO'MO' stutters since that' ! ================================ ADDED, still had occasional gameplay stutters, but now with Vsync and fullscreen OFF, 2.9.8 DCS open beta seems to run OK with DCS from the bin-MT folder
  12. any mods available for that? could be very useful, maybe for 4k monitor users only?
  13. alas, i am used to IL2, it's OK there ...
  14. Just been chasing a P51 in some default mission, On my 4k acer gaming monitor the opponent is very hard to spot and there fore i keep losing track. Is there generally a way to improve it's visibility? I have a NVIDIA 4080s GPU.
  15. The sequence seems to be close the Throttle, prress Rshift + L to activate a bunch of switches, press Rshift + Home for engine start. There is some heatup procedure on some temperature gauge to wait for, before you can take off ...
  16. ADDED: example: the whole config.lua for the Mig15bis_FC should look like this: added files in RED ============ MIG18bis FC =============== config.lua ===================================================== -- BEGIN -- this part of the file is not intended for an end-user editing --[[ --------------------------------------------------------------- ]]-- Mig15FM_FC = { center_of_mass = { -0.12436, -0.066, 0.0},--x,y,z moment_of_inertia = {20340.6, 75714.8, 36970.8, -1424.3},--Ix,Iy,Iz,Ixy suspension = { { -- NOSE WHEEL mass = 14.0, damage_element = 83, wheel_axle_offset = 0.25, self_attitude = true, yaw_limit = math.rad(50.0), moment_limit = 750.0, damper_coeff = 300.0, allowable_hard_contact_length = 0.25, amortizer_max_length = 0.226, amortizer_basic_length = 0.226, amortizer_spring_force_factor = 1.76e+07, amortizer_spring_force_factor_rate = 4, amortizer_static_force = 5000 * 9.81 * 0.13, amortizer_reduce_length = 0.218, amortizer_direct_damper_force_factor = 20000, amortizer_back_damper_force_factor = 40000, wheel_moment_of_inertia = 0.4, wheel_radius = 0.239, wheel_static_friction_factor = 0.75 , wheel_side_friction_factor = 0.65 , wheel_roll_friction_factor = 0.04 , wheel_glide_friction_factor = 0.28 , wheel_damage_force_factor = 250.0, wheel_damage_speed = 90.0, arg_post = 0, arg_amortizer = 1, arg_wheel_rotation = 101, arg_wheel_yaw = 2, arg_wheel_damage = 134 }, { -- LEFT WHEEL mass = 48.9, damage_element = 84, allowable_hard_contact_length = 0.25, amortizer_max_length = 0.192, amortizer_basic_length = 0.192, amortizer_spring_force_factor = 1.1e+19, amortizer_spring_force_factor_rate = 20, amortizer_static_force = 40000, amortizer_reduce_length = 0.176, amortizer_direct_damper_force_factor = 20000.0, amortizer_back_damper_force_factor = 10000.0, wheel_moment_of_inertia = 2.65, wheel_radius = 0.329, wheel_static_friction_factor = 0.85 , wheel_side_friction_factor = 0.65 , wheel_roll_friction_factor = 0.042, wheel_glide_friction_factor = 0.28 , wheel_damage_force_factor = 250.0, wheel_damage_speed = 90.0, wheel_brake_moment_max = 2650.0, anti_skid_installed = false, arg_post = 5, arg_amortizer = 6, arg_wheel_rotation = 103, arg_wheel_damage = 136 }, { -- RIGHT WHEEL mass = 48.9, damage_element = 85, allowable_hard_contact_length = 0.25, amortizer_max_length = 0.192, amortizer_basic_length = 0.192, amortizer_spring_force_factor = 1.1e+19, amortizer_spring_force_factor_rate = 20, amortizer_static_force = 40000, amortizer_reduce_length = 0.176, amortizer_direct_damper_force_factor = 20000.0, amortizer_back_damper_force_factor = 10000.0, wheel_moment_of_inertia = 2.65, wheel_radius = 0.329, wheel_static_friction_factor = 0.85 , wheel_side_friction_factor = 0.65 , wheel_roll_friction_factor = 0.042, wheel_glide_friction_factor = 0.28 , wheel_damage_force_factor = 250.0, wheel_damage_speed = 90.0, wheel_brake_moment_max = 2650.0, anti_skid_installed = false, arg_post = 3, arg_amortizer = 4, arg_wheel_rotation = 102, arg_wheel_damage = 135 } }, -- gears disable_built_in_oxygen_system = true, --[[ ------------------------------------------------------------- ]]-- -- END -- this part of the file is not intended for an end-user editing -- view shake amplitude wing_buffet_ampl = 0.2, tail_buffet_ampl = 0.14, -- debug record_enabled = false, debugLine = "{M}:%1.3f {IAS}:%4.1f {AoA}:%2.1f {ny}:%2.1f {AoS}:%2.1f {mass}:%4.1f {x}:%2.3f", } ====================================================================================================== PS i wonder what all the other rules do like yaw limit number. MIG28bis_FC-config.zip F86_FC-config.zip
  17. Example: the whole config.lua for the Mig15bis_FC should look like this: added files in RED =========================== config.lua ===================================================== -- BEGIN -- this part of the file is not intended for an end-user editing --[[ --------------------------------------------------------------- ]]-- Mig15FM_FC = { center_of_mass = { -0.12436, -0.066, 0.0},--x,y,z moment_of_inertia = {20340.6, 75714.8, 36970.8, -1424.3},--Ix,Iy,Iz,Ixy suspension = { { -- NOSE WHEEL mass = 14.0, damage_element = 83, wheel_axle_offset = 0.25, self_attitude = true, yaw_limit = math.rad(50.0), moment_limit = 750.0, damper_coeff = 300.0, allowable_hard_contact_length = 0.25, amortizer_max_length = 0.226, amortizer_basic_length = 0.226, amortizer_spring_force_factor = 1.76e+07, amortizer_spring_force_factor_rate = 4, amortizer_static_force = 5000 * 9.81 * 0.13, amortizer_reduce_length = 0.218, amortizer_direct_damper_force_factor = 20000, amortizer_back_damper_force_factor = 40000, wheel_moment_of_inertia = 0.4, wheel_radius = 0.239, wheel_static_friction_factor = 0.75 , wheel_side_friction_factor = 0.65 , wheel_roll_friction_factor = 0.04 , wheel_glide_friction_factor = 0.28 , wheel_damage_force_factor = 250.0, wheel_damage_speed = 90.0, arg_post = 0, arg_amortizer = 1, arg_wheel_rotation = 101, arg_wheel_yaw = 2, arg_wheel_damage = 134 }, { -- LEFT WHEEL mass = 48.9, damage_element = 84, allowable_hard_contact_length = 0.25, amortizer_max_length = 0.192, amortizer_basic_length = 0.192, amortizer_spring_force_factor = 1.1e+19, amortizer_spring_force_factor_rate = 20, amortizer_static_force = 40000, amortizer_reduce_length = 0.176, amortizer_direct_damper_force_factor = 20000.0, amortizer_back_damper_force_factor = 10000.0, wheel_moment_of_inertia = 2.65, wheel_radius = 0.329, wheel_static_friction_factor = 0.85 , wheel_side_friction_factor = 0.65 , wheel_roll_friction_factor = 0.042, wheel_glide_friction_factor = 0.28 , wheel_damage_force_factor = 250.0, wheel_damage_speed = 90.0, wheel_brake_moment_max = 2650.0, anti_skid_installed = false, arg_post = 5, arg_amortizer = 6, arg_wheel_rotation = 103, arg_wheel_damage = 136 }, { -- RIGHT WHEEL mass = 48.9, damage_element = 85, allowable_hard_contact_length = 0.25, amortizer_max_length = 0.192, amortizer_basic_length = 0.192, amortizer_spring_force_factor = 1.1e+19, amortizer_spring_force_factor_rate = 20, amortizer_static_force = 40000, amortizer_reduce_length = 0.176, amortizer_direct_damper_force_factor = 20000.0, amortizer_back_damper_force_factor = 10000.0, wheel_moment_of_inertia = 2.65, wheel_radius = 0.329, wheel_static_friction_factor = 0.85 , wheel_side_friction_factor = 0.65 , wheel_roll_friction_factor = 0.042, wheel_glide_friction_factor = 0.28 , wheel_damage_force_factor = 250.0, wheel_damage_speed = 90.0, wheel_brake_moment_max = 2650.0, anti_skid_installed = false, arg_post = 3, arg_amortizer = 4, arg_wheel_rotation = 102, arg_wheel_damage = 135 } }, -- gears disable_built_in_oxygen_system = true, --[[ ------------------------------------------------------------- ]]-- -- END -- this part of the file is not intended for an end-user editing -- view shake amplitude wing_buffet_ampl = 0.2, tail_buffet_ampl = 0.14, -- debug record_enabled = false, debugLine = "{M}:%1.3f {IAS}:%4.1f {AoA}:%2.1f {ny}:%2.1f {AoS}:%2.1f {mass}:%4.1f {x}:%2.3f", } ======================================================================================================
  18. i'll test your suggestions, thanks. ADDED: seems with other planes (non FC?) autostart is under '"Assisit", L-Win+Home ...
  19. IT WORKS.for the Mig15bis FC and F68F FC ! Backup your original config.lua scripts first! The config file with game 2.9.8 is in a different game location however: ...... \DCS World Openbeta\Mods\aircraft\MiG-15bis_FC\FM and .............\DCS World Openbeta\Mods\aircraft\F86_FC\FM F86_FC-config.zip MIG28bis_FC-config.zip
  20. MIG15bis FC on the runway: Starting engine with pulling the Tthothle back, Lshift +L, and then Rshift+Home does seem to work .... if you wait for the 500 degrees on the temperature meter. Lwin+Home does not work for auto start procedure? It's kinda tough to remember this manual selection procedure for all them different planes.
  21. ps, found this on reddit, but cannot find it in the current 9.8 game version FOR THE MIG15bis FC and F86 FC (posted elsewhere too): It's ther for the F15 FC however. ------------------------------- quote: Adjusting the F-15 View shaking guide for those who are interested I've found a way of reducing the shakiness of F-15 like we used to have it back before the PFM was released. I always found it quite annoying to have an earthquake in my cockpit every time I turn at lower speeds Anyways ... for anyone who is interested all you have to do is go to: DCS World/Mods/Flaming Cliffs/FM/F-15/Config.lua At the end of the file there are 2 lines of code -- view shake amplitude minor_shake_ampl = 0.21, major_shake_ampl = 0.5, Those are default values Reducing the numbers to like 0.05 or so will reduce the shaking For example: -- view shake amplitude minor_shake_ampl = 0.08, major_shake_ampl = 0.16,
  22. What do you mean by axis conflicts? Been tuning the overall control setup and testing it sofar only.
  23. POSTED ELSEWHERE TOO: Found this on reddit, but cannot find it in the current 2.9.8 game version FOR THE MIG15bis FC and F86 FC (posted elsewhere too): It's there for the F15 FC however. ------------------------------- quote: Adjusting the F-15 View shaking guide for those who are interested I've found a way of reducing the shakiness of F-15 like we used to have it back before the PFM was released. I always found it quite annoying to have an earthquake in my cockpit every time I turn at lower speeds Anyways ... for anyone who is interested all you have to do is go to: DCS World/Mods/Flaming Cliffs/FM/F-15/Config.lua At the end of the file there are 2 lines of code -- view shake amplitude minor_shake_ampl = 0.21, major_shake_ampl = 0.5, Those are default values Reducing the numbers to like 0.05 or so will reduce the shaking For example: -- view shake amplitude minor_shake_ampl = 0.08, major_shake_ampl = 0.16, ===================================================== IT WORKS.for the Mig15bis FC and F68F FC ! The config file with game 2.9.8 is in a different game location however: ...... \DCS World Openbeta\Mods\aircraft\MiG-15bis_FC\FM and .............\DCS World Openbeta\Mods\aircraft\F86_FC\FM
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