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Everything posted by jackd
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Just updated DCS. Prop error is still there with DCS.exe normal version, but the DCS.exe from the bin-mt folder no longer works: Stuttering game play, and a white flickering border around the game window. Must be with some NVIDIA RTX 4080 Super settings issue. Tips welcome! and thanks for looking. ADDED: NVIDIA control panel settings ............. just found it right here at the downloads: thanks Sn8ke Pizzkin. https://www.digitalcombatsimulator.com/en/files/3333850/ DRAWBACK ... DCS.EXE from the bin-mt folder takes twice the tim to start that the normal one ............ FIX BADLY NEEDED !!!!!!!!!!!
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Thanks all, just figured it out. I must run DCS.exe from the bin-MT folder, than it's gone ..
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what is ST? MT? something to do with my 4080 super RTX? Guess nothing to do with sounds .. Only i have sounds switched off as i use a steinberg UC22, all worked Ok with my old 3080ti RTX card.
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I just got a new GPU, Gigabyte Aorus 4080 Super Gaming OC. The game runs fine, but i tested a p51 (bought version), using the F2 key for a side view noticed a weird prop display position behavior. It' position moves forwards and backwards along the first part of the engine compartment, pulsating about 6 times per second. This was not with my old Gigabyte Aorus RTX 3080 ti card .... so it might be some settings issue. MSAA on or of makes no difference, and i like it off since the prop haze is less. I am not handy to record a video of it, dunno how, got no experience installed (had problems with it in the past).. Settings:
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Will there be any updates to Nedava ?
jackd replied to Raviar's topic in DCS: Nevada Test and Training Range
Well, i guess by reading all this i probably would use this map too rarely to bother buying it. I am more into ww2 prop-plane stuff anyway, with ww2 assets and combined arms it seems i must stick around Normandy etc as such. Thanks all for opinions and info, i'll let Nevada be for now. -
Will there be any updates to Nedava ?
jackd replied to Raviar's topic in DCS: Nevada Test and Training Range
I guess this Nevada map is not suitable driving a vehicle like a ww2 willy jeep around, which is IMO good sports on the Normandy map ... opinions? PS, has Area 51 some flying saucers too maybe LoL. -
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Where do you find that page, in my case windows 10 LTSC?
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Remark: the pagefile IMO is not addressed much if you have enough RAM, so it might be a waste of space to use a fast SSD for it.
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Last times i used Samsung Data Migration successfully, as i had an SSD to larger SSD transfer. But maybe it's better to move your SavedGames first out of the users folders to a different drive(USB external?). You van always copy it back. PS do that via windows and properties, other wise it won't work, and the whole DCS you can put anywhere, i have both on a different drive, bu that's no laptop. ADDED i also saved all my settings to a separate folder i made called it 'DCS settings and profiles' as backup, some work but saved me doing it all again ...
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I tried a few, seem to work OK, but waypointing some might have some problems ... I think i found each ship needs their own route set.
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Great and thanks ... was only wondering about the visual prop wash disk; saw this also with an old Fiesler Storch model, is there a (general) fix for it? ....
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Hi. Got a DDR5 MSI Edge 790 (not the i version) Was just wondering if upgrading my CPU from a i9-12900K to a 14900K or KF is worth it. Test sites show about 12% general speed improvement. 24 cores versus 16 on the 12900K.
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Now i gave up on target a long time ago, as without it for practical worked well. Wonder how many Warthogggers still use it ..
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yep, 1080p did it, thanks
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Had a look at this video, but i can barely read the text .. is there any high-res video available?
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Is this the whole map area? I am merely interested in WW2 stuff and miss the Norwegian fjords (besides the whole German area LoL). Saw a video, some terrain stuff (still?) looks quite primitive ...
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Case for full fidelity Douglas C-47 Skytrain
jackd replied to Gunfreak's topic in DCS Core Wish List
Is the South Atlantic map something where you van find a similar scenery? Boy, i'd now love the C47a to be flyable plane ... -
Trackhat v2 Face Tracking - Tips on Getting Started.
jackd replied to Snacko's topic in PC Hardware and Related Software
You need Trackhat Opentrack v.3.2 drivers for the backlighting and shakyness fixes. Got it working with othet games by manually putting the npclient and freetrackclient dll drivers in system32 and the 64 versions in sysWOW64 .... It works OK, but why Black Shark instead of DCS? -
V1 rocket launcher with game 2.9; any updates or mods for it?
jackd replied to jackd's topic in DCS: WWII Assets Pack
Yep, they fly too low and alas you cannot adjust height with 'enroute' waypoints. In IL2 one can and chase 'em at the proper altitude. But it's great we have any ! -
ModelViewer2.0 - loading custom skins how? - SOLVED
jackd replied to jackd's topic in DCS World Tutorial & Help Requests
FINALLY THUS I FOUND THE CAUSE OF MY PROBLEMS due my saved games folder"s naming ..... there were hidden --- to it's name, only visible in the file explorer bar ... When i removed them (only possible with correct permissions) all worked. Thanks for all your help ! My Liveries show up now in ModelViewer2 !!! Now i need to fix the game probably since the moved Saved Games folder has the (hidden) --- removed from it's name. -
ModelViewer2.0 - loading custom skins how? - SOLVED
jackd replied to jackd's topic in DCS World Tutorial & Help Requests
Hi SkateZilla, i did all that, but how do you load the actual livery. The ModelViewer2 drop down menu system, Tools-Livery Tools still only shows the standard liveries when the correct edm is selected .. Opening container gets to the correct location, but shows only all default the dds files involved in a zip, clicking on one opens Photoshop. Not my own created ones at my separate created and autoexec.lue addressed DCS LIVERIES folder as mentioned above. ADDED i noticed something weird: two -- were added to my Saved Games folders, and only visible in the search bar .. .now where did that come from? I.E. C:\Users\Administrator\Saved Games --- and in the moved one F:\Saved Games --- too. Had to use Take Ownership to get rid of 'em; starting all over again. -
That's the feller in need to hunt down in a career mission with a Hurricane it seems ... alas we have only a Mediterranean map in Cliffs/Tobruk. PS you got torpedoes working again? How?
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ModelViewer2.0 - loading custom skins how? - SOLVED
jackd replied to jackd's topic in DCS World Tutorial & Help Requests
Still does not work, but i found this info somewhere in the past. The model loads OK. ====================== ON LIVERY loading: This is because the textures cannot be loaded. To fix this open the following file with a good text editor (e.g. Notepad++): DCS World\Config\ModelViewer\autoexec.lua Insert the two lines marked in red. You must adjust the path so that it fits your environment. print("----------------------------------------------------------------") print("scan for textures and liveries") scan_for_textures("CoreMods") print("----------------------------------------------------------------") scan_for_textures("Mods") scan_for_textures("C:\\Users\\kaltokri\\Saved Games\\DCS.openbeta\\Mods") scan_for_textures("C:\\Users\\kaltokri\\Saved Games\\DCS.openbeta\\Liveries") scan_for_environment_cubes("Bazar/EffectViewer/envcubes") print("scan done") print("----------------------------------------------------------------") =========================== Now the notepad++ opened autoexec.lua file reads: ========================== log.set_output('animator-log', 'ANIMATOR', log.ALL, log.MESSAGE) --autoexecute sample for model viewer --mount_vfs_liveries_path("Mods/aircrafts/Wunderluft/Liveries") --mount_vfs_texture_path("Mods/aircrafts/Wunderluft/Textures/base_zip_package") --LoadModel("Bazar/World/Shapes/A-10.edm") --LoadLivery("A-10C","184th FS Arkansas ANG, Fort Smith (FS)") --SetArgument(0,1) --SetArgument(3,1) --SetArgument(5,0.75) animator = { statistics_enabled = true; } local lfs = require("lfs") local function service_file(file) return file == "." or file == ".." or file == ".svn" or file == "_svn" end function scan_for_environment_cubes(path) local lower_case = path:lower() for file in lfs.dir(path) do if not service_file(file) then local fn = path.."/"..file local attrMode = lfs.attributes(fn, "mode") if attrMode == "file" then local ext = string.sub(file,-4) if '.dds' == ext then AddEnvironmentMap(file) end end end end end print("----------------------------------------------------------------") print("scan for environment cubes") print("----------------------------------------------------------------") scan_for_environment_cubes("Bazar/EffectViewer/envcubes") print("scan done") print("----------------------------------------------------------------") print("mount extra stuff") print("----------------------------------------------------------------") mount_vfs_liveries_path ("CoreMods/tech/USS_Nimitz/animations/liveries") mount_vfs_animations_path ("CoreMods/tech/USS_Nimitz/animations/animations") mount_vfs_models_path ("CoreMods/tech/USS_Nimitz/animations/models") mount_vfs_textures_path ("CoreMods/tech/USS_Nimitz/animations/textures") mount_vfs_liveries_path ("CoreMods/tech/Animals/Liveries") mount_vfs_models_path ("CoreMods/tech/Animals/models") mount_vfs_textures_path ("CoreMods/tech/Animals/Textures") mount_vfs_animations_path ("CoreMods/tech/Animals/animations") mount_vfs_models_path ("CoreMods/characters/models") mount_vfs_textures_path ("CoreMods/characters/textures") mount_vfs_animations_path ("CoreMods/characters/animations") mount_vfs_animations_path ("Mods/tech/WIP/Animations") mount_vfs_models_path ("Mods/tech/WIP/Shapes") mount_vfs_animations_path ("Mods/tech/WIP/characters/animations") mount_vfs_models_path ("Mods/tech/WIP/characters/models") mount_vfs_textures_path ("Mods/tech/WIP/characters/textures") mount_vfs_animations_path ("Mods/aircraft/AH-64D/animations/animations") mount_vfs_liveries_path ("Mods/aircraft/AH-64D/animations/liveries") mount_vfs_models_path ("Mods/aircraft/AH-64D/animations/models") mount_vfs_texture_path ("Mods/aircraft/AH-64D/animations/textures") mount_vfs_animations_path ("CoreMods/aircraft/FA-18C/animations/animations") mount_vfs_liveries_path ("CoreMods/aircraft/FA-18C/animations/liveries") mount_vfs_models_path ("CoreMods/aircraft/FA-18C/animations/models") mount_vfs_texture_path ("CoreMods/aircraft/FA-18C/animations/textures") --here is textures for Bazar/World/Shapes/air_closedguardhouse_03a.edm mount_vfs_textures_path("Mods/terrains/Caucasus/Models/Communication/Communication.texture.zip") print("done") print("----------------------------------------------------------------") --local f = LoadStaticCharacterModel; --local file_name = "carrier_technician.chanimgpu"; --local file_name = "carrier_shooter.chanimgpu"; --local file_name = "carrier_tech_USA.chanimgpu"; --f(file_name); --[[ LoadModel("d:\\Projects\\trunk\\LockOnExe\\Bazar\\World\\Shapes\\farp.edm"); Move(0, -1.22, 0); local d = 10; local f = LoadLodModel; local file_name = "tech.lds"; --local f = LoadStaticCharacterModel; local file_name = "tech_animation.chanimgpu"; --local f = LoadCharacterModel; if f ~= nil then for i = -d,d do for j = -d,d do --f("d:\\Projects\\trunk\\LockOnExe\\Data\\tech_animation.lua") --f("d:\\Projects\\trunk\\LockOnExe\\Data\\tech_animation.chanimgpu") --f("tech_animation.chanimgpu") f(file_name); Move(i, 0, j); end; end; end; --]] --LoadModel("d:\\Projects\\trunk\\LockOnExe\\Bazar\\World\\Shapes\\farp.edm"); --Move(0, -1.22, 0); --AddModel("carrier_shooter.chanimgpu") --LoadCarrierModel('c:\\Work\\Trunk\\LockOnExe\\CoreMods\\tech\\USS_Nimitz\\Shapes\\Nimitz_CVN_71.lods'); --LoadCarrierCrew('c:\\Work\\Trunk\\LockOnExe\\CoreMods\\tech\\USS_Nimitz\\scripts\\crew.lua'); ======================================== Where should the adapted lines ....... scan_for_textures("C:\\Users\\kaltokri\\Saved Games\\DCS.openbeta\\Mods") scan_for_textures("C:\\Users\\kaltokri\\Saved Games\\DCS.openbeta\\Liveries") .................. be inserted? I think at least the double \\ should be one \ ...
