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skywalker22

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Everything posted by skywalker22

  1. Bind the Communication control to some button, then on the UHF COMM panel put the switch to Manual mode and set that big knob to T/R+G position. Then set UHF frequency on the right comm pannel (there are 5 knobs for each digit of XXX.XX MHz) you want to communicate over, and when you want to do that, press that asigned button. I tried it ones yesterday, and I was able to communicate with the tower on 250.20 at Banak airport (Norway). Bind the Communication control to some button, then set UHF frequency on the right pannel you want to communicate over, and when you want to do that, press that asigned button.
  2. I use an axis for Zoom. Then is all simple.
  3. AI planes are those who need the 2nd touch. For me its just impossible to gun kill AI Fishbed with the Phantom. Mig-21 has such an incredible turn rate, and its speed seems not to be dropping as much, as I would expect at those rates. Its kind of incredible for the 60s plane. I wonder what the ED (concerning AI) and the developers of Mig-21 and other planes will do now when the Phantom is out, which clearly set the bar very high in practically any standard there is.
  4. For AI there is much more code in the background, if you can imagine.
  5. Green is just fine for this current month of the year, I love it.
  6. This is not working for AI, only for Player or Client. If you set the type for waypoint zero to "Take off from ground" or "Take off from ground hot", you can place it anywhere you like (so it seems). And don't forget to move the plane into the correct direction (that circle with an arrow; beside the password).
  7. Agreed. At today's hardware, this should not be a problem I suppose, specially with a help of using some tricks.
  8. Will it pass IC? I doubt it. Pass this to Orbx, so they include it in the map.
  9. I am sure the Orbx will make things right sooner or later. I also like the map in the current state, I just miss some more airports in the middle of the map. But they are aware of it, and I believe they will make it right eventually. I just hope it will not take too much time, and that it won't happen like with SA, which went into oblivion (unfortunatelly). The only problem I see here, that SA map and Kola do the same people, I hope they learned something from their mistakes.
  10. Aircrafts take a lot of free parking spots right, which can be occupied with the ones to actually usem them?
  11. I would prioritize the other stuff like airports, sam sites, and other similar things which have major impact on creating and flying missions, then the graphics, this can come later.
  12. In case if you use any tracking device or VR, just press the "center" button on the keyborad (trackIR has F12, VR has num5 on numpoad). And while doing that, be on your perfect position looking forward.
  13. yep, which mean it is not implemented. So this switch does nothing on this particular aircraft.
  14. Elevation bar scan number is suppose to alternate between number 1,2,3,4 in TWS and 1,2,4 in RWS (and VSR) modes. So when having selected 3 in TWS and switching to RWS it then addes each time +2, so it does go to 5,7,9,.... Video and a track attached. PS: forgot to say, it can be reset with going to TWS mode and back to RWS. f-16_elevation_bar_scan.trk
  15. How costly is this SSS option for GPU and/or CPU? There is nothing in the explanation of it.
  16. https://kola.orbxdirect.com/posts/57/incorrect-tree-types-almost-everywhere-on-the-map say it here.
  17. Mod sucks because they don't pass the IC. At least the Barthek's CAUCASUS REDONE 2022 doesn't (tried it yesterday, and a server I regulary fly rejected it).
  18. 4090 is well capable of all that. Mine is running on a half of its capabilities with ease.
  19. I also have The Channel map sitting there, which is also always reminding me by the Module Manager icon and that red circle and number 1 inside. Is it possible to remove that unusable map (now its Normandy 2) from DCS or at least stop notifying me at all times?
  20. Button 5 and 7 can be turned off, they are not in use in this type of aircraft. But its a good point to devs, why are both turned on in hot-start? They could be simply turned off by default.
  21. How come that the sound of F-16 engine inside the cockpit ios differen then mine? Do you have any mod?
  22. I have found some strange folder name CloseupTexturesSupring.zip insuide "vfstextures" folder. Is this a mistake or what? Because I cannot find this name of the folder inside of terrain.cfg file.
  23. Looks promising. BTW, early warning radar infront has no protection, its just there on its own.
  24. @Holger Sandmann will every new update require to download again 150GB (and more based on additional data for that update) each time? I sincerely hope not!
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