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Everything posted by skywalker22
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The thing is, those two accumulators should in ideal conditions be only good enough for two engine starts. Now there, as I said in my previous post, are countless, realistically for no less then 10 starts. IRL those 2 accumulators can be used for max 2 attempts to spool up the JFS. I also tried what you said, but it's just not working as expected. Still engine can spool up each time I want. I also tried the same on some online server, and it was the same. So to sum up: to spool the JFS from zero rpm to 20-22% of the main turbo fan engine, it takes at least one accumulator, which gets discharged doing so. There will not be possible to spool up the JFS ones again with this accumulator. The 2nd one can be used as well (or in some special conditions, like hot and very humid, both accumulators are required, which DCS is not simulating). So there are max two attempts to spool the JFS. What are we also missing is option to refill these accumulators by the ground chief. So there will not be any issues with starting the JFS and and consequently the main turbo fan engine.
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Strange, sometimes the accumulator just doesn't want to deplete at all. Seems like it has infinit pressure, at least trying offline (from mission editor). What do you say to that?
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When the Jet Fuel Starter fails to start, the crew chief must pump up the bottles back up to the 3000 psi hydraulic charge using a pump built into the plane. This option is still not available in F8 Ground Crew menu, would be cool to add it.
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There are two accumulators inside the F-16 to start Jet Fuel Starter. If putting Jet fuel switch to START 1, it empties both - which is incorrect. Only when switching to START 2, should empty both at the same rate/time.
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missing track file F16 tgp problem with markpoints and inr
skywalker22 replied to Savta35's topic in Bugs and Problems
Press TMS Aft twice to zero it to that coordinates. -
Expectations for AMD8700G
skywalker22 replied to MadMonty's topic in PC Hardware and Related Software
I would say it will be worse in gaming then 7800X3D. -
cannot reproduce Mavericks - VIS mode not ground stabilized
skywalker22 replied to SmoglessPanic's topic in DCS: F-16C Viper
To investigate a bit further about using Mavs in VIS mode and a use of JHMCS... TMS UP LONG to put the box on the JHMDS, then TMS UP SHORT you create a SPI for all the sensors, and also for the Maverick it self (which one is selected). With TMS UP Short another symbology appears on the JHMCS (circle with a small square underneath - see the image in my previous post) - which begins to slowly move so one side. My question is: Why it starts to move? Is that a bug? Why would it move, if it's ground stabilized? You can also see that movement on the Maverick's page on the MFD. Example: https://youtu.be/N-mLGHTqt2w?t=193 -
Indeed, I can confirm, OSB 19 does not have any other option then Slave. Same for both AIM-120 (B and C). What you did, you locked that target with FCR, and not with amraam. Check this out (turn off fcr), bore seems to work, just it cannot be selected seperately. It seems its embedded into Slave mode. f-16_aim_120_bore_mode.trk
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cannot reproduce Mavericks - VIS mode not ground stabilized
skywalker22 replied to SmoglessPanic's topic in DCS: F-16C Viper
Bump again. Using Mavs in Visual mode, with a use of JHMCS. I want to ground stabilized the Maverick Missile Line of Sight Symbol, but as you can see, the symbol is slowely moving away. Why is that so? SPI is there ground stabilized, but not the Mav's seaker head. f-16_agm-65_visual_jhmcs_ground_stabilized.trk -
Two wing tanks should be CAT I, but based on @SpecterDC13 words, which bases on RL experience & knowledge, TGP should be CAT III (currently is still CAT I, as I said my last post).
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No, you said if TGP and/or HTS pods are installed, the plane should be in CAT III, right? Which is not.
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Would it possible to finally fix the AWACS voice and text regarding BRA: "Bulls" change to Bullseye and removing "for" between Bearing and Range. Example.
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correct as-is F-16 performance in dogfight
skywalker22 replied to Jasiński's topic in DCS: F-16C Viper
Thats how AI is flying atm with many different planes. -
When can we expect this plane in DCS in EA? At the end of the year, no sooner right?
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Did you saved the track?
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That make very sence. I thought of something like that I would require multiple laser designations. Which is current version of DCS is not (yet) possible, except with a use of some script as you mentioned, which I guess does not pass Integrity Check in multiplayer. But its a cool workaround for a single player. Thx
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I don't use DLSS. Upscaling is OFF and Anti-Alising is set to MSAA. Works like charm for now.