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Everything posted by skywalker22
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I don't use MSI After. from the same reason for about 6 months now. It caused a lot of stutter or even picture freezes. Radar altimiter has nothing to do with stuttering, at least I didn't find any, if its not Afterburner, it's got to be something else.
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The question is, how the RSBN/PRMG is going to be implemented, same way as for the Mig-21, or it'll be inisde the Beacons.lua files of the maps. 2nd option would be of couse a better choice, but all these beacons.lua files for the maps would need to be updated. @BIGNEWY is there any news yet about how the navigation would be done?
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AI or MP?
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LSO: Landing Safety Officer on Essex-class aircraft carrier:
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Exactly, well explained. GVad the pilot talks about this fenomenon here (video posted by @Raven (Elysian Angel) on previous page).
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Did you open the cowl flaps? Check HERE how you need to cool the engine. You are overheating the engine. Keep an eye on cylinder head temperature gauge! Your gauge is over 300 degC!
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yes and yes. But I don't fly it much, I prefer Bf-109, which I fly the most. Bf-109 is a tad harder to take off, but still when you get used to it, its not that hard. I would put both into same category of difficulty for taking off. I guess its more a matter of practice, how good you are. And if you are good, its not hard anymore, right?
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There is a strange feeling when you need to settle at some specific speed, like coming behind someone and want to shot at him, or approaching to land: aircraft starts to swing from left to right by it self, like it would be in a snow pipe. Does it means its on the limit of stalling? Has anyone else noticed that? It's hard to fly dead straight at that particular moment.
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Change default kneeboard position to right side
skywalker22 replied to Tshark's topic in Bugs and Problems
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Where says that taking off should be hard? Why? I find it as difficult as any other warbird. But its way more difficult after the take off, you have to be way more careful not to do something stupid to make the plane stall, then any other warbird.
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Ok, I hope you are right. Just saying because the server I was on, was not using any weapons, it was for flying purposes only. Btw, what actually means increasing life span from 50 to 150?
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I see it only online, there is that elevator thing (I think it is, it looks like it), which is lowered, its not flat with the deck. We can't take off:
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Controls Propeller RPM + and - are switched between each other inside controls. Minus actually increases engine rpm and Plus it decreases.
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Enlarge listbox control for the maps to get rid of scrollbar
skywalker22 posted a topic in Wish List
I would like to get rid of the scrollbar which appears if there is more than 11 itmes (maps in this case) on the list of listbox contol. Its easier to choose if you see all the maps on the list, without scrolling. -
Its all pretty simple and straight forward, as for any other aircraft. Use search in top left corner to find specific control. For the start bind the following: pitch, roll, rudder, throttle, brakes (both, and separated, for turning on the ground) , flaps (up, down) gears (up, down) trim (there are all 3 types, roll, pitch and yaw), gun trigger weapon release (for drop bombs) rocket fire The rest you can simply access with a mouse click around the cockpit. And btw, check all the button and switches arounnd the cockpit, to see what all the aircraft offers (infront of you, and on both sides), and try to memorize them.
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Also from the cockpit view, when throttling the engine (from min to max), max pitch engine sound is reached at a half way through, from half way on the sound doesn't change at all. From min to max there is little difference in the engine sound as well. And I would dare to say it should be more more louder from inside of the cockpit. https://www.youtube.com/shorts/-pBV5GD8flc
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Such a good feeling when a life wish came true, right (we can say a life wish, based on your words)? I feel you. Enjoy flying it. I will do it as well. And thx to Magnitude3 for an amazing job they have done of this outstanding WWII warbird. Incredible work.
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Cockpit view looks wrong. need fixing?
skywalker22 replied to zmz125000's topic in Bugs and Problems
To change the camera: hold right shift+ right control and num pads (2 down, 8 up, 4 left, 6 right), 5 is for recenter. To save that view, press right alt+0 on numpad. For zoom in press right shift+right contol and - (to zoom out) or * to zoom in. -
Is there any word how much it will cost, $55?
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I'm also getting some strange artifacts, some kind of sparkling pixels, mostly on the top or on the side of the view, like some lightening strikes (appear and disappear), and is all started a month or so ago, with V76 I suppose. I used to have encoding bitrate on 500, and I lowered it to 350 and now on 300, and it seems it better. There still are some artifcats here and there, but its way less, like 75% less then before. Anyone else still having them? And I'm on Quest Pro.
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Trim works just fine. Try to do a repair of the game, and remove all mods if you have any.
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What can't we release Cold War Germany Phase 2 without?
skywalker22 replied to MAESTR0's topic in Wish List
Don't forget to include the RSBN /PRMG navigation for Mig-21 and the @Ghostrida9's work, which is damn amazing. -
Mig-21 RSBN (rotating radio beacon, a rangefinder) and PRMG (landing system) are both on channel 32. This is specificed in R_NAV_data_GermanyCW.lua file. You say when putting RSBN Mode Selector switch to Landing mode, it doesn't work? It should, there is nothing more I can do. Its all there in that file. L-39 is based on beacon.lua file, which you have already modified and tuned it to channel 32 and you said it works. But as @Tarres said there is a bug in the beacons.lua file. @MAESTR0 can you please check it out? And can you guys add airports names into quotation marks of "display name", they are mostly empty now (1st line of code): display_name = _(''); beaconId = 'airfield84_1'; type = BEACON_TYPE_RSBN; callsign = 'PM'; frequency = 820000000.000000; channel = 20; position = { -101589.343750, 52.000052, -576051.812500 }; direction = 0.000000; positionGeo = { latitude = 53.432656, longitude = 11.784527 }; sceneObjects = {'t:-1113250655'};