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Everything posted by skywalker22
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And which a2a missiles?
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Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
One more thing, since F-16 prefers 2-circle fight, you can always try to force 2-circle fight. Maybe not in the initial circle, but later on, in each confrontation. Just observe the opponent's each move, even after you two went by each other. -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
Try F-16, it will go into 2 circle. -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
Well, I said it's not easy to master, specially to keep it above 400kns at all times - if possible of course (one circle surely not, even in 2-circle its very very difficult). Keep on trying, keep one eye (or check constantly) on you HUD (or JHMCS) for CAS. With time you will get the feeling of speed, at least some approximation of it, so you won't need to look for it so often. Just don't pull to hard... its batter to be fast with less turn rate, then vise versa. If you are fast, you can always pull and turn more if needed, if you are slow you are literary stuck in the air and become a sitting duck when pulling more (or too much). PS: in most cases if both pilots are equal skills, you in F-16 have very little chance of winning the dogfight against aircrafts which prefer one-circle fight, there is very little for you to do anything about it, maybe some luck or trying to overshoot the other pilot, or be creative, do something that will surprise the other one. -
reported Dogfight Mode - Next Available AMRAAM Version
skywalker22 replied to Terzi's topic in Bugs and Problems
Why on earth would anyone take different versions of same missile -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
What did you do and why, that you dropped the speed bellow 320 kts? -
AIM-120C crazy close miss on slow target (track included)
skywalker22 replied to AndrewDCS2005's topic in Weapon Bugs
Read more about it here: @BIGNEWYyou can merge threads. -
How high/fast can you go in Viper - challenge
skywalker22 replied to jackmckay's topic in DCS: F-16C Viper
Do you have the track, or tacview? -
Exactly, this is the major factor which is far off how RCS "works" IRL comopared to DCS. So it really does not matter much (It only matters head-on, so nose hot) if there is some ambiguity between RL and DCS.
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Is waypoint offset for navigation possible?
skywalker22 replied to bones1014's topic in DCS: F-16C Viper
Wouldn't be easier to use HUD (HMCS) as SOI and create a new Markpoint over target, which is offset of waypoint, and for fine tuning use of TGP? At least this is how I do it. I doubt there is any easier way. -
Bigscreen Beyond - new PC-VR Device Trailer
skywalker22 replied to dburne's topic in Virtual Reality
Personally I have my own audio even now on G2 Reverb. So this is not an issue here for me. But it would surely require 4090 for 5120x2560. But as said, hardware is not everything, if its not supported by the software. I would say its not very smart idea to preorder it, would be best to wait. ps: there will be audio, in form of audio strap (additional $100) - for those who are interested into it. and Full StreamVR support, that means something good for us as well -
AIM-120C crazy close miss on slow target (track included)
skywalker22 replied to AndrewDCS2005's topic in Weapon Bugs
Missile missed by 3 feet that proximity fuse would go off -
Button T for seperating contacts is not working well. It seems it only seperates some clean formations (if one after another, or from left to right), but does not seperate some mixed group of planes, or in environement with lots of planes on some small area.
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Is waypoint offset for navigation possible?
skywalker22 replied to bones1014's topic in DCS: F-16C Viper
What is your purpose of using off-set? You can always you Markpoints (using hud, tgp,..) -
Is waypoint offset for navigation possible?
skywalker22 replied to bones1014's topic in DCS: F-16C Viper
Chuck's manual, on page 688-690. It's all there. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
No, I didn't pass out. This must be something wrong with the telemetry data, 20Gs (also on my as well). How is that possible? On the HUD max I ever saw, was 9,8 or something. 2x more? This has to be somehow connected with the latency. At one time there is 0G, next second is 20G (or some way higher number then 9). Example: And I was pulling Gs all the way, despite tacview draws a straight line, and 0Gs. What I really pulled was a circle shape and max 9.2G at max - according to the HUD. So here is the proof that DCS struggles in multiplayer, specially on crowded servers like GS is. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
Well, since you were saying about this celebrity Moltar guy and his smooth trajectories, can you then explain AMRAAM's behavior from the video bellow. I went watching him, and I discovered this weird thing, just 2 minutes after we "met" in the sky - and btw, he should be dead by my missile, but miraculously my missile has gone stupid, despite perfect parameters (he wasn't doing anything to it that it should went stupid - but ok, lets leave that). Never ever seen that something before. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
How can you tell the difference of the smooth/not smooth trajectories from tacview? By just observing it? I wouldn't take that as granted, as to be 100% accurate at all times. I am from EU, and I have ping cca usually 100-200ms. I surely cannot have same as those from the states/canada. And I agree on your last statement about calculations, but still, missile should still try to go into intercept trajectory (sooner or later (we talk in ms or seconds) and not just follow up it's target (which happens in many occasions - from me and to me). But again, latency can be a bi*tch, specially at this very high speeds, I won't deny it. -
already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
Yesterday on GS server - What do you guys think of my amraams. Red F-16 (Skywalker22) Tacview-20230209-145926-GS-server.txt.acmi PS: I would dare to say, that this is also the price we have to pay on overcrowded servers. Tried amraams on 3 different servers with 10-20 people, and all was fine, as expected. -- As @Ghosty141 said, it really seem that the missile tries to fly parallel with it's target, and not trying to intercept it - in most cases. You can see the proof of that on my example here as well. -
I doubt this trick works IRL, but thx to @Furiz this works fine:
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No need, here is the trick
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already reported AIM-120 Midcource Guidance Desync
skywalker22 replied to dundun92's topic in Weapon Bugs
Damn, just shot 6 of them from close range (hot 5-10nm), and none hit the target... waiting for server`s tacview, but something is definitely not ok here. This is getting worse and worse, lost all the hype of flying DCS. -
Cannot turn off/get rid off the canopy reflection
skywalker22 replied to mwlue's topic in DCS: F-16C Viper
I think you will get IC error using that mod in multiplayer on server which requite pure script. Better do the repair, and stay away of mods. Anyway, I tested yesterday using reflection on or off, there is no fps loss, so I turned it on, before I always had it on off (thx to you and this thread ). -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
Thx for that @Moonshine but what's also puzzling me, that @BIGNEWY didn't have those chevrons (as far as I understood him - based on his words). And another thing, this ECM Using option is not even used or turned on by default in editor - so how come it works in game? -
can not reproduce STT - freezing target on FCR
skywalker22 replied to skywalker22's topic in Bugs and Problems
I deleted F-16 module, and installed it all over. And its same thing. Why would jamming appear only in STT, but not in any other target type (system and bugged)? This makes no sense. If I would really get jammed, I would see that much earlier then 40nm on FCR with those chevrons on top of the screen like @Moonshineexplained (questioned). And surely not only in STT mode. There has to be something wrong here, because I doubt that's only me having this issue (if we all have same modules of course!). It's not that it's some kind of a big deal, but it can be frustrated.