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Everything posted by skywalker22
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And whole fleet is supported by AWACS for situational awareness - don't forget about that! Radar is only meant to lock targets from 20-40nm and shoot Fox-3 missiles. If 120 C-5 has optimal range up to 20nm, I would guess C-7 has 2x more, so up to 40nm. I am talking about distances you get your self some decent chance of hitting the target. So, this radar v5 does the trick.
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So, what they told you? In any case, I would say, based on AIM-120C-5 missile's range, the radar AN/APG-68 (V5) is good enough.
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
skywalker22 replied to nikoel's topic in Virtual Reality
I used to have these your settings, but lately I did some optimization for VR (also using trackIR), and did some modifications. Now I am wondering did you do any changes? And if you also have VR for these settings? -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
@VR Flight Guy in PJ Pants that was pure luck, but whats more, you could also be dead as well. So try to avoid these kind of nose-to-nose confrontations. Its 50-50 who will win. At least I try to stay away from it. At least if you confront nose to nose try to keep your nose away from his, so he cannot shoot at you (and neithter you can't shoot at him of course). Look for other solutions. Best if to 2 circle, so you come behind him. I know its hard, but this is where F-16 shines the most. -
Yes, correct. Keep the fuel left in internal tank sub 2400lbs before refueling, and you will be able to refuel to 14000 in total!
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For many many types of aircraft the set speed in the editor is then when in game way lower. For example, lets take this F-15C, I set it to 700+kn, but when starting the mission, their speed is actually Its not just for AI aircrafts, actually same for for me, for my aircraft. Its a bit annoying, and would be good if this is fixed. No mods installed.
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need evidence AIM-120 Easily driven into terrain
skywalker22 replied to Default774's topic in Weapon Bugs
AMRAAM has no clue about where the ground is, or any other obstacles on the way, everything on it's way can be a target. Its up to the pilot to shot it in the "correct" parameters, to make sure the missile will hit it's target. Check here which parts consists, specially read carefully of WGU : https://www.globalsecurity.org/military/systems/munitions/aim-120-design.htm -
How do you try to lock them up? TMS UP is for to go from Search Target to STT or DTT in RWS mode. It works fine for me.. just press RCtrl+Up (and bind your button on your hotas to that command - Target Management Switch Up). I tried your track, took the command of the plane and locked targets easily.
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And which a2a missiles?
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Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
One more thing, since F-16 prefers 2-circle fight, you can always try to force 2-circle fight. Maybe not in the initial circle, but later on, in each confrontation. Just observe the opponent's each move, even after you two went by each other. -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
Try F-16, it will go into 2 circle. -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
Well, I said it's not easy to master, specially to keep it above 400kns at all times - if possible of course (one circle surely not, even in 2-circle its very very difficult). Keep on trying, keep one eye (or check constantly) on you HUD (or JHMCS) for CAS. With time you will get the feeling of speed, at least some approximation of it, so you won't need to look for it so often. Just don't pull to hard... its batter to be fast with less turn rate, then vise versa. If you are fast, you can always pull and turn more if needed, if you are slow you are literary stuck in the air and become a sitting duck when pulling more (or too much). PS: in most cases if both pilots are equal skills, you in F-16 have very little chance of winning the dogfight against aircrafts which prefer one-circle fight, there is very little for you to do anything about it, maybe some luck or trying to overshoot the other pilot, or be creative, do something that will surprise the other one. -
reported Dogfight Mode - Next Available AMRAAM Version
skywalker22 replied to Terzi's topic in Bugs and Problems
Why on earth would anyone take different versions of same missile -
Pulling too much AoA during dogfight
skywalker22 replied to VR Flight Guy in PJ Pants's topic in DCS: F-16C Viper
What did you do and why, that you dropped the speed bellow 320 kts? -
AIM-120C crazy close miss on slow target (track included)
skywalker22 replied to AndrewDCS2005's topic in Weapon Bugs
Read more about it here: @BIGNEWYyou can merge threads. -
How high/fast can you go in Viper - challenge
skywalker22 replied to jackmckay's topic in DCS: F-16C Viper
Do you have the track, or tacview? -
Exactly, this is the major factor which is far off how RCS "works" IRL comopared to DCS. So it really does not matter much (It only matters head-on, so nose hot) if there is some ambiguity between RL and DCS.
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Is waypoint offset for navigation possible?
skywalker22 replied to bones1014's topic in DCS: F-16C Viper
Wouldn't be easier to use HUD (HMCS) as SOI and create a new Markpoint over target, which is offset of waypoint, and for fine tuning use of TGP? At least this is how I do it. I doubt there is any easier way. -
Bigscreen Beyond - new PC-VR Device Trailer
skywalker22 replied to dburne's topic in Virtual Reality
Personally I have my own audio even now on G2 Reverb. So this is not an issue here for me. But it would surely require 4090 for 5120x2560. But as said, hardware is not everything, if its not supported by the software. I would say its not very smart idea to preorder it, would be best to wait. ps: there will be audio, in form of audio strap (additional $100) - for those who are interested into it. and Full StreamVR support, that means something good for us as well -
AIM-120C crazy close miss on slow target (track included)
skywalker22 replied to AndrewDCS2005's topic in Weapon Bugs
Missile missed by 3 feet that proximity fuse would go off -
Button T for seperating contacts is not working well. It seems it only seperates some clean formations (if one after another, or from left to right), but does not seperate some mixed group of planes, or in environement with lots of planes on some small area.
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Is waypoint offset for navigation possible?
skywalker22 replied to bones1014's topic in DCS: F-16C Viper
What is your purpose of using off-set? You can always you Markpoints (using hud, tgp,..)
