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Falconeer

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Everything posted by Falconeer

  1. Correct and that's also an issue that a lot of this stuff is not described in the public documents If you are going to slap big heavy stuff onto the plane, things are changing to the flight caracteristics and need to be within certain boundries. That why the switch is there to prevent certain movements of the aircraft, so the FCLS doesn't lose control. Remember that the F-16 cannot fly without computers, because it has a very unstable design (hence it's maneuverability) The CAT I / III switch doesn't limit how much G's you can pull directly, but it limits AoA and roll, which in terms affects how many G's you can pull at a certain speed. In Cat III, you can still hit 9 G's, but you need a higher speed to do so. You can test it by loading the jet up with bombs and wing tanks and start a steep climb. Put the switch in Cat I and start a roll and pull on the stick to command max AoA and you'll most likely loose control of the aircraft. Now try the same again with the switch in Cat III and the system will project you from loosing control (departing controlled flight is the correct term)
  2. Nothing needs to be corrected, you simply cannot shoot missiles from down low and expect them to behave the same as if they are fired from 30k altitude. It doesnt't work that way
  3. Correct and make sure the name in the monitor.lua file and the name in the RWR.lua file are identical. Also make sure that the RWR.lua file is modified, so that it can be exported
  4. Our Apache can't fit missile launchers, because of the Missile Warning System mounted on the outer wing surfaces. But Hellfires are a good substitude
  5. Well, shooting from there puts you already in a very big disadvantage. The problem is not the missile
  6. You can just flip the Cat I/III switch and the error should clear. Technically speaking, it's not a fault, but an advisory
  7. Not sure about the ECM, ill have to look that up, but that config is 100% Cat 3
  8. Not true, the Sniper pod for example is Cat 3. During BFM training we remove the pods to prevent damage due to high G forces during training
  9. It's not the station which is the issue, it's what you mount to that station. You can hang sta. 1 2 3 7 8 9 with A-A missiles and its still Cat 1. Replace 3 and 7 with a Mk 82 and it becomes Cat 3, same station, different load Centerline tank is 100% Cat 1. We use that config for all our BFM training (in RL)
  10. Depends on the display themselves, some are fully digital in RL
  11. I have a 7900XT with a 5800X3d. My VR set is a Quest 2 and i'm very happy with this setup. Like above, im running the headset on 90 Hz, but don't have it locked at any FPS, as i don't have had much time for finding perfect settings and flying due to work. So far i have most settings maxed and my system handles it pretty well
  12. He is still oscilating left/right in a hovercraft. Issue is not fixed When in CP/G seat and looking down, you can see the pedals being constantly moved aswell, like George is over compensating for something
  13. Make sure to put dogfight/ A-A mode switch back to center, before going to different Mastermode It's an override switch and prevents you to switch modes if you have enabled it
  14. Well, the problem is that for me there is no noticable difference in trimmer modes in the special tab. I get the same jerky motion with all the trimmer modes and that wasn't the case before. I know holding down the trimmer button during manouvring, but when i release the trimmer button and release the stick back to neutral, the aircraft still puts in extra motion, causing me needing to trim again. It's like the aircraft is putting in extra trim over my trim, because my stick "was" in that position. And my stick setting is on "neutral stick trimmer", so i should have more time to release my stick back to center, but that is not happening and therefore i have a feeling that both trimmer settings in the special menu act the same and the tracks show it too Happens in BS II and BS III
  15. Here is a track from me with the same issue as above. As soon as i jump into CGP seat, George starts his oscilations in yaw in the hover. When you look at the controls window, you can see the rudder "shoot" in position george issue.trk
  16. Hello, i recently got in the BS III again and noticed that the controls were quite jerky after trimming. I went to the special tab and noticed it was in "Center Position" trimmer mode. For comparison, i changed it to "Instant Trimmer" and loaded up the same mission. to my feeling, there is no difference between the 2 at the moment. Every time i set the trim and release my stick back to center, the AP still gives an extra input to the controls (especially on roll) making flying difficult and jerky Anyone noticed this aswell? center trim.trk default instant trim.trk
  17. Bump... plz ED, can you take a look into the request made in the first post? Some more axis bindings are very helpful for the Blackshark, as some key bindings are hard to make fine adjustments with, like Shkval brightness and contrast
  18. It's ok, i know you are guys are busy. Carry on
  19. Thanks for the link. To bad Razbam themselfs don't have the time to explain the new features or procedures they implement (as others do). It's very subtile mentioned in the patch notes and really easy to look over DCS: M-2000C by RAZBAM Simulations Added: IFF Transponder.
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