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Falconeer

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Everything posted by Falconeer

  1. The reason they have captives on the tips, is to prevent flutter of the wings and therefore increasing unwanted load/stress on the wings. In fact, F-16's rarely fly with empty wingtip stations just because of that. If you have something heavier than a Sidewinder (AMRAAM for example), the heavier one goes on the tip
  2. The reason is that those stations don't have the appropiate interface (wiring/connectors) those weapons need. Those interfaces are only avaiable on sta. 3 and 7 Israeli Viper are different
  3. No, it's stated in the description "NOTES: This mod may also affect MFD and HUD glass if the module uses same material. Does not pass IC as of DCS 2.8.5 on 5/18/23"
  4. 1st thing i do upon entering the cockpit is to press numpad 5 to recenter my view. Also make sure to bound cursor depress on your joystick. If you enter boresight from the weapon page, the cursor is already on the right button and you only need to press the button to align, if the cricles are centered. I have never had issues boresighting the helmet using this way
  5. It indeed is. I've been saying so from the start.... But since this kind of specific information is not on public documentation, ED refuses to alter this. Only thing mentioned in the non public manuals, saying the pilot needs to be precise in his attack run, to ensure the bomb flies to a spot where it can see the laser. It is NOWHERE mentioned the bombs won't release if the pilot is not 100% lined up correctly and the F-16 has no option to select between 3/9 or 5 mil like in the A-10C Also common sense here, what if i pilot makes a bomb run on a defended target, do you really thing he is trying hard to line everything up correctly to ensure the bombs go off? The pilot only drops near the target, so the laser guidance can make sure he hits the target. Thats the whole point of laser guidance weapons, otherwise you could intead just normal bombs
  6. And don't touch controls when the test runs
  7. No, it's MFD selection only
  8. Ka50's cannot shoot through trees. I don't know where you got that from
  9. is your elevation set correctly? I think you are trying to lock up a datalink contact. Is the contact hollow or solid?
  10. My guess as well. OP, are you doing full or stored alignment. If doing full alignment, make sure to "confirm" the coordinates using the enter key on the ICP
  11. Thats what i said. It does nothing for level CCRP drop, because the release point for level drop does not change
  12. Has only to do with lofting. For level drop this setting does nothing
  13. Did you read what i posted above? As soon as i took control in your replay, i could drop the bombs on the plane. Here is a picture: you need to align the FPM and the vertical bomb fall line
  14. Ok, i had a look at the replay. Problem is you are not centered on the bomb fall line... The bomb fall line is the line running from top through bottom on the HUD. Align the flight path marker on the fall line and press and HOLD the pickle button, until the bombs fall off
  15. Thats not what you said in your first post....
  16. It's not the missile, the ships damage models are broken for a while. Some take multiple MK84 bombs and still float.
  17. The manual does not specify high or low drag bombs in CCRP, so i would assume the are the same for both types
  18. Nose or tail fuse has not so much to do with high or low drag tail. In this case the bomb has 2 fuses, in the nose and one in the tail, most likely a m904 and m905 fuse. By selecting Nose, Tail or NS/T, you can only select which fuses get armed, when the bomb is dropped. In case of high drag drop, the arming wire operating the tail, is usually mounted to a fixed point of the bomb rack. If you want to drop a high drag bomb in low drag mode, the tailmechanism is fixed using a steel wire. Yes, the bomb rack has 3 arming solenoides, but the front and center solenoides are always switched at the same time.
  19. No, because the F-16 doesn't have such feature
  20. what is is your range set at? 3000m?
  21. Agreed, it's utterly dog<profanity> the way it is now
  22. Sadly it's not resptricted to that throttle only. There are numoures threads in the wishlist and controller/bugs section asking for a more controllable antenna setting. Either ED doesn't care or it's very low on the priority list (even how freakin' annoying this is)
  23. I'm having the same problem in VR. When i'm in the pilot seat, George menu is on top of compass in IHADSS. If he finds vehicles, the target list is in the middle of the IHADSS. When i'm in CPG seat, the George menu is on the bottom of the screen of the IHADSS. Like i said, i'm running VR on a Quest 2 at max resolution. My 2d screen is set at the lowest possible resolution and if i take my VR goggles off, i saw that the George menu is at the correct position. Since i build a new pc a couple of days ago, it's a fresh install of the latest bèta, MT version.
  24. In the Warthog throttle, there is a detent in the idle setting. If i pull against the detent, the engines go to idle. If i pull them beyond the detent, the engines shut down (cut off setting) which is how it works. I can imagine that for joysticks without a detent, this would be an annoying issue, as pulling the throttle levers back to idle, results in shutting down the engine
  25. I told that before, but got no response
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