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Everything posted by Mike_Romeo
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DCS: Roadmap (unofficial - NO DISCUSSION HERE)
Mike_Romeo replied to Silver_Dragon's topic in DCS 2.9
Tacview 2.0 FAQ about all the new features we can exspect. https://www.tacview.net/documentation/tacview2faq/en/ -
Tacview 2.0, a glimpse into the future of flight analysis
Mike_Romeo replied to Vyrtuoz's topic in DCS Modding
@Vyrtuoz with tacview 2, will there be a searchbar to find units, objects or players faster in the files ? -
Source ?
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M2000 stick travel is not symmetric ? Wtf
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DST 40 continuously display the SPI coordinates, You can copy that via the DST menu and past it to any way point you want. I often use DST 36 for that which will create a Preplan point for standoff weapons.
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StopGaps - Script to fill empty player slots with planes
Mike_Romeo replied to cfrag's topic in Mission Editor
Hey @cfrag, 1. YOUR AWSOME 2. Would it be possible for the static units to repair themself after x time or to make them immortal ? Asking cuz I plan to throw the script on a public server but I fear trolls ruining the beautiful sights by damaging or destroying the statics. -
not planned Tires on TU-95 Wings
Mike_Romeo replied to Mike Force Team's topic in DCS Core Wish List
No offense but most of your request are just bad. You just throw random unusefull thoughts in low effort posts that someone else already posted somewhere with the same idea. Such post are actually against the rules as you can see here: -
They are classified and change a lot with enviroment conditions
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Why ? Just because he worked for Deka doesnt mean he is Chinese.
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Deka is a Chinese company. Discord is banned in China. For recovery: https://support.discord.com/hc/en-us/articles/218410947-I-forgot-my-password-Where-can-I-set-a-new-one-#h_01G0JRRX38XT37BV9MCZYFMVR8
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Request - Engine pylons available by default
Mike_Romeo replied to Mike_Romeo's topic in Shenyang J-11A
Wont work on multiplayer unless everyone download it. Since PL-12 are massively used on the Growling Sidewinder server, Deka might look at making it possible. -
Dear DekaIronworks, Currently, the J-11 has no pylons on the engines by default, unlike the Su-27/33. I would like to request them to be visible by default with the possibility to remove them like in the F/A-18 hornet. I want to request so that when you add modded missiles like the PL-12 via lua changes, that they don't float around with no physical connection to the aircraft. It would greatly improve our immersion and illusion of having a modern Chinese Flanker with modern missiles. Thank you in advance. Sincerely, Mike_Romeo J-11 and SU-27 with and without engine pylons: FA-18 with the option to remove pylons: PL-12 floating under the J-11 engines: Su-33 (J-15) not having that issue:
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GFM is for AI only and will be worse (but better than the current AI FM) than the players PFM (proffesional flight model). Nope, the MiG-29 is feature completed though ED stated often that they want to make a Full fidelity one but if they can is a other question.
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Missing "Expected target range" keybinds
Mike_Romeo replied to Mike_Romeo's topic in Flaming Cliffs Bugs & Problems
Strange, it was there before "Expected target range" went missing. -
Missing "Expected target range" keybinds
Mike_Romeo posted a topic in Flaming Cliffs Bugs & Problems
The "Expected target range" keybinds described in the manual are gone from MiG-29, Su-27, Su-33 and J-11 in DCS and with that the function to set it up. -
Very unlikely Sad MiG-23, MiG-17 and Su-22 noise that are currently all in development
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Switch SD-10 to new scheme API used by AIM-120C
Mike_Romeo replied to uboats's topic in JF-17 Thunder
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Maybe use google ? https://www.digitalcombatsimulator.com/en/files/3303886/
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Create them. Simple as that
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