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Everything posted by Vakarian
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Huh, I never knew this was a bug. I have 2 monitors connected, but DCS is displayed only on single monitor with 3440x1440 resolution and in options I have "1 Screen" selected. I have always seen the HUD like it shows on your first picture. I have seen in couple of Wags videos that his HUD looks like second image, but I have never managed to get it like that. Following this for hints
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They did fix it. It was ridicuously overpowered before latest update. Look here at the comparison charts to see how badly did Harrier overperform until latest update:
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As it was stated earlier, Harrier is not really supported by supercarrier ATC, so you can't use it to get proper comms for landing.
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You don't change it, it is "simulated" only. You just remain on the same frequency and continue the approach until something gets changed in SC ATC
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What does ED have to do with it? Does every developer not develop their own FMs? That contradicts everything I've heard about so far about how modules are generally being made.
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I'm just loving that for quite some time after Harrier has left early access and is considered "feature complete" we get such fundamental FM change. Although it is good that FM got bit more like it should be, it is quite funny that in 3+ years FM was good enough that module can be considered as no longer in early access and after that gets FM change that changes how aircraft behaves in all its flight regimes.
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[PENDING UPDATE] Harrier Fuel Burn 2.7 Open Beta
Vakarian replied to Hawkeye_UK's topic in Resolved Bugs
Yeah, of course. Low level flying will burn more fuel and from what I've seen the fuel flow increase is all across the board. I have also not seen any changes about fuel flow. I've seen that high altitude efficiency was adjusted so I tried to see how it behaves now, but I only found out that it guzzles more fuel. It's still easily reaching high altitudes, only thing changed is higher fuel flow. -
[PENDING UPDATE] Harrier Fuel Burn 2.7 Open Beta
Vakarian replied to Hawkeye_UK's topic in Resolved Bugs
Thanks for confirming my suspicions. I did little test yesterday when I saw patch notes posted on some other discord (I'm no longer member of RB discord, but nice so see that patchnotes were posted on forum too.... end sarcasm) that the high altitude efficiency was adjusted, but all I saw was massive increase in fuel flow. At FL400, around 90% RPM fuel flow is around 80, but before update was in 50-60 range. FL300, increase is a lot more. Also, one other thing I noticed but I'll need to run more tests is that when approaching FL500 (so from 49900 ft and higher) AoA seemed to increase rapidly, like some artificial limit was placed on FL500 being the ceiling. The climb was 200FPM rate, so I didn't pull too hard on the stick, but these last 100 ft the AoA increased by 3-4 degrees which led me from 7.5 degree AoA climb to unmaintainable 10+ degree climb and I began to lose altitude. -
Try to mount TGP on the station 3 or 5, that should help you with masking problem.
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[REPORTED] Analog clock is not synced with Zulu time on Nevada map.
Vakarian replied to jumbo's topic in Problems and Bugs
Yeah, I stand corrected. On all other maps it's synced properly, but on Nevada not. That's really odd. When I did my test flights I flew on PG and Caucasus and there it was OK. I now tested on Syria, PG, Caucasus and Nevada. Only on Nevada are analog and system clock out of sync. -
What an I doing wrong guys? Aligning INS in MP server
Vakarian replied to Cowboy10uk's topic in AV-8B N/A
I still stand by my words. Telling someone to do something else, while completely ignoring his issue and trying to help him to fix his issue is not OK. It's same as: "I'm having issue with starting my car" and someone says "Use the bike". Yeah, it might get me to work, but doesn't fix my problem. I'm thinking it's issue that either engine is not running or no ground power is applied, but without track issue can't be sure. -
[REPORTED] Analog clock is not synced with Zulu time on Nevada map.
Vakarian replied to jumbo's topic in Problems and Bugs
Looks like this issue is resolved. Clock now shows correct value if set to Local time in mission editor and also, when changing time (Local/UTC) in the UFC, selection is stored on the HUD so nice job there. If anyone else can confirm this, that would be nice -
What an I doing wrong guys? Aligning INS in MP server
Vakarian replied to Cowboy10uk's topic in AV-8B N/A
@Cowboy10ukCan you post a track file? Alligning definitely works, both in SP and MP. Yesterday I did align Harrier while mistakenly having engine off, but I did have generator and ground power connected as I alligned on Tarawa @DarkStar79 It's really not OK to suggest someone a workaround and completely disregard his problem. Also, if you lose a lot action, for the 3 minutes you spend aligning, I wonder what's your playstyle -
Hah, I knew that RB had Chucks guide on their own page as a "manual" of sorts as I first found Chucks guide from RB website back when I bought the Harrier, but couldn't find it on the website now...
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To be fair to Baltic, you can't write a manual if at one update thing work like A and on next update it works like B... So, until Harrier gets completed (can't see it happening anytime soon) you are stuck with asking questions on the forum and hopefully someone will be around to give you actual help you need instead of crass and condescending comments. It sucks, but it's what people will have to deal with now as only person out there that managed to keep unofficial manual up-to-date-as-possible was "kindly" thanked for his service.
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[REPORTED] Analog clock is not synced with Zulu time on Nevada map.
Vakarian replied to jumbo's topic in Problems and Bugs
@myHelljumper While at it, can you also check this? This is also related to the clock and is also not resolved, but it was without any problem moved to resolved tickets -
I do realize it. Didn't mean to bash your work, it's just that I really don't like to use things I didn't make myself for a very simple reason. If something is broken, I can blame only myself or post a bug to ED. When using 3rd party mods, I have to juggle EDs internal mechanisms, my ideas and what the 3rd party mod creator meant with its mod, and I don't like doing that. Simple as that. No bashing, disrespecting or anything from me. I'm already used to empty bases so there's no lack of patience from me.
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Scripts tend to break and I'd rather not have something breaking missions halfway because I forgot to check some condition that script requires.
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Bumping this. Having all unused player aircraft (SP and MP) to show up as "empty" aircraft just sitting on the aprons/hangars would really bring some life to the airbases. It wouldn't look so barren with for example single aircraft in Kobuleti when I have placed every single aircraft I own in the mission editor to their respective slots. Could this please be looked at? I would prefer not using mods if I don't have to
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Designate has no relevance. I only boxed DESG to slave DMT to the WP on the "X" runway, so it shouldn't cause you any trouble. Also, make sure you use FOV button on MAV to get in the narrow FOV. That gives you "zoomed" picture and it will be easier to lock a target
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Here, I've done now 4 strikes with IR Mav, both with TPOD and with DMT used to find the targets. No issues if you do what I have described. I'll post you track files and a mission so you can try it for yourself. It's really not difficult, but requires some practice to learn all muscle memory. Just a noe, on the last shot with the TPOD, I have jinked my TDC off target so I manually slewed MAV sensor to the target and fired. Btw, what could be your issue is you try to lock target from very far away and this is what I have tried to show here. When trying to lock a target from 10+ nm, it won't lock and will go into "break lock" mode (crosshair wide open). Try to lock target when under 10nm and it should work. I see here that I forgot to mention something which I thought was obvious. If you are not in A/G master mode, Mav won't fire. You could get a lock and everything, but if not in A/G master mode, it will not launch. AGM-65Test.trk AGM-65TestWithTPOD.trk AGM-65F test.miz
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Don't know the SSS functions from the top of my head as I haven't flown it in a while, but your MAVs procedure is off What you want to do is following and it's very simple. Find a target using TPOD. Make sure you are in point track or MT, whichever. Then, you need to go to STRS page (left MPCD, won't work on right one), select MAVs and then press "Uncage". This will bring up the MAV feed on the left MPCD. After that, make sure you do SSS depress (not aft) x2 to go out of TPOD DES, so the TPOD is not "SOI", then do SSS up until you see IRMV on the left MPCD instead of INS, lock the target and rifle away. With a little practice, you can do this "handoff" procedure under 2 seconds easily.
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This should get you rough idea on the current status of the Harrier
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Mk-82 High drag (Snake-eye and AIR) are used for low (below 1000ft AGL) and fast attacks on a larger area. As in, bomb a runway, bomb a road or an unarmed convoy. The point of high drag is to give you enough time to get out of the blast radius, so if you do a diving attack or attack from high up, you can just use low drag bombs as aiming will be easier.