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Nate--IRL--

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Everything posted by Nate--IRL--

  1. This is intentional - not that I agree with it. Nate
  2. In order for DCS to use the new Keys you must delete ---> C:\Users\<Username>\Saved Games\DCS\Config\Input\ground_unit\keyboard Nate
  3. In order for DCS to use the new Keys you must delete ---> C:\Users\<Username>\Saved Games\DCS\Config\Input\ground_unit\keyboard Nate
  4. Yes you can see your aircraft tail by turing your head around. There is no restriction. Nate
  5. It will take as long as it takes. It has been ever thus. Nate
  6. IIRC it is Options.lua in C:\Users\<Username>\Saved Games\DCS\Config Nate
  7. Not Possible to enforce that setting - sorry. Nate
  8. I'll give one example, previously waypoints were read at mission start. Now they are Dynamic and have to be transmitted over the network. This communication needs to be tested and verified as functioning correctly. This happens for most new features. So for every function added most of them need corresponding net code and lots of testing. Nate
  9. IIRC it was meant to simulate pust-to-talk, not sure it got it right though. Nate
  10. No interface per se but you can control and target air units from the F-10 map in the next update to CA. Nate
  11. Are you sure? I know I would have certainly remembered an announcement. Nate
  12. They did? I don't remember that. Nate
  13. Hit the nail on the head there, that is all they need to do. Nate
  14. New 6Dof pits will not be out for some time. They take a lot of work. Nate
  15. The Current map has Bump mapping in places. Parallel mapping would be cool to have. Nate
  16. There is no right or wrong, it is purely personal preference of the flyer. Unless you have a stick with the throw of the real Mustangs stick, it can't be defined as anything approaching "Realistic" Nate
  17. It didn't mention who was doing the F-18 though. Nate
  18. Set the input Curves in the AXIS options. (see pg 24 of the user manual) Personally I use 30 for curve and 7 for deadzone. Nate
  19. Jack has it right, you can't go in guns blazing. You need to use range to stay alive. Nate
  20. Much easier to do for the A-10A. Nate
  21. Please see my sig for tips on using a 32bit OS. Nate
  22. I believe it is because developing for the old engine is very difficult with the rather rudimentary tools available. Supposedly a proper SDK is being developed alongside EDGE, to vastly improve this situation. Nate
  23. I never said the Black Sea would be removed. Just that it wouldn't be using EDGE. AGAIN this is not definitive just what I recall. Nate
  24. IIRC the two will not be compatible and the Black will not be redone in EDGE. Not a definitive answer, just what I recall. Nate
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