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ALDEGA

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Everything posted by ALDEGA

  1. Even with the May 22 update, there's still a problem in this mission. After the troops are picked up and the weapons cache blown up, you're supposed to join up Springfield-1 to the left, but it doesn't advance when you do. After a while, I flew back to base without Springfield-1 (and his wingman) and landed, resulting in "mission success".
  2. You're right ... that thread belongs in the flight dynamics sub forum, since it's clearly related to the flight model.
  3. This one for example: http://forums.eagle.ru/showthread.php?t=107312
  4. The MFCD's now even reflect the pilot's face ...
  5. Indeed, and the DVD-version requires the same online license activation as the download version. There's no advantage. The main difference is the method of payment.
  6. Found another gap, present in latest update: right side gunner.
  7. Looks like a Flanker 2.0 model ;)
  8. I hope they make the UI scalable this time. Having to scroll when there's so much unused screen space is ... not ideal ;)
  9. Small note: it's a preview and is labeled as such by SimHQ
  10. Perhaps this thread has an undocumented user exit ...
  11. It's only been like that for ten years ... ;)
  12. +1 Should be added under the "special options".
  13. It's not unreasonable to expect that development of new flyables will be faster since the groundwork has been laid with BS and WH and the fundamentals can be reused. We also have no insight in when development on new modules started. For all we know they've been in the pipeline for a considerable amount of time. Luckily there are some talented third party developers working on high fidelty modules.
  14. Minor detail, the rockets are positioned above the launcher when launched.
  15. You should also be able to control when they fire, instead of having them automatically engage targets and waste ammo in the process, unless you wanted them to of course. ;) Something like OFP's AI control ...
  16. At least I can close them now :D Thanks, Vlerkies.
  17. Wouldn't even help a little bit against small arms fire?
  18. When you move to the gunner positions (by pressing 3 or 4, depending on the side) the doors automatically open. I wonder if there is a way to close them ... to protect the gunners.
  19. Still present in 1.2.4. Unit not set to immortal.
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