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Pyroflash

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Everything posted by Pyroflash

  1. I thought that this was going to be a shoot of the VFA-195 Supers. I'm kind of disappointed.
  2. In America it is more like "Let him push the button on the one cup coffee maker." Yes, we have reached the ultimate in caffeinated beverage laziness. Well, short of hooking up to a caffeine IV.
  3. Man, airbrakes are my go to method of dumping speed in route or fingertip, and they totally help in a one circle. Though, as you say, it is generally better not to use airbrakes, as they take away energy. Instead of using air brakes, it is better to simply go up. You lose some of that speed really quickly, and can better trade the energy you do have for more angles. By doing it this way, you conserve energy, and put yourself into an advantageous situation where you are forcing the bandit to bleed his energy by chasing you into space. It is important in this situation that you remember not to get outside the bandit's turn radius while doing this however; He will be able to bleed his energy to take a snapshot at you, or worse, if the range opens up too much (missiles). For the Eagle at 20,000', this usually means a little over a thousand feet, give or take a few hundred feet. For the MiG and flanker especially though, you have to be careful, as they can shrink their turn circle to a few hundred feet. They will be dog slow though, and unable to regain their lost energy easily, so focus on dodging their weapons first, and then use your energy advantage against them. Pro tip: Against experienced Russian pilots, it is not possible to get saddled up behind a Flanker or MiG. They can shrink their turn circle down to almost nothing VERY QUICKLY, and can rate faster a speeds far lower than the Eagle. They will always jam you and force and overshoot while on defensive. Again, the Eagle does not have a control zone when it comes to fighting Russian jets, or even light fighters like the F-16C. Your main weapon in BFM is going to be energy. Keeping that up will save your life. Take snapshots against them, and stay high and fast at all times. Super Pro Tip: Join an experienced squadron. It will be really difficult to understand these concepts fundamentally, and even harder to realize what to actually look for in the fight, without having someone go through the procedures with you. Furthermore, by trying to learn do-it-yourself BFM, you will pick up bad habits that will be harder to break as time goes on (it happens to everyone, and you will have plenty of senior regression moments. Everyone does, however, as a consequence of trying to incorporate newly learned skillsets into old techniques.). Also, the 104th guys are great. If you ever want to get smoked in BVR, there is really no better place to look.
  4. I would advise against using curves actually. Although they allow for finer control over your movements in certain positions, they remove it from others. And as long as you have a reasonably precise stick e.g. Warthog, you should not encounter any problems. The DCS devs have stated their official opinion on the usage of curves, and the aircraft are designed to be flown without them. They are there to make your life easier, if you REALLY need them, but in reality, are a give and take relationship. As has been said though, this will take practice. My advice is to go over a city, pick a building, and go around staring out the window to get a feel for what corner speed looks like outside. Because for most of the fight, this is going to be the only indication of your speed. Once you have that down, try some yo-yo's, know when you are slow, fast, etc., and what kind of corrections are required for fixing it. As always though, keep in mind. The answer is 99% "it depends". Corner speed is not an answer. It is a factor in an equation. The answer is angles, but getting there involves analyzing you, your target, and the range, closure, turn rate, turn radius, aspect, line of sight rate, and energy state associated with him.
  5. Well, at least this thread is in the right section..
  6. A combination of Prime 95, memtest, and some generic system benchmarks Ala PCMark. Your computer WILL heat up more than usual though, but with adequate cooling, it is not often a serious issue unless you are doing some insane overclocking.
  7. "That's no moon.."
  8. 600W PSU is fine for most builds.
  9. No one ever claimed that they know "all". The testers in question also may, or may not, have access to the documents in question. In general though, they do know what they are talking about. This does not mean, however, that everything is going to be right 100% of the time. There may be errors, or incomplete documentation that ED has to deal with when developing something. The list of documentation is probably constantly getting updated with new, and more correct material, and the resulting product will, over time, be corrected to account for these changes. The contention comes when players believe they know more about a subject than ED developers and SMEs/testers. Generally this is wrong, because the players who make the claims in an attempt to "fix" these issues do not provide any sort of reliable documentation to back up their claims. Some times, the players do come though and bring up an issue with source documentation and recommended action. In these cases, usually the answer from ED is "we will take a look at it". In short, this is a game, in a constant state of development, developed upon documentation with varying levels of accuracy. Blaming people for things generally doesn't get questions answered, or problems solved however, and the strife is counter-productive. A better question would be: "Can someone from ED please show me an excerpt from the documentation which shows the location of the ECM light indicator of the Su-27S?"
  10. I'd assume that this one is more correct based on available information. Though I really wouldn't know any better.
  11. 400-450 is what is called a corner speed range. What a corner speed is, is the best combination of turn rate and turn radius. Maintaining a good corner speed takes practice, especially if you don't intend to stare at your HUD all day, which will get you killed. It is also important to maintain your corner speed precisely, instead of losing and gaining speed all of the time. As always though, it depends. Corner speed isn't always the right answer. In terms of fighting a missile, it largely depends on what type of missile you are fighting. F.e. a RADAR missile, you can attempt to beam, while a heater will steadfastly ignore any attempts at such things. The most surefire way to dodge ANY missile is a hard, instantaneous out of plane turn while dispensing APPROPRIATE countermeasures (chaff for RADAR, flare for heater). What this essentially does is removes you from the missiles plane of motion. In the process, you are increasing closure, line of sight, and aspect, all of which makes executing the lead turn to your six all that much harder while remaining INSIDE of your turn circle. The goal here is to force an overshoot, if the countermeasures do not work while turning out of plane. If the CM spoof fails that is. If countermeasures work as intended, the missile should just blow straight past you with no second thoughts. If unsure of what to do, an constantly rotating out of plane roll towards the weapon (or orthagonal roll as it is commonly known) is a last ditch attempt to force an overshoot by the missile.
  12. What? ECM is fixed, which leaves you with one issue, which is likely already a reported problem. So calm down please, and stop insulting people.
  13. ^ What bumfire said. Since the new series cards are about to come out, I would hold off to see what kinds of improvements those bring. Although if you need something right meow, I would recommend an EVGA 670 ($390, but it DOES come with Metro: Last Light for free). They are pretty solid cards. Although, at this price, you will see a pretty much equal amount of performance per price with AMD cards as well. Something like the 7950 (7970 is way out of price point) would work fine. Though, I still maintain that Nvidia cards are a more solid investment, even in the lower price tiers, simply because of EVGA's customer support, and Nvidia's superior driver experience. You also end up saving money each month on the power bill. I tend to think of that as justification alone, because leaving a computer on adds up quickly, and AMD cards are POWER HOGS.
  14. This ^ is probably the best way to show ED what you want. Now granted, things aren't really slowing down in favor of anything else right now; however we still won't get the F/A-18C until later next year presumably. Though at the very least, you are contributing to further product development by spending the extra cash. Also, it can prove to be a good idea because then you will have extra copies of the modules to throw at people. I've done this a couple times in the past, and people who would have otherwise scoffed at the idea of playing such a game, are now fans.
  15. :(
  16. Goulash is pretty tasty. Though honestly, I am quite fine with FC3 planes and would love if the flight models (specifically the F-15C) got some love. I think an incremental upgrade plan like this would honestly be for the better. I tend to think this way for a couple of reasons: 1. It isn't hurting anyone. This release pattern isn't threatening anyone's interests. 2. It isn't delaying anything. Since these modules (err.. F-15C at the very least) are planning on getting the full DCS treatment at some point in the future, really what we are getting is a "roadmap snapshot". This is very exciting for me, as it means that we will be getting more of what we want earlier, even if it comes in a less complete form. This doesn't mean that we will be seeing the DCS F-15C any later, it just means that we get to play with it EARLIER. 3. It's going to be both less expensive, and less of a hassle. Yes, that means more new people. "Oh, but why don't they just get DCS xxx?" Well, the real shocker is that they don't want to. Most people don't want the complexity of the systems, of having to learn how to work things. No, they want to be able to quickly fly around and blow stuff up. They aren't like you, and they aren't kids. They may be misguided, but that doesn't make them any less interested in paying for a somewhat less complex sim. And why not let them? If it isn't interfering with you, then why not let them do whatever they want? If you are still complaining at this point, then you clearly do not understand something. ED is not giving us the middle finger. In fact, they are communicating more than ever before. They are trying to appeal their brand to more people. And better yet, they aren't doing it at the expense of any of the existing market base (i.e. DCS fans). So please, do not ruin this wealth of renewed communication and updates by feeling slighted, as I am sure that this is not what's going on. Furthermore, if a few of a company's releases do not suit you, feel free to not buy them. Cheers, Pyro
  17. The single biggest thing that I could recommend is to treat it like a regular class. Before and after every flight, make sure to thoroughly debrief yourself. Also take the time when you are not flying to study the crud out of every resource available. If unsure of what to study, my go to is weather. There is ALWAYS something new to learn about weather. The only other thing I can hope to recommend is to use other assets wisely. I've seen pilots come from sims, and they think that they duplicate reality. Well, they do, but it is important to understand the limitations here. Sims are really great at simulating PROCEDURES associated with flying. This ultimately makes you a better pilot, as most of it is, indeed, procedures. A sim, however, doesn't do a very good job of actually simulating the experience of flight (go figure). But whatever you do, DO NOT take breaks of more than a week or two maximum. Not flying for an extended period can erode the skills of a student pilot in less time than it takes a fish to decide that land is not a good place. Perhaps not an old adage, but my instructor once told me that once you stop enjoying the sights and sounds, it is time to quit flying (the exact words used here were a little more vulgar). So enjoy it, have fun, and give yourself a treat (I've been a pilot for a number of years now, and I still get that giddy six year old at an amusement park feeling whenever I am around airplanes). Cheers, Pyro
  18. IMHO easier to read right from the MPCD.
  19. Neato.
  20. In earlier vids and interviews, Wags also confirmed the production of an Su-27SM, not S, for a future DCS module. That being said. Bring on the Eagle, I could care less about those terrible flankers :P
  21. Again with the missiles.. Well, at least they aren't useless right now.
  22. Rather simple aircraft, but hard to fly. Honestly, this is the most fun I've had just flying around in a sim. I kind of want there to be some troop transport missions or sling loads. I have a feeling that this is going to be my go to girl after the fighters. My salt wife if you will.
  23. This may seem like a rather silly question, but how does one go about switching to the gunner seat?
  24. My god. I got the thing started easily enough. Then it felt like I was riding a bucking bronco. Well, I got it into a hover within the next 15 minutes or so (yeah, if you really want to call what I am doing a hover), taxied out to the runway, and took off. Forward flight has never been more difficult in my entire life. My little trip from Senaki to Kutaisi probably took a few more minutes than it should have. I blame the S-turns. From Kutaisi, I went to a little area where I had some targets set up. Fuel trucks, no problem. I started with the miniguns, M134s are pretty cool beasts. Except, as pilot, I could, quite literally, not hit the broad side of a barn to save my life. So I switched to rockets. Figures that 38 of them would only net me three trucks.. I wasn't discouraged yet though; I was determined to kill the other five trucks. I backed off a mile or so, and then switched to guns. I got one, then two, then th.. Wait, no, I didn't get that one. So I bank into a hard left turn to re-engage. My helicopter wouldn't have any of that. It stalled out and promptly planted itself in the dirt before I could regain control. I hope at least some peoples' experiences are better than mine. Because so far, this module has taught me that I have no business ever being a helicopter pilot in real life. That being said, someday, this will happen. I may have enough decency then to make a statement on here so that you all can hide in your basements. Or, you know, bring a video camera. Anyways, I was only on for a quick hop before I leave to go take the AFOQT (Planes are more my thing). I was having nightmares about people yelling at me whilst I took the test. Needless to say, that was quite annoying. Nothing like the soft purr of a Huey as the rotor blades gracefully strangle the air. Peace, Pyroflash.
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