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schurem

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Everything posted by schurem

  1. 对于以惊人的方式赚钱赚钱的模拟,它已经相当不错了 translated by google from: For the simulation of making noise out of money in a magnificent way, it is quite good already
  2. I think its 2ay too early to ask for a release date. The thing is not nearly done. You can only estimate a release dat once you know no further snags are going to pop up.
  3. Yes it is.
  4. Nevada is not more beautiful than the gulf. It is a fast map, making for good frame rates. It has some good campaigns as it's the place where Red Flag and fighter weapons school happen.
  5. Next patch isn't due until July 15th. It should be mostly bug fixes and optimisation. So yeah.
  6. But what does it do? Shorten lock on range by a certain percentage?
  7. I bought nothing, as I already own everything lol
  8. Thank you very much :salute:
  9. Hi all, Is there a way to keep the flare around the sun, but get rid of the lens flares that move around? They are very distracting in VR, but if I turn them off, the sun becomes a simple white ball again. Is it possible to separate these two effects? Maybe edit some file? Thanks
  10. Speak for yourself mate. Game runs fine on my box, happy with the progress I'm seeing.
  11. I think it looks great and realistic. Gives a better sense of distance.
  12. So, bogies got their mortality restored?
  13. What a bunch of drama. Sheesh. A lot is very good about this patch. It does load right quick, it looks good, and runs faster than the previous version. The borked damage might very well be because damage is being rebuilt. And that my friends is a good thing. So lets not all cry all negative like eh, its not like you're stuck with this version forever!
  14. хаха, я люблю это, отличная работа, ребята!
  15. Explosion effects for missiles also could do with looking at. And that's just the graphics. Properly simulated proximity warheads would be heavenly :) In the end, we'll get there, be sure. Two weeks ;-)
  16. Looking forward to it!
  17. How hard would it be to make render distance not a square but a circle? Impossibru?
  18. Yeah I fly mainly SP, but I'd be happy if just both my eyes saw the same clouds :music_whistling:
  19. Indeed, night flying used to be atrociously bad in DCS. 2.5.6 went a long way to fixing that. :thumbup:
  20. Or a high altitude cruise across the Caucasus in an analogue plane (MiG, Tomcat) with Pink Floyd. Bliss. :smoke: :alien: :music_walkman: :pilotfly:
  21. Guys who flew stable, check out a late evening flight.... preferably over Dubai.
  22. nice! I did not expect a patch this week! And it fixed the campaign I had in progress. :heart:
  23. It also can happen that your radar altimeter picks the bomb up and sounds a low altitude warning as it measures something very close to the plane.
  24. Great tourney M0ltar, I love this stuff. Wish you could get better kill replays and/or TacView analysis between matches to go over with your fellow commentator. But as is, it's already a great experience. Like UFC for BFM!
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