

maxTRX
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Everything posted by maxTRX
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Yes... after extensive testing of Hornet's radar and D/L, I agree.
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Sorry for sticking my Hornet's nose in here but it reminds me of my attempts to fly a Hornet with an improperly positioned side stick. Even when correctly angled I had to focus on pulling the stick perfectly straight and w/o angling it also left. I know, I know you guys have all the axes displayed on the screen so there's probably something else going on... it just popped in my head
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Here's my gamer aerodynamics guru's take on this: At slower airspeed (say below 260) the 'blanked out' part of the wing (referring to Hulkbust's description is larger then at at higher speed. The rudder deflection and yaw is less pronounced at higher speed so the lift difference between the wings is small. The rudder sits on top of longitudinal axis and when deflected it would cause a tiny roll in the opposite direction... I guess, lol. I would think that FCS should counter this roll at any airspeed but it doesn't. BTW, the interconnect between the rudder and stick during the turn seems to work fine but that's a separate logic. So... any real gurus, SMEs input? EDIT: I don't have a Viper but I'm curious about it's rudder effectiveness at higher speeds... should be nil
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It does seem like there's a lot of 'wolf crying' going on already If the whammy sneaks through or it's already here... so be it, lol. The benefit of running a dedicated DCS machine with nothing else on it. When it craps out, wipe it out and re-image and... wait for the next whammy. JUST KIDDING of course.
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Well, at the bottom of the linked page it says that increasing your page file can slow your system down but it can help in some cases as a bandaid... in a system with 128 gigs.
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Dual factor authentication for free trials?
maxTRX replied to Beirut's topic in Forum and Site Issues
Nothing wrong with getting globally 'googlelized' -
I agree, cage/uncage does seem a bit useless in most ACM situations with the radar track on approaching bandit. I use 9X + 'jahamac' whenever possible and I'd rather use slave/unslave (to radar) instead of cage/uncage. There's too much automation for my taste. Lots of times I just want the radar to leave the heat seeker alone The easiest way to do this (for me) is with weapon select switch. Go to guns then back to Aim9. The radar will drop the lock and might show bricks + AACQ cross. No soft lock... as long as you don't press the 'pinky', HACQ or any other ACM mode. Then I simply point the seeker at the target, sometimes at extreme angles, lock the seeker on target with 'cage' switch and BAM! I'm not saying this is the proper mech in the real jet but it works here quite well. BTW, I find the weapon select switch very useful in many scenarios to 'tidy' things up.
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Not sure about all cylinders but at least some of them... once they go green we're done
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Well now you can not raise the nose up any more by pulling on the stick. As soon as the mains hit the runway the horizontal stabs go full 24' NU but the only effect you get is a slightly extended nose wheel strut. During final approach on speed, the stabs are roughly ~ 15 NU and if the stabs go suddenly to 24' after touchdown (around 130, 140 kts) you would definitely see the results . Currently, the stabs ease up to ~15 NU when slowing through 100kts. From what I understand we should be able to gradually pull on the stick after touchdown, going to full up below 100kts. That's with the nose wheel on the ground all the time. The roll / rudder interconnect disconnects at a 100kts also.
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As far as coupling to TCN or ACLS TC (when intercepting FB after the 'push') - yes, I've seen the back and forward chase. It eventually settles. It's a bug and I don't think it's been reported yet. I didn't see any issues engaging BALT hold at high alt. I tried it today after reading your post. I tipped the nose to 3' down, starting from 45.5k ft / M.88 and pushed the BALT button passing 45k. The nose pulled up to around 3 or 4' NU then settled level after 1 mild oscillation. Looked normal to me. I was heavy though, 48.4k lbs (c/l tank and JDAMs)
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The strut part I can get used to. It's the inability to pull the nose up a bit more in case I wanted to aerobrake... the AF way
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Well, whatever the root cause of weight related issues with landing gear is... I wouldn't even notice the difference between pre-2.9 and the current, if I didn't see the reports. However, what bugs me most is the 'scripted' behavior after the main gear slams on the runway. This silly 'slight nose up' attitude that can not be controlled. It almost feels like an old LOMAC F15 landing script... Yes, this is OT here but I felt compelled to throw it in. ( 'OT' is my next call sign)
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can not reproduce Yaw oscillation without steering input after maneuvering.
maxTRX replied to bies's topic in DCS: F/A-18C
Yep, this 'thing' is still lurking in the code. I've just stumbled on it during a gunfight. -
Was this in a brand new mission or an older one made in previous builds? (I don't know if that matters). I did my tests using my own simple mission made in current build. The reason I'm asking is that in one of my tests I did exactly what you described: wpt=OAP >> O/S using bearing, range and elevation and all worked fine... on the first pass. EDIT: Oh wait, let me correct my post a little. When I tested my WPT as OAP I didn't make any corrections before designating it as OAP. If I did I suspect I'd have to mark my new refined position and use "Mark #' for OAP. That's what I had to do in my vid converting a visual designation to a Mark. You're right.
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I used the OAP/OS in my mission and yeah... there were issues. Not exactly the scenario that LRR described but definitely related. I used HMD to designate my JTAC's position (OAP) and refined on TPOD. I used BRA to designate O/S. This wouldn't work until I marked OAP as Mark1. From there I created O/S with specified elevation (well, certain HSI map features are not modeled yet). It showed correctly on FLIR. Just some minor refinements on FLIR. Splashed the targets with IR Mavs. Turned around for a second pass avoiding any violent maneuvering since this can cause the designation to go bonkers (in DCS). All looked good but whenever I switched between OAP and O/S on HSI, the FLIR stayed locked on O/S wouldn't 'fuse' with Hornet's mission computer until I dropped FLIR's lock with the 'pinky'. Then, after trying to re-designate the O/S, the elevation was acting funny. It was showing 176 ft. The programmed O/S elevation was 580 ft. 580 ft. is roughly equal to 176 m... could be some bug there.
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Yet another carrier landing thread. Sorry. Onspeed. AP disconnect.
maxTRX replied to AngleOff66's topic in DCS: F/A-18C
Let's run it down top to bottom: The severe crosswind on runways was a rule in our online bunch back in the day. On the boat, the mission makers should follow a formula to point the angled deck very closely aligned with natural headwind corrected for carrier made wind. AOA scan... as long as you pay attention to it in some way. Terminology - feel free to call things whatever you like. VV or FPM, how about this one... the ACLS bullseye is called needles and ICLS needles (that look like needles) are called bullseye. Cool. Also, operating Hornets from land bases could be exciting as well -
The borked 'burble' is exactly the same as before and dependent on wake turbulence option turned on. Keep on off until the burble is fixed.
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I think this adverse yaw oscillation (in the recent FM update) is caused by aggressive roll input, followed by an attempt to stop the roll with a quick stick movement in the opposite direction, especially with c/l tank or heavier weight. It's not exactly the same as we've seen in early OB builds. I've read or heard somewhere this was a thing in Hornets circa mid 80's. I have no idea what 'proms' or blocks of Hornets and if indeed ED was trying to model it or this is something that needs to be tweaked. Another thing is damping... in later Hornets. I think 'may be' could be a bit better. It would be refreshing to hear some input from someone who flew it at one time or another
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This twitchy trim in A/P threw me up and down couple of times as I was transitioning from T/C part of ACLS to P/R. I managed to engage T/C guidance from 80nm out. (ACL1 active, TCN and WPT nav unboxed, ILS boxed by engaging ACL) The only way I could trigger the 'CPL HDG' to intercept the marshal radial was by getting the clearance and calling 'established' . I also threw in 'commencing' just to be funny. It worked. The data started loading and was showing me a commanded a/s 250, descent rate 4000f/m, down to platform since I was commenced already. Well, I managed my altitudes, a/s and descend and arrived at 6000ft leveled off and by the time I passed my marshal point I was told to switch to approach and when I descended through platform I got another data update, cool. Since I disregarded the push time, I didn't have to uncouple the T/C steering for orbiting in marshal pattern and it stayed engaged continuously and flew along the marshal radial which in DCS is always colocated with FB. Everything looked good until the dreaded transition to approach mode. The procedure was to press CPL twice. First press cancels T/C, second engages P/R once available. Auto throttle also had to drop off before switching to PA mode. So... after gear down and flaps at 180kts, as soon as I touched the trim... it went wild. I managed to regain control and coupled the P/R. After this ATC was actually holding AOA quite good even before tipover, which was a surprise. So... it looks like some elements, bits and pieces are there. Someone needs to glue them together tho'
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It startled the heck out of me when I saw it the first time, in my peripheral vision. I there is no plan to fix it, can we at least have an option to disable this part of scenery?
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DCS: F/A-18C Screenshots and Videos (NO DISCUSSION)
maxTRX replied to Vitormouraa's topic in DCS: F/A-18C
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'Growler Jams' posted one of the best refueling vids we can find on YT. Plugging into KC135mprs (if I remember correctly) in turbulent air. He also explains the entire process.
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Here's my re-learning progress. Slowly getting there but it's not pretty yet For those who like to gas up from S3's, I'm sure you already figured out you need to stay positioned a little higher then before 2.9.3 (actually since a few patches ago). I could wobble all over the place and stay connected as long as I didn't drag the basket down too far. My PIO's were spectacular behind an S3 (at light weight at 1500 ft.)