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flanker0ne

ED Beta Testers
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Everything posted by flanker0ne

  1. With scripts like CTLD + CSAR, you can enable the Apache to transport infantry. Keeping the number of individuals loaded to 2, it can be realistic too
  2. Ecco appunto, qualcosa del genere...
  3. Se ricordo bene, aveva incluso un aggiornamento del .net (o qualcosa del genere)
  4. In this period, some cockpit's switches and buttons animations doesn't react to phisical switch changes. But the function behind should work fine. Best example are MPDs buttons and the selector DAY/NT/MONO, the phisical buttons on the frames work fine, but the relative button in cockpit stay still
  5. @MAESTR0 Will the Grafenwohr Training Range be built in the future, and if yes in wich phase?
  6. To be in COOP mode, George must select Rocket as well as Pilot. The confirmation of COOP mode is in the lower right corner of the IHADSS, wich is not happening. Hence the bug mentioned in the changelog
  7. @Rudel_chw Happy you find it usefull If you check, the version I passed, IIRC it correct the texture to all those structures like bunkers Command Centers etc
  8. If you see PSN in the lower left corner during alignment (and even after), it is the system prompt to allow you to fill the initial position (the parking spot) necessary for the alignment of the INS
  9. Apache isn't in a feature complete state. And the actual policy is to add chapters after the related system/feature has been released to the users. Check the Apache's Roadmap
  10. I think the cause is the opposite... saddly
  11. If the inaccurate firing happen when you shoot way off-boresight (Right and Left) this can be normal, due to the non compensated movement of the platform, and to others phenomenas of the "internal ballistic"
  12. Try this, is compatible with OvGME MANDATORY - AMVI - Desert_FARP.zip
  13. Install it, with the rearm menu
  14. The bug has been internally reported for some time now, and is under investigation. Thank you
  15. That is the exact bug I reported months ago. It should be fixed, ready for next patch I suppose
  16. There is a very similar bug reporded months ago. It's already solved internally among other MPD buttons
  17. I should point out that I am not part of the ED team. My job is to report bugs, but I have no power to influence the resolution process
  18. In very very short, SKR can't be "armed" (ready for) before the actual Laser/Radar being spotted by the missile.
  19. Se il problema è esclusivamente di spazio su una singola unità disco, sappi che con i link simbolici (Junction), puoi spostare interi scenari su altri dischi
  20. Thank you, reported already
  21. Il team di sviluppo è già al lavoro per inserirlo. Nulla vieta di implementarlo manualmente cmq
  22. Non sono nemmeno riusciti a passare il materiale prodotto finora a qualcun altro... peccato
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