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Everything posted by flanker0ne
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cannot reproduce Pilot has TADS IHADS symbology
flanker0ne replied to FalcoGer's topic in Bugs and Problems
It happened once to me too -
@Rudel_chw Happy you find it usefull If you check, the version I passed, IIRC it correct the texture to all those structures like bunkers Command Centers etc
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Apache isn't in a feature complete state. And the actual policy is to add chapters after the related system/feature has been released to the users. Check the Apache's Roadmap
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Does anyone own a Komodo TEDAC?
flanker0ne replied to shagrat's topic in Controller Questions and Bugs
I think the cause is the opposite... saddly -
If the inaccurate firing happen when you shoot way off-boresight (Right and Left) this can be normal, due to the non compensated movement of the platform, and to others phenomenas of the "internal ballistic"
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Try this, is compatible with OvGME MANDATORY - AMVI - Desert_FARP.zip
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Install it, with the rearm menu
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[MULTICREW] CAQ point and BAM Zone misplacement
flanker0ne replied to LorenLuke's topic in Bugs and Problems
The bug has been internally reported for some time now, and is under investigation. Thank you -
TEDAC Export does not switch off when switching to PLT seat
flanker0ne replied to jonsky7's topic in Multi-Display
I should point out that I am not part of the ED team. My job is to report bugs, but I have no power to influence the resolution process -
In very very short, SKR can't be "armed" (ready for) before the actual Laser/Radar being spotted by the missile.
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Se il problema è esclusivamente di spazio su una singola unità disco, sappi che con i link simbolici (Junction), puoi spostare interi scenari su altri dischi
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Thank you, reported already
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Il team di sviluppo è già al lavoro per inserirlo. Nulla vieta di implementarlo manualmente cmq
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Non sono nemmeno riusciti a passare il materiale prodotto finora a qualcun altro... peccato
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keybinding for raising/lowering the sun visor?
flanker0ne replied to Ala12Rv-Muscat's topic in Controller Questions and Bugs
Simple animation can be an easy thing to implement. Implementing the effect on Pilot/CPG view will be a thing of another level -
I hope the external texture is applied to the POV pilot body, and not the other way around. Fingers Crossed
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Is a feature. Com-Man method can be seen as a sort of quick and/or momentary change, with a NON Preset frequency. Probably with the intention to restore the previous stored in standby
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Try to check the bindings, maybe the cutoffs off the throttles is not well set, like replicated ecc Or if you use an analog axis, some dirt signals, aka spikes, are coming
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I tried to load the track twice. It gives me Mission Load Fail