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flanker0ne

ED Beta Testers
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Everything posted by flanker0ne

  1. @Rudel_chw Happy you find it usefull If you check, the version I passed, IIRC it correct the texture to all those structures like bunkers Command Centers etc
  2. If you see PSN in the lower left corner during alignment (and even after), it is the system prompt to allow you to fill the initial position (the parking spot) necessary for the alignment of the INS
  3. Apache isn't in a feature complete state. And the actual policy is to add chapters after the related system/feature has been released to the users. Check the Apache's Roadmap
  4. I think the cause is the opposite... saddly
  5. If the inaccurate firing happen when you shoot way off-boresight (Right and Left) this can be normal, due to the non compensated movement of the platform, and to others phenomenas of the "internal ballistic"
  6. Try this, is compatible with OvGME MANDATORY - AMVI - Desert_FARP.zip
  7. Install it, with the rearm menu
  8. The bug has been internally reported for some time now, and is under investigation. Thank you
  9. That is the exact bug I reported months ago. It should be fixed, ready for next patch I suppose
  10. There is a very similar bug reporded months ago. It's already solved internally among other MPD buttons
  11. I should point out that I am not part of the ED team. My job is to report bugs, but I have no power to influence the resolution process
  12. In very very short, SKR can't be "armed" (ready for) before the actual Laser/Radar being spotted by the missile.
  13. Se il problema è esclusivamente di spazio su una singola unità disco, sappi che con i link simbolici (Junction), puoi spostare interi scenari su altri dischi
  14. Thank you, reported already
  15. Il team di sviluppo è già al lavoro per inserirlo. Nulla vieta di implementarlo manualmente cmq
  16. Non sono nemmeno riusciti a passare il materiale prodotto finora a qualcun altro... peccato
  17. Not tested on other airbases yet, but in Ramon Airbase, placing "from ramp" result in all helicopters oriented to north
  18. Simple animation can be an easy thing to implement. Implementing the effect on Pilot/CPG view will be a thing of another level
  19. I hope the external texture is applied to the POV pilot body, and not the other way around. Fingers Crossed
  20. Is a feature. Com-Man method can be seen as a sort of quick and/or momentary change, with a NON Preset frequency. Probably with the intention to restore the previous stored in standby
  21. Try to check the bindings, maybe the cutoffs off the throttles is not well set, like replicated ecc Or if you use an analog axis, some dirt signals, aka spikes, are coming
  22. I tried to load the track twice. It gives me Mission Load Fail
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