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Everything posted by flanker0ne
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Solved by just adding: GU_MAIN_VIEWPORT = Viewports.Center To the MonitorSetup file
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When firing hellfire, losing the missile counter to hit why ?
flanker0ne replied to macedk's topic in DCS: AH-64D
Which detent do you use for lasing? Ranging or Designate -
resolved TSD SAT Map Type renders flat grey image
flanker0ne replied to zenatsu's topic in Bugs and Problems
Confirmed in NTTR Nevada too -
Are those goodies shared somewhere?
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DCS-BIOS profile for AH-64D module?
flanker0ne replied to gadgetguru's topic in Controller Questions and Bugs
Can you kindly tell me where, please? Nevermind, found it HERE -
Universal military aircraft homecockpit project
flanker0ne replied to Viper1970's topic in Home Cockpits
Hi Viper did you have the trigger guard you howed in this picture? I can't find it in any of the folders you kindly shared with me. -
The Apache cannot be started up from the CPG seat If you come in the DCS Apache from previous experience in the Arma 2/3 Apache Project, probably you have to add to your procedure the 2 ENG Start Switch
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Eh... sarà un modulo che ci darà un sacco di soddisfazioni
- 422 replies
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- eagle dynamics
- ah-64d
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La sola possibilità di poter passare da un modulo all'altro senza dover cambiare il profilo tramite un programma esterno già basta a far pendere la scelta verso DCS. Il secondo vantaggio sta nell'imparare un metodo che puoi applicare in seguito a tutte le successive periferiche di gioco che utilizzerai. Altri vantaggi... puoi "sovrapporre" gli shift
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Per come il danno è riprodotto vengono aggiunte, come hai detto tu, una texture (la macchia con l'effetto bruciato) e un oggetto 3D, forse invisibile, con lo scopo di distruggerti il carrello al contatto. L'effetto reale che tu cerchi, partirebbe dalla sottrazione/sostituzione, di un elelmento integro con un elemento danneggiato. Richiedendo molto più lavoro, memoria ecc Credo che pur essendo sviluppato da 3°parti, si trovino davanti a dei limiti del simulatore/motore grafico
- 342 replies
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Un altro scatto durante le attività di volo dell'Accademia Aeronautica a bordo del nuovo modulo Apache Se siete interessati, o anche solo curiosi di sapere quali tipi di attività verranno svolte, oltre a fare domande in questo topic, è disponibile il Percorso Accademico
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AH-64D_HMD_Default_Off.zip WARNING The mod will break the tracks playability, other's tracks played by you and your tracks played by other (without this mod installed obviously)
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- Collective searchlight switch 137 { down = hotas_commands.FLIGHT_SEARCHLIGHT_SW_UP, up = hotas_commands.FLIGHT_SEARCHLIGHT_SW_UP, cockpit_device_id = devices.HOTAS_INPUT, value_down = 1.0, value_up = 0.0, name = _('Searchlight Switch - ON/OFF'), category = {_('Collective Stick'), _('Flight Grip'), _('HOTAS'), _('Abstraction')}}, - External light Panel 241 { down = extlights_commands.NavLights_EXT, up = extlights_commands.NavLights_EXT, cockpit_device_id = devices.EXTLIGHTS_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Navigation Lights Switch - BRIGHT/OFF'), category = {_('EXT LT/INTR LT Panel'), _('Abstraction')}}, { down = extlights_commands.NavLights_EXT, up = extlights_commands.NavLights_EXT, cockpit_device_id = devices.EXTLIGHTS_SYSTEM, value_down = -1.0, value_up = 0.0, name = _('Navigation Lights Switch - DIM/OFF'), category = {_('EXT LT/INTR LT Panel'), _('Abstraction')}}, 501 { down = extlights_commands.AntiCollLights_EXT, up = extlights_commands.AntiCollLights_EXT, cockpit_device_id = devices.EXTLIGHTS_SYSTEM, value_down = 1.0, value_up = 0.0, name = _('Anti-Collision Lights Switch - WHT/OFF'), category = {_('EXT LT/INTR LT Panel'), _('Abstraction')}}, { down = extlights_commands.AntiCollLights_EXT, up = extlights_commands.AntiCollLights_EXT, cockpit_device_id = devices.EXTLIGHTS_SYSTEM, value_down = -1.0, value_up = 0.0, name = _('Anti-Collision Lights Switch - RED/OFF'), category = {_('EXT LT/INTR LT Panel'), _('Abstraction')}}, - Rotor Brake Switch 535 { down = hydraulic_commands.Rotor_Brake_Sw_EXT, up = hydraulic_commands.Rotor_Brake_Sw_EXT, cockpit_device_id = devices.HYDRO_INTERFACE, value_down = 1.0, value_up = 0.0, name = _('Rotor Brake Switch - OFF/BRK'), category = {_('Left Console'), _('Power Lever Quadrant'), _('Abstraction')}}, { down = hydraulic_commands.Rotor_Brake_Sw_EXT, up = hydraulic_commands.Rotor_Brake_Sw_EXT, cockpit_device_id = devices.HYDRO_INTERFACE, value_down = -1.0, value_up = 0.0, name = _('Rotor Brake Switch - LOCK/BRK'), category = {_('Left Console'), _('Power Lever Quadrant'), _('Abstraction')}}, Line# Create a new category named "Abstraction"
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solved How set metrics in units setting to keep metrics in my device?
flanker0ne replied to pepin1234's topic in DCS: NS 430
Niice!!! -
solved How set metrics in units setting to keep metrics in my device?
flanker0ne replied to pepin1234's topic in DCS: NS 430
Did you managed to find where those settings are saved? -
Missing the chance to get it out on 22/02/2022, Tuesday (second week day)? It would be perfect from every Maya / Nostradamus / Palindrome point of view!
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A quanto pare la Poljot non ha concesso i diritti sul marchio
- 130 replies
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- eagle dynamics
- mi-24p
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Mark points: Synchronization error I-251 with PVI-800
flanker0ne replied to Mr. Wilson's topic in Bugs and Problems
Maybe I can be wrong but the one created with the optic (1 case in your example) contain the elevation, they are point in 3D Try to repeate the test very close to the sea (0 meter AGL) and both point will be created in the right place -
I think there's already a modder out there, wayting to target this as soon the AH-64D is out
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The animation is actually very nice
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It would be nice to have the ability to save and load all the information on/from the User's Hard disk, like in the first versions of Black Shark with the folder ROUTES and ADDITIONAL located in the .miz or BAZAR/World
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- 422 replies
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- eagle dynamics
- ah-64d
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(and 2 more)
Tagged with:
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- 422 replies
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- eagle dynamics
- ah-64d
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(and 2 more)
Tagged with: