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flanker0ne

ED Beta Testers
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Everything posted by flanker0ne

  1. I'm referring to the ABRIS/AMMS not the PVI-800, that doesn't have (and never will have) altitude info for WP and TGT Point.
  2. Free Fall/Bombing HUD/Shkval mode ABRIS able to handle vertical navigation for a new created (in cockpit) Flight Plan
  3. Did you try to push INFO on the Shkval cursor, and then lock different targets?
  4. I don't think is intention of ED, to produce a new version with different systems. Just new 3D Cockpit. We are lucky if some old bugs will be solved for the occasion.
  5. Do you meant third :smilewink:
  6. Are you sure it's not a Slick, without the external hardpoint?
  7. I remember some working INS disalignment function before the first Caucasus upgrade that make available airports like Vaziani Tbilisi and Batumi. The upgrade that make the TFC paper map obsolete
  8. You have to create the WP Sequence. Check pg 320 of the BS Manual Changing the WP sequence
  9. Please do you have the position of that/those NDBs?
  10. First we need a real western workhorse like UH-60 or HH-101
  11. Solution 1: Keep the Waypoint/Target Point in the PVI-800 deactivated (No Button Light in the left column). Solution 2: Keep the DH/DT 3 way switch in the middle position.
  12. Hai provato a contattare tu l'AWACS chiedendo una picture? Prova a testare la mix usando altri moduli Inviato dal mio SM-G930F utilizzando Tapatalk
  13. It depend on the external temperature, due to the icing of the fuel in the moment of contact with air
  14. Probably you are selecting the wrong colums
  15. Magari hanno aumentato il realismo del funzionamento del Laser, aggiungerei anche finalmente.
  16. Maybe I'm wrong but the latest method (3D object and texture in Saved Games) doesn't require the autoexec.cfg line.
  17. Why ED doesn't implement yet the new infantry model???
  18. Hi Upuaut, nice work as always with your objects. The ability to adapt with terrain slope is great. But I've noticed few problems 1) The Inverted Y and Nato T, use a texture reported to be loaded from a zip contained in the Nevada Terrain. Now I do have the Nevada, so no problem for me but... 2) As you can see in the video below, the main object to which all the formation orient during landing, is the less visible form distance. To signal the other Staggered Right positions, I've used the light from another package that use the F15_bano5tga (for white). Less strong but distinguishable from greater range. 3) It's not a problem but more a request, is possible to have at least those Landing Zone available on the fortification list, in order to create Dynamic Template with?
  19. We let the simulator add the numbers, but my target is to overcome the mission designer task of fuselage number assigning, by "sculpting" in the description.lua related to the livery the fuselage ID.
  20. In my squadron, we use a base texture, and like 20 liveries for the name stripe on the fuselage and other customization. My question is related to the code on the nose (wing, rudder ecc), a sort of override of the planner setting by liveries
  21. It's sufficient to edit the file just on the server side or it's mandatory that everyone joining the server install the mod?
  22. My personal version work as a "Glance Downward". You have to keep the button pushed in order to look down and out of the window. {down = device_commands.Button_1, up = device_commands.Button_1, cockpit_device_id = devices.EXTERNAL_CARGO_VIEW, value_down = 1, value_up = 0, name = _('Cargo View'), category = _('View')},
  23. It is possible, by adding a line in the description.lua, force a Bort Number??
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