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Everything posted by flanker0ne
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[REPORTED]RPM increase/decrease not working
flanker0ne replied to NightstalkerNOR's topic in Bugs and Problems
{down = 3015, up = 3015, cockpit_device_id = 3, value_down = 1, value_up = 0, name = _("Increase Turbine RPM"), category = _("Ins Collective Stick"), }, {down = 3015, up = 3015, cockpit_device_id = 3, value_down = -1, value_up = 0, name = _("Decrease Turbine RPM"), category = _("Ins Collective Stick"), }, If you use TM Warthog, binding to China Hat {combos = {{key = "JOY_BTN11"}, }, down = 3015, up = 3015, cockpit_device_id = 3, value_down = 1, value_up = 0, name = _("Increase Turbine RPM"), category = _("Ins Collective Stick"), }, {combos = {{key = "JOY_BTN12"}, }, down = 3015, up = 3015, cockpit_device_id = 3, value_down = -1, value_up = 0, name = _("Decrease Turbine RPM"), category = _("Ins Collective Stick"), }, -
What was in the latest update?
flanker0ne replied to electricaltill's topic in DCS: Ka-50 Black Shark
:dunno: 400Mb??? How did you get this value? -
[REPORTED]PVI-800 INU update switch mislabelled
flanker0ne replied to electricaltill's topic in Bugs and Problems
INU stand for Inertial Navigation Unit, so the label INU Update is in fact correct, but bring small if no additional info to remember wich is the method you need. IIRC in the Ricardo/Devrim cockpit the 2switch positions was labeled IT-23 or I-251V (name of the Shkval monitor or the Optical System) Overfly. -
[INVESTIGATNG]Ka-50 Fuel Consumption Issue
flanker0ne replied to Murey2's topic in Bugs and Problems
Tha Ka50 have 2 separate fuel tank with 2 independent fuel circuit that feed the 2 engines. Unless you open the Xfeed valve that allow the fuel from both circuits to feed the single working engine, you have almost the same endurance as you reported. Secondly, the external fuel tank weight 550Kg, 440Kg of fuel + 110Kg the tank itself, and to make those tank feed the circuits/engines, you have to turn on the relatives pumps. And to have the external pumps do their work, they need electrical power for the external stores (weapons power) -
[REQUESTED]Volt/Amp meters not showing any values?
flanker0ne replied to XPACT's topic in Bugs and Problems
AFAIK the electrical system in the Ka-50 is not fully implemented. The batteries never run dry -
Yes guys sorry, thanks for your patience @Holton181 yes I meant QNH It's simple, the Ka-50 is not benefitted with an "automatic pressure", as other modules have (like Huey). Until the cockpit doens't start at 760mmHg, the bug still present.
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I tried it, same XPACT result. Maybe the effect is not perfect, the light generated isn't enough for our/your taste, but it work
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Tick red line @ 760mmHg (std atm) on the turning disk Thin black fixed wire on the instrument is the reference If you want to reproduce try the Cold Start in Mozdok quick mission: Mission data QNH=766mmHg Mozdok elev.=155m QFE=752.52 Cockpit readings Altimeter 755mmHg (as always from last cockpit uptate) Elev=85m If you set the QNH, you read 200m (no 155m) If you enter 155m you read a pressure 5mmHg different from QFE The pressure setting disk, or the texture on it, is not oriented correctly
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Yes the red line you referring is on the disk, but the thin black vertical line of the windows is always on the 755 mmHg.
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I didn't used those rockets recently, but did you shoot the rockets correctly? Pitch up 15/20° degrees, 7Km from tgt.
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The QNH/QFE setting window have a constant 5mmHg shift, like the texture on the disk, or the disk itself, are badly positioned.
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The cockpit Chronometer have the hands that move faster than normal. From what I remember the background texture of the old cockpit reproduce the 30seconds chronometer, the new one reproduce the 60seconds version.
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[REPORTED]Pitot heat test lamps do not illuminate
flanker0ne replied to gulredrel's topic in Bugs and Problems
I hope so -
Nnnope
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[REPORTED]Pitot heat test lamps do not illuminate
flanker0ne replied to gulredrel's topic in Bugs and Problems
The test lamp and button, wasn't never implemented. The pitot icing is working perfectly Going OT, but remaining in the overhead panel, the "Brightness Adjust" knob was never been implemented too -
Using HMS for Navtargets creating bugs
flanker0ne replied to daniel2zion's topic in Bugs and Problems
Is from BS1 that with HMS lowered the Uncage still respond to the HMS instead the Navtarget using Shkval -
Yes, a merge can be usefull From what i remember HOTAS/Home cockpits Abstractions Missing Axis Flashlight
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I think there should be an internal Ballistic settings somewhere.... 2A42 30mm shells Remember guys, w're talking about the same cannon mounted in the BMP-2, it should be compatible with and able to shoot different types of ammunition
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IMHO the first level of flexibility introduced by the Topic's wish, is to have 100% of one kind of ammunition and 0% in the other. The one mentioned by Kailux is the next and full implementation.
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[REPORTED]Ka-50 Formation Lights Intensity Doesn't Change!
flanker0ne replied to Murey2's topic in Bugs and Problems
Hope this can help to clear the location of the problem :D Picture taken by AlphaOnesix -
It will be very interesting to ad a page to handle CTLD, load unload troops ecc He need a radio menù combo
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Missing axis {action = 3001, cockpit_device_id = 7, filter = {saturationX = 1, saturationY = 0.5, deadzone = 0, invert = true, slider = true, curvature = {0}}, name = _('HUD Brightness Knob')}, {action = 3002, cockpit_device_id = 8, name = _('IT-23 TV Brightness Axis')}, {action = 3003, cockpit_device_id = 8, name = _('IT-23 TV Contrast Axis')}, {action = 3008, cockpit_device_id = 9, name = _('ABRIS Brightness Axis')}, {action = 3001, cockpit_device_id = 23, name = _('Helmet device Brightness Axis')}, {action = 3006, cockpit_device_id = 46, name = _('ADF Volume Axis')}, {action = 3002, cockpit_device_id = 49, name = _('R-828 (VHF-1) Radio Volume Axis')}, Still require some finetuning to accept secondary settings (slider, invert, saturation ecc) by default, but it work
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Dalla lista HTML dei comandi del profilo alla rappresentazione grafica!
flanker0ne replied to BATCARLO's topic in Italian
Grazie :thumbup: -
Inverting is related to axis binding, not for buttons