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flanker0ne

ED Beta Testers
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Everything posted by flanker0ne

  1. You set the wrong keybinding. Cockpit Gauges Illumination (stick)
  2. You forgot to set the switch on the overfly position
  3. Yes INU-UPDATE "aft" on the update position, in future will be named Overfly Selector on ENT Press TGT POINT Press the number you want create or modify Then push the uncage on the stick Press ENTER on PVI Switch the selector back to OPER
  4. Actually the texture itsn't updated yet And the PVI-800 switch description in the manual is the same as the previous despite having been updated
  5. I think the problem is more radical, changing something at .lua level, did not fix the problem, maybe in the cockpit.dll
  6. Not yet released in the yesterday update.
  7. As the last (04/17/2020) changelog report Corrected flight manual. "Added descriptions of switches of PPR-800 panel" A search in the new manual gave no result. :no_sad: Someone have more info?
  8. IMHO all the rockets system (FFAR) in DCS, both russian and NATO, should be redesigned from the bottom-up. Lack of fragmentation effect, and impossibility to include all those "special" warheads like the flechette mentioned.
  9. All other modules, and many AI and static objects, have some LODs, the F-16C Blk50 is the only one without. From what we deduce, for thte F-16C, the simulator load a 3D model of about 30MB up to 50km, unlike the F-18C which replace it with the first LOD after only 30m. Did I miss some new LOD management technology ??
  10. Interesting :thumbup:
  11. {down = 3015, up = 3015, cockpit_device_id = 3, value_down = 1, value_up = 0, name = _("Increase Turbine RPM"), category = _("Ins Collective Stick"), }, {down = 3015, up = 3015, cockpit_device_id = 3, value_down = -1, value_up = 0, name = _("Decrease Turbine RPM"), category = _("Ins Collective Stick"), },If you use TM Warthog, binding to China Hat {combos = {{key = "JOY_BTN11"}, }, down = 3015, up = 3015, cockpit_device_id = 3, value_down = 1, value_up = 0, name = _("Increase Turbine RPM"), category = _("Ins Collective Stick"), }, {combos = {{key = "JOY_BTN12"}, }, down = 3015, up = 3015, cockpit_device_id = 3, value_down = -1, value_up = 0, name = _("Decrease Turbine RPM"), category = _("Ins Collective Stick"), },
  12. {down = 3015, up = 3015, cockpit_device_id = 3, value_down = 1, value_up = 0, name = _("Increase Turbine RPM"), category = _("Ins Collective Stick"), }, {down = 3015, up = 3015, cockpit_device_id = 3, value_down = -1, value_up = 0, name = _("Decrease Turbine RPM"), category = _("Ins Collective Stick"), }, If you use TM Warthog, binding to China Hat {combos = {{key = "JOY_BTN11"}, }, down = 3015, up = 3015, cockpit_device_id = 3, value_down = 1, value_up = 0, name = _("Increase Turbine RPM"), category = _("Ins Collective Stick"), }, {combos = {{key = "JOY_BTN12"}, }, down = 3015, up = 3015, cockpit_device_id = 3, value_down = -1, value_up = 0, name = _("Decrease Turbine RPM"), category = _("Ins Collective Stick"), },
  13. :dunno: 400Mb??? How did you get this value?
  14. INU stand for Inertial Navigation Unit, so the label INU Update is in fact correct, but bring small if no additional info to remember wich is the method you need. IIRC in the Ricardo/Devrim cockpit the 2switch positions was labeled IT-23 or I-251V (name of the Shkval monitor or the Optical System) Overfly.
  15. Tha Ka50 have 2 separate fuel tank with 2 independent fuel circuit that feed the 2 engines. Unless you open the Xfeed valve that allow the fuel from both circuits to feed the single working engine, you have almost the same endurance as you reported. Secondly, the external fuel tank weight 550Kg, 440Kg of fuel + 110Kg the tank itself, and to make those tank feed the circuits/engines, you have to turn on the relatives pumps. And to have the external pumps do their work, they need electrical power for the external stores (weapons power)
  16. AFAIK the electrical system in the Ka-50 is not fully implemented. The batteries never run dry
  17. Yes guys sorry, thanks for your patience @Holton181 yes I meant QNH It's simple, the Ka-50 is not benefitted with an "automatic pressure", as other modules have (like Huey). Until the cockpit doens't start at 760mmHg, the bug still present.
  18. I tried it, same XPACT result. Maybe the effect is not perfect, the light generated isn't enough for our/your taste, but it work
  19. Tick red line @ 760mmHg (std atm) on the turning disk Thin black fixed wire on the instrument is the reference If you want to reproduce try the Cold Start in Mozdok quick mission: Mission data QNH=766mmHg Mozdok elev.=155m QFE=752.52 Cockpit readings Altimeter 755mmHg (as always from last cockpit uptate) Elev=85m If you set the QNH, you read 200m (no 155m) If you enter 155m you read a pressure 5mmHg different from QFE The pressure setting disk, or the texture on it, is not oriented correctly
  20. Yes the red line you referring is on the disk, but the thin black vertical line of the windows is always on the 755 mmHg.
  21. I didn't used those rockets recently, but did you shoot the rockets correctly? Pitch up 15/20° degrees, 7Km from tgt.
  22. This is what I mean with 5mm (of mercury)
  23. The QNH/QFE setting window have a constant 5mmHg shift, like the texture on the disk, or the disk itself, are badly positioned.
  24. The cockpit Chronometer have the hands that move faster than normal. From what I remember the background texture of the old cockpit reproduce the 30seconds chronometer, the new one reproduce the 60seconds version.
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