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flanker0ne

ED Beta Testers
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Everything posted by flanker0ne

  1. Hope this is the sign that also the Ka-50 is also evolving, taking advantage of all the new stuffs, ED is making
  2. Thank you buddy :thumbup:
  3. My Ego really need to show to all my friends how I'm good at piloting the Huey!!!
  4. I play in 4K and are almost invisible So ED "Make Frame Rate Counter Great Again"
  5. What really annoying me about the PVI-800 is the lack of elevation datas on creating a Target Point. You can't targeting in a 3D world, thats is a bummer!!!
  6. It can be done, maybe you miss something
  7. Of course is a real PVI-800 limitation simulated by ED, but your question led me to this feature request. Maybe it can be a realism setting, handled in the Special menù
  8. Maybe you have to create a transparency with alpha channel on the Shkval monitor location.
  9. No (Saddly), and I think it's a huge void in the tactical employment of the asset. Any time I move from a shore zone to a more hilly or mountaineous zone, the lack of altitude input, need particular skills.
  10. It depend on the hitbox, not on the visible 3D model
  11. Because that night itsn't very night
  12. I can confirm. The Ka-50 NVG is like this You have to become very proficient with those 3 tumbwheels and all the other cockpit light's dimmers
  13. The switches on both collectives are reproduced as a ON-OFF-ON instead of a momentary (ON)-OFF-(ON), to direct the landing light beam vertically. File : Mods\aircraft\Uh-1H\Cockpit\Scripts\clickabledata.lua Line number: 635 (for pilot) and 639 (for copilot) Old line only for pilot (actually I rebuilt taking the copilot line as example, so it may differ): elements["LDG-LT-2-1-PTR"] = default_3_position_tumb(_("Landing Light Control Switch , EXT/OFF/RETR"), devices.NAVLIGHT_SYSTEM, device_commands.Button_7, 205, true, true) Corrected lines: PILOT line 635 elements["LDG-LT-2-1-PTR"] = default_springloaded_3pos_switch(_("Landing Light Control Switch, EXT/OFF/RETR"), devices.NAVLIGHT_SYSTEM, device_commands.Button_7, device_commands.Button_7, -1, 0, 1, 205) COPILOT line 639 elements["LDG-LT-2-2-PTR"] = default_springloaded_3pos_switch(_("Landing Light Control Switch Copilot, EXT/OFF/RETR"), devices.NAVLIGHT_SYSTEM, device_commands.Button_36, device_commands.Button_36, -1, 0, 1, 212)
  14. Divide by 3,14 ;)
  15. From my attempts, I realize that the pre-settings (filter) for axis work only if you pre-assign a joystick axis. If the line start with {action = ... and not with {combos = ... DCS ignore any pre-setting (filter)
  16. Actually this happen in other user created missions, showing a a major bug not only a particular misson problem. Many missions I used recently, have this problem. I must say, they are not created from scratch. This bug came out on the Tarawa also.
  17. You set the wrong keybinding. Cockpit Gauges Illumination (stick)
  18. You forgot to set the switch on the overfly position
  19. Yes INU-UPDATE "aft" on the update position, in future will be named Overfly Selector on ENT Press TGT POINT Press the number you want create or modify Then push the uncage on the stick Press ENTER on PVI Switch the selector back to OPER
  20. Actually the texture itsn't updated yet And the PVI-800 switch description in the manual is the same as the previous despite having been updated
  21. I think the problem is more radical, changing something at .lua level, did not fix the problem, maybe in the cockpit.dll
  22. Not yet released in the yesterday update.
  23. As the last (04/17/2020) changelog report Corrected flight manual. "Added descriptions of switches of PPR-800 panel" A search in the new manual gave no result. :no_sad: Someone have more info?
  24. IMHO all the rockets system (FFAR) in DCS, both russian and NATO, should be redesigned from the bottom-up. Lack of fragmentation effect, and impossibility to include all those "special" warheads like the flechette mentioned.
  25. All other modules, and many AI and static objects, have some LODs, the F-16C Blk50 is the only one without. From what we deduce, for thte F-16C, the simulator load a 3D model of about 30MB up to 50km, unlike the F-18C which replace it with the first LOD after only 30m. Did I miss some new LOD management technology ??
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