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jaylw314

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Everything posted by jaylw314

  1. Flipping the HUD switch to NIGHT should give you an amber that is actually quite bright. I've heard from a couple people that it's not actually used for night since it's not NVG compatible, but I'm unsure if that's correct.
  2. Thanks for the correction (and being nice about it)!
  3. What, you've never reloaded DSMS just before touching down on a carrier and using the ground override switch and firing the cannon to stop in time? Granted, that's a pretty specific use case
  4. IIRC with the gear down, you have to hold the speed brake switch in the open position if you want it to stay open.
  5. Here's the sucker I'm thinking of. I'm sure there are other similar types of systems out there https://en.wikipedia.org/wiki/Shtora-1
  6. I think that is one of the much-touted anti-missile defenses of newer Russian tanks. I thought I recall the emitters facing forward on the turret, so I suspect the turret would have to be pointing towards the missile.
  7. I can't get that "Set HSI to xxx" feature to work either, and as far as I can tell, and there's no other depicted way of finding the desired track to the next waypoint. OTOH, it's hard to imagine this would be the normal way of doing things. Probably an easier workaround once you're at the previous waypoint is to flip the STEER knob to MISSION and select the next waypoint. Turn the HSI needle in the vicinity of pointer #1, then flip the STEER knob back to FLT PLN. No point in being exact, since you'll fly off the needle instead of the course arrow anyway, in the same way having your course arrow a little off from the ILS doesn't matter much either. The easiest is way, of course, is to just leave the STEER knob in MISSION and just do TO-FROM with every waypoint.
  8. Nope, MAV does not need to be SPI. the missile can be locked onto and fired at a target even if the TGP is SPI on a different target. For AGM-65's, SPI only matters inasmuch as you want to slave other sensors to it, or slave it to other sensors, but the MAV will always shoot at what it's locked onto.
  9. AFAIK both fuselage and wing tanks have some kind of explosion suppressant plastic foam or sponge in them. However, only the fuselage tanks are self-sealing bladders, the wing tanks are just a compartment of aluminum wing skin and frame.
  10. Make sure your windows is set to automatically update date and time, having the correct exact time is part of its DRM, AFAIK. I think some windows updates change this setting
  11. The wing tanks are not self-sealing, so I suspect there is a preference to exhaust them before getting shot at, but I have no idea if this is planned on IRL
  12. All waypoints show up in the HMCS, although there is a default distance limit. Can't remember if it's 25 or 50 miles
  13. Neither can the A-10, sort of. Putting out the speed brakes disables the PAC control stabilization while holding the trigger
  14. In fairness, it is perfectly possible to get water contamination with an aircraft refueled immediately after flight, since most cases of significant contamination I've heard of are due to either fueling with contaminated fuel, or environmental stuff like leaky fuel caps in the rain.
  15. FWIW I moved the boat switch function to the 3-way flaps switch on the throttle base. I can't move the pinky switch forwards without taking my hand off the throttle anyway, and that pinky button on the Hornet throttle is pretty stiff.
  16. Fuel tanks are generally vented, otherwise, how could you draw fuel from a fuel tank without forming a vacuum in it? Those vents can 'breathe' with daily temperature changes in a partially filled tank, pulling in humid air from outside and condensing its water inside the tank. The more air in the tank, the more volume it 'breathes'. The A-10 internal tanks all have vents that lead to a small vent tank in the left fuel tank, then outside. The liquid fuel and water that collects in it would drain back to the wing tanks. I have no idea how much condensation this system has to deal with, or whether it's even an issue with the A-10 specifically, though
  17. LOL, there were actually a few videos on the topic that came out at the same time, so I'm suspecting someone copied someone else a few times, but I'm not sure who started the idea. In fairness, if it's the video I'm thinking about who does a crap-ton of videos on technology and history, he specifically stated at the beginning and end that his video was to question commonly held perceptions, not to go on a rant, but the other videos a saw got pretty salty and frantic Aw, dangit, I was hoping you'd have a breakdown of ordnance types used, you seem to come up with all sorts of statistics out of left field!
  18. It's at least some data. I'm guessing there's not a whole lot of public data out there anyway, so beggars can't be choosers Speaking of data, do we have any on A-10's and tanks from the first Gulf War? I remember at the time that was when the term "tank-plinking" arose, so I'd speculate the majority destroyed by A-10's were by LGB's, but I have no numbers to back that up...
  19. I think you summed up the problem nicely there!
  20. There was that study the USAF did in the 80's on a test range out there on the internet. I won't post it here (and can't remember where it was anyway), but it suggested the odds were pretty good at getting mobility kills on MBT's, but that outright armor penetration took quite a few rounds. There are a whole slew of caveats, since IIRC they used T-62's and an attack profile with a 3 degree dive, but it's at least some data
  21. Yes, since this statement makes it unclear
  22. Well, in retrospect, then, that would have been good to clarify!
  23. Hard way - there are DCS updater command line options you can look up Easy way - SkateZilla's Updater/Launcher GUI Just to clarify, it sounds like the only people seeing this problem are using a black HUD font mod? That would have been good to clarify from the outset
  24. It seems like multiple people have seen no change, including myself. Have you tried the standard troubleshooting of doing a repair and clearing shaders?
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